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    posted a message on New Card - Coldarra Drake [Mage]

    This could result in some extremely OP combos when the Emperor is played beforehand. We haven't even seen the other 100+ cards yet.

    Posted in: Card Discussion
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    posted a message on New Card - Ball of Spiders [Hunter]
    Quote from Nabseeker jump

    Too bad buzzard cost 5m and cant get a combo with this one...

     There's always cult master but I don't really see this guy much in constructed as is.

    Quote from Release88 jump

    Ye obviously Blizz wanted to make sure Hunter got very few buffs for face or even mid range hence this pile of shit "control hunter" card.

     That's the best news. I doubt control hunter will become viable anytime soon unless we see nerfs to aggro hunter cards, especially Kill Command.

    Quote from iasonmax jump

    this card is at six so that we will not see it played with starving buzzard (riot really fears that card)

     There had to be a reason they decided on Buzzard costing 5 mana. Even cult master is better and costs 1 less. Maybe if we get another spell similar to Call Pet, Buzzard might finally be viable if it can reliably be played for 3 or less mana.

    Quote from DarkArchon21 jump

    It's a very situational card but very strong in the right scenario like top decking wars....It's deal 3 dmg and draw 3 cards for 6 mana which is very good.

     

    You guys are looking at it the wrong way....This is a slightly better Nourish....Nourish is 5 mana and draw 3 cards... Ball of Spiders is 6 mana and draw 3 cards + 3 1/1 minions and furthermore it adds to your deck instead of taking away + plus likely beast synergy......It's a very good card when you can afford to play it...Just like when you have the chance too Nourish...

    Druids very rarely use Nourish when they have Ancient of Lore. Beast hunter died with the Buzzard overnerf.

    Posted in: Card Discussion
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    posted a message on New Card - Frost Giant

    If this giant becomes an autoinclude in control decks, well then control decks are also going to need to add a 2nd BGH unless Boom gets nerfed. I also fear it will make giants echo mage broken OP.

    Posted in: Card Discussion
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    posted a message on New card - Sky Cap'n Kragg
    Quote from Arananthi jump

    Blizzard values charge as a doubling of the ATK value, so inherently a 4/6 charge is valued like an 8/6 creature -- or at 6.5 mana. So the cost reduction is practically already 'icing on the cake.' :)

    That card could be great if you can consistently play it for 3-5 mana. It's vastly inferior to Dr. Boom at 7 mana and still inferior to Sylvanas Windrunner at 6 mana. At 5 mana, it's already better than Sludge Belcher. If we get some great pirates and pirate decks turn out to be viable, this leg will be a viable finisher or at least trade 2:1 with your opponent.

    Posted in: Card Discussion
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    posted a message on New Mage Card - Fallen Hero

    That's great for tempo mages to play turn 2 and hope it lives a turn so they can kill your small minions. It can also be played late game to kill a 3/2 or 4/3 with two of them. Mages are going to have to remove flamecannon, frostbolt or unstable portal to make room though.

    Posted in: Card Discussion
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    posted a message on New Card - Maiden of the Lake
    Quote from TheRealAliases jump
    Quote from Baumrinde55 jump

    They buff the shit out of the hunter xD

    "they will wait to get that big combo" no it just makes a face hunter even more fucking lethal maiden makes it even worse.

    Why would facehunter spend 4 mana for a 2/6 when they would rather run charge minions and damage spells? Also 2 attack for 4 mana is pretty weak for *any* class. Maybe if some of the yet to be revealed cards are buff spells, this could combo well.

    Posted in: Card Discussion
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    posted a message on How often does your Dr. "Balanced" Boom die to BGH?

    I am really curious and this thread will be a survey. I am under the impression that most of you believe your Boom dies like 90% of the time. Your math can't be right or you must be incredibly unlucky. Let me share my math based on my observations. You will probably end up agreeing with me after all or you can feel free to provide your own math.

    1. Druids run BGH 95%, Boom 95% of the time
    2. Paladins run BGH 90%, Boom 90% of the time
    3. Warriors run BGH 80%, Boom 80% of the time
    4. Warlocks run BGH 70%, Boom 90% of the time
    5. Shamans run BGH 40%, Boom 80% of the time
    6. Rogues run BGH 40%, Boom 60% of the time
    7. Mages run BGH 30%, Boom 80% of the time
    8. Priests run BGH 20%, Boom 60% of the time
    9. Hunters run BGH 5%, Boom 60% of the time

    Average BGH=52.2%, Boom=77.2% of decks.

    This means you seldom have to worry vs. 5 classes. I have gotten BGH by a hunter maybe a handful of times this year! They just worry about killing you before your big guys even see play. Priests have so many cheap removals that BGH is redundant. Mages are quite aggro and also they have fireball, poly as removals. Rogues have their two saps and I've gotten my Boom sapped as often as BGHed. Shamans have 3 mana hex and often run mana tide totem instead of BGH. The other 4 classes often run BGH, especially Druid with no decent removal options. All classes run Boom

    Let's say you play Boom on curve at turn 7, this means your opponent should have perhaps 20 cards or so left in his deck. This gives him a 33.3% chance of drawing BGH *if* he runs 1 copy of BGH. On average, I draw Boom in 60% of games and my opponent draws BGH in 31.3% of games. My quick internal calculation of my Boom dying to BGH a third of the time thus proved almost perfect. Detailed analysis based on math and stats prove Boom viable despite BGH.

    As you all know, my math shows that Boom is worth 11 mana 68.7% of the time and 4 mana 31.3% of the time. Thus I get an average of near 9 mana, something no other card can achieve other than perhaps Tirion. Losing Boom to other removals does not place a 4/2 body and therefore consumes a card from my opponent while my Boom bots often each kill a minion or deal 1-4 face damage each. I estimate my Dr. "Balanced" Boom helps me win a third of games. This makes Boom the best "finisher" and "win condition" by far and goes to show how incredibly OP he is.

    Posted in: Card Discussion
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    posted a message on From best to worst: 8/8, 7/7, 6/6, 5/5, etc? See all permutations.

    For any given minion, please arrange them in order from best to worst. The first list is unsorted and simply displays the 16 possible permutations. Explain your own math and logic for your own list. I explained mine.

    8/8...8/7...8/6...8/5

    7/8...7/7...7/6...7/5

    6/8...6/7...6/6...6/5

    5/8...5/7...5/6...5/5

    My answer would be:

    1. 6/8(14) The best
    2. 5/8(13) More health is better
    3. 6/7(13) BGH immune takes precedence
    4. 8/8(16-3=13) Solid big stats
    5. 5/7(12) More health is better
    6. 6/6(12) Solid midrange stats
    7. 7/8(15-3=12) More health is better
    8. 8/7(15-3=12) Solid big stats
    9. 5/6(11) More health is better
    10. 6/5(11) Solid midrange stats
    11. 7/7(14-3=11) Solid big stats
    12. 8/6(14-3=11) A little weak
    13. 5/5(10) A little weak
    14. 7/6(13-3=10)Quite weak
    15. 8/5(13-3=10)Very weak
    16. 7/5(12-3=9)The worst

    If my math is right, this should be the correct order. I assign a 3 stat penalty if it's attack is 7 or higher due to BGH being OP and restrictive. I value health more than attack. If there's a tie in stats, BGH immune then takes precedence. Big threats that aren't immune to BGH are still better than much smaller threats that are immune to BGH. That's because not every deck runs BGH and also BGH is not drawn early every game.

    Posted in: General Discussion
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    posted a message on What will happen with Grim Patron Warrior after the next update?
    Quote from Ariel4 jump

    Blizzard will go god status on patron. Patron will meet a new friend...Miracle Rouge.

    Make no mistake, its getting nerfed hard. Blizzard must have gotten so much shit especially from recent tournaments where patron did like 50 damage.

     Exactly and it's an embarrassment. I believe there will be a hard, direct nerf just like we saw with Undertaker

    Quote from Shewski jump

    It's funny, since the offending card in the matchup is Warsong.  If they do nerf anything, I hope it's her and not Patron itself.  

     I agree, Grim Patron isn't much use for 8 classes but my research shows Blizz is considering making him a 4/2 or 4/3. We may see 2-4 cards nerfed from Warrior class.

    Quote from adriamrk jump

    only warrior use Patron, which means warsong commander is the problem, not patron

     Frothing Berserker is also a big problem and is responsible for more OTKs than even Grim Patron.

    Quote from UweRosenburg jump

    Warsong will probably drop the charge effect to 2 attack minions.... it keeps frothing in effect still, but cripple patron. 

     That's a possibility as well, but it means Frothing Berserker will still need some sort of nerf, maybe from 2/4 to 3/3?

    Quote from dingo34051 jump

    The deck has died down and only represents about 8 percent of the meta.  The meta has adapted to it and people know how to play against it.  It's just another top tier deck and doesn't need a nerf.

    Where did you hear this? My friends say at high ranks, a third of their matches are to Grim Warrior. There's no way to counter this deck except to pray he doesn't draw a OTK combo. I get punished for playing minions and punished if I hold back and this means it needs to be nerfed or alot more people are going to quit.

    Posted in: General Discussion
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    posted a message on disenchant Tinkmaster Overspark?

    I could imagine Tinkmaster Overspark being useful in aggro decks to turn your 1/1 or 2/1 into hopefully a 5/5. Try it after Muster for Battle or Imp-losion

    Posted in: Card Discussion
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