What? BGH needs to exist as a tech card to what? Counter big minions? What sense does that make. So should the game only have small minions then? And what about Fireball, Hex, Assassinate and other hard removal? Nerfing BGH won't make a problem arise where big minions have no counters. The problem with Big Game Hunter is that it's too powerful. Playing a big minion on turn 8 and being BGH'd next turn is too strong. It only really compares to Shadow Word: Death and that isn't even as powerful, although it can target 5+ attack.
The game isn't lost when someone plays a big minion. What kind of thought is that? Hearthstone core is (or at least was) making good trades and good use of your cards to gain control of the board, keep that control and then win. If an opponent plays a Boulderfist Ogre on turn 6, and you're going second, you play something on turn 6 that contests that board, or use your removal and then gain advantage on the board. It's simple. If he decides to go all out face, he's allowing you to make the good trades as you please and effectively gain control of the board and win the game (except for hunters). That's how the game works.
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Huzzahdv posted a message on MY idea on how to nerf BGHPosted in: Card Discussion -
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LucariosKnight posted a message on Does Dr. Boom Need to be Nerfed?Posted in: Card DiscussionFor all the people still defending Dr.Boom, either buff all OTHER 7 mana drops to be on the power level of Dr.boom or nerf Dr.boom. Very few reasons to actually play anything other than Dr.boom in the 7 mana slot because he overshadows them. Want to add Obsidian Destroyer? Dr.boom spawns with two 1/1s and guess what, they explode. Fearsome Doomguard? He can come out of the hand for free with void caller! Except he dies to one removal, Dr.boom can die but his boom bots live on to deal damage to the opponent. What about Stormwind Champion? He gives the whole board +1/+1! Except that he is a 7 mana 6/6 that needs two minions ALREADY on the board to get some value out of him. Dr.boom doesn't need a condition to be of value unlike Rend Blackhand. (I genuinely gigled when I thought about mentioning Wargolem, I'll refrain)
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Liliana_Vess posted a message on Reno JacksonPosted in: Reno JacksonI love coming to this and Justicar Trueheart's page to see the comments.
Sweet aggro tears.
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coolbarryo posted a message on Dr. BoomPosted in: Dr. BoomThe nerf for Boom may actually be to make it an 8-cost. Pretty fair and in line with Blizzards nerfing history.
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PoeticStanziel posted a message on Hearthstone Patch 10956 - Winterveil Brawl Event + Cardback, New Ranked Cardbacks, New Brawls, Unearthed Raptor FixedPosted in: News"Dr. Boom is better than War Golem and is an example of power creep."
That's NOT what Brode said at all. He said Dr. Boom is an example of power creep because it is used extensively in the meta, replacing previously used cards from those same decks (what card Boom replaces varies from deck archetype to deck archetype). Dr. Boom is an example of power creep because it is being used extensively, not because it is better than War Golem. Anyone using War Golem as an example of Dr. Boom's power creep is wrong, because Golem was never used and you can't replace a card that nobody was using.
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Posted in: Dr. Boom''Used in 43.80% of all decks''. Used more than Archmage Antonidas which is considered one of the best class legendaries in the game... That is saying something.
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It's been over a year but one can still dream of his nerf. I am not buying anymore expansions till he's nerfed as Boom renders all other big legendary minions obsolete. Even at 8 mana, Boom will still be tier 1, but not really an autoinclude anymore. Sylvanas was so broken at 5 mana and she's still good at 6 mana but I don't run her in every deck. Same for Boom if he's nerfed to 8. I can dream :)
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Boom would still be the best 8 drop since he outperforms 8 and 9 drops. Forget about the 7 slot when Boom outperforms everything! Most decks don't even run any 8 or 9 drops because of Boom. He has made almost every other legendary obsolete and will continue to do so till nerfed. Making him 8 mana is better than no nerf, but i'd really make him cost 9.
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The meta got faster and aggro shaman and hunter don't usually run Boom.
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This is why I crafted two golden sludge belchers and a golden healbot. I don't expect any other legendary to be viable in future expansions because Boom is both better and cheaper. Justicar is the only legendary in TGT that sees any competitive play and I won't even craft that as a healbot does the same job, if not better. Boom should have been nerfed long ago and Blizzard is losing money on expansion sales because everyone who wants Boom has Boom and has no need for other class or neutral legendaries.
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And until Boom is nerfed, pack sales will be poor for everyone who already owns Boom. No point spending money when Boom outperforms everything else.
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Unless you need to craft anything else, no point in dusting extra copies. I have no idea why Boom hasn't been nerfed but he's very damaging to the meta and restricts design space.
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It will cost you 3-4 cards to clear Boom+bots if you haven't drawn BGH. He's a 9/9 for 7 with 2-8 bonus damage. Of course he outperforms Malone as well as 8 and 9 drops. The only better legendary may be Tirion and that's one reason Paladins are so OP. Go craft Boom and see for yourself how broken OP he is.
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Boom>just about everything else. I have no idea why they haven't nerfed Boom but they are losing money and the game is dying.
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Post in the Boom thread and ill explain more. But the comparison between OP cards remains valid, they all restrict design space by keeping the meta stale and preventing other cards from seeing play.