I voted Warrior, because they already have the tools to last to the late game and get the most out of there Death Knight.... Paladin being a close second...
GREAT for MILL! Vanish or Sap Cycle EVERY TURN OP!
Turn 9 - Play this
Opponent develops board... but cant attack you...
Turn 10 - Vanish to clear board and get another copy of vanish in hand... then you can cycle vanish until they burn there entire deck.. (they will need burn or charge to kill you... as nothing will ever stick to the board.
and since your mill.. you will get them to fatigue way faster.
Weak vs Infinite Decks (Warrior/Jade Druid/Steal your Deck Priest)
Would you play a 3 Mana 1/2 minion that did 2 damage? Probably Not.
This is just a filler card to fuel Elemental Syngeries later... so Mage will need to have a Big Value elemental card to justify banking a 1 mana elemental charge (which is how i see this card)
Yep, nobody ever played Argent Horserider... : /
2/1 + Divine Shield and Charge for 3 Mana >>> 2 damage + Vanillia 1/2 body for 3 Mana (and before you contest my vanilla statement please read the rest of my post)
Would you play a 3 Mana 1/2 minion that did 2 damage? Probably Not.
This is just a filler card to fuel Elemental Syngeries later... so Mage will need to have a Big Value elemental card to justify banking a 1 mana elemental charge (which is how i see this card)
"Random Target" is considered to work like Misdirection meaning both heros and ALL minions can be attacked by incited enemy minions
Mechanics: User Cast "Incite Aggression"; Each Enemy Minion targets a random minion or hero and attacks. Works like brawl but instead of destroying all minions( this is not an applied effect as attacks happen immediately upon casting spell) ..Minions are damaged or killed by attacking randomly on casters turn. The enemies attack value ultimately is the AOE damage randomly hitting characters.... so its designed to be used when you have a bigger minion on board vs lot of lower health minions on your opponents side. or you have no minion and then there minions have a better chance of attacking each other and killing themselves.
Brief explanation: My thinking in creation was to not do destroy minions directly from the board like Brawl but to more so force unfavorable trades and slow decks with tiny minions (zoo, aggro). What fun to drop a big guy then force his minions into attacking each other and/or your big dude out of Aggression!
"Random Target" is considered to work like Misdirection meaning both heros and enemy minions can be attacked buy incited minions.
My thinking in creation was to not do destroy minions directly from the board like brawl but to more so force unfavorable trades and slow decks with tiny minions (zoo, aggro). the play early would be to drop big 3 drop body or even an Ancient Watcher, then on 4 Incite Aggression.. enemy board should either clear itself or some may slam into your bigger minion unfavorably. Best play to me would be to Coin + Bloodhoof Brave on 3 then Incite on 4. Later in game this card loses its power but that where brawl and your other removal comes in. Also can Incite lethal in the right situation.
if there were more discard engines that werent completey fail if you wiff.. i could see discard warlock being a thing...
is somthing i made that i thought would be a nice discard minion as it works as a on going discard engine without you wasting your mana to throw away cards.
3
I voted Warrior, because they already have the tools to last to the late game and get the most out of there Death Knight.... Paladin being a close second...
12
4 Mana 7/7 meme
2
GREAT for MILL! Vanish or Sap Cycle EVERY TURN OP!
Turn 9 - Play this
Opponent develops board... but cant attack you...
Turn 10 - Vanish to clear board and get another copy of vanish in hand... then you can cycle vanish until they burn there entire deck.. (they will need burn or charge to kill you... as nothing will ever stick to the board.
and since your mill.. you will get them to fatigue way faster.
Weak vs Infinite Decks (Warrior/Jade Druid/Steal your Deck Priest)
0
Galvadon ... Text will read Battlecry: Adapt Twice
0
1
Would you play a 3 Mana 1/2 minion that did 2 damage? Probably Not.
This is just a filler card to fuel Elemental Syngeries later... so Mage will need to have a Big Value elemental card to justify banking a 1 mana elemental charge (which is how i see this card)
8
Beneath the Grounds
5
Flavor Text: "Let's start a fight!"
"Random Target" is considered to work like Misdirection meaning both heros and ALL minions can be attacked by incited enemy minions
Mechanics: User Cast "Incite Aggression"; Each Enemy Minion targets a random minion or hero and attacks. Works like brawl but instead of destroying all minions( this is not an applied effect as attacks happen immediately upon casting spell) ..Minions are damaged or killed by attacking randomly on casters turn. The enemies attack value ultimately is the AOE damage randomly hitting characters.... so its designed to be used when you have a bigger minion on board vs lot of lower health minions on your opponents side. or you have no minion and then there minions have a better chance of attacking each other and killing themselves.
Brief explanation: My thinking in creation was to not do destroy minions directly from the board like Brawl but to more so force unfavorable trades and slow decks with tiny minions (zoo, aggro). What fun to drop a big guy then force his minions into attacking each other and/or your big dude out of Aggression!
0
just gonna post my idea.
"Random Target" is considered to work like Misdirection meaning both heros and enemy minions can be attacked buy incited minions.
My thinking in creation was to not do destroy minions directly from the board like brawl but to more so force unfavorable trades and slow decks with tiny minions (zoo, aggro). the play early would be to drop big 3 drop body or even an Ancient Watcher, then on 4 Incite Aggression.. enemy board should either clear itself or some may slam into your bigger minion unfavorably. Best play to me would be to Coin + Bloodhoof Brave on 3 then Incite on 4. Later in game this card loses its power but that where brawl and your other removal comes in. Also can Incite lethal in the right situation.
Please give me your thoughts...
0
if there were more discard engines that werent completey fail if you wiff.. i could see discard warlock being a thing...
is somthing i made that i thought would be a nice discard minion as it works as a on going discard engine without you wasting your mana to throw away cards.
3
2
EASY EASY EASY first try
0
Second Try Great Deck... Save spells for massive flamewaker assault...
0
The way i read this... It's effectively a 4 mana 2/4 With Charge and Hero Power "WIll attack this turn"
Which means ... Face Hunter will find use for this...
If my interpretation is true.. then i can see the value in this card...
6
Love all the misinterpretations...