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    posted a message on [UNCONFIRMED] the new update expansion, 232 new card, standard and wild modes, balance changes and new hero
    Quote from hearthstone_thai >>

    greetings everyone, im sure u are all aware of the new upcoming hearthstone expansion and i am especially excited to share some info i have with you all. first of all, i am not natively english so please excuse some mistake. i will try to keep it very brief..

     

    the new expansion comes with 232 new cards, with some card and detail already shared to me. one of this card is disciple of shadows, a priest card, 2/4 which switches attack with another minion and it costs 4 mana and also a sinister cultist, rogue card, that is a 2 mana 1/4 and does some sketchy things to watch out for... whenever a minion is summoned, toss a coin, heads for player and tails for enemy.. whoever it lands on, gets to discover something for them.. 

    next on, we have the new standard and wild modes making their way to the stage. i am unsure if this is before or after this expansion...

    theres also more hero skin on the way, with lady liadrin and tyrande making an appearance some where. 

    and the nerfs. there are going to be about 5 card changes that will shake up the play people play though i am not known with them yet.

     You and/or your friend will get in trouble for breaking NDA, sorry :( As for 200+ cards, we know it's a big expansion. That priest card sounds interesting and is similar to aldor. Can even be combod with cabal turn 10 to steal anything! That card will make entomb obsolete, not that entomb was good enough for me to run in Dragon priest anyway. Will be a nice replacement when lightbombs and Voljin rotate out. We should see formats same time as expansion. Only 5 cards? Maybe you were only told about 5 cards, but the pros are saying 12+ cards are getting nerfed and Blizzard themselves said it will be the biggest balance patch in history, nerfs somewhat less than 20. I just hope BGH is one of the nerfed cards or guess what, most of the big, fun cards will be unplayable. :(
    Posted in: General Discussion
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    posted a message on Is Alexstrasza the problem with Freeze Mage?(poll)

    I think Alex will be nerfed so it's a bigger healbot, perhaps restoring 15 HP to your hero. Right now she restricts future design space.

    Posted in: Card Discussion
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    posted a message on Help with secret paladin
    Quote from TianZi >>

    I've never seen a secret paladin run majordomo or rag... I think it seems better to just not run rag if you don't have him anyways.

     

     I've seen a few run Rag and let me say that the best play is to just ignore his Rag and go face, he's dead in a couple turns anyway. It's MC, Boom and Tirion that's OP not Rag.
    Posted in: General Discussion
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    posted a message on Aggro Shaman is by far the worst deck
    Quote from furiousferret >>

    Aggro Shaman is a very meta dependent class.  Some days you can win 80% of your games, some days, 40%.  The problem with it is once it gets popular its easy to tech against.   Remove Trogg tech in Ooze or Harrison and its gg. 

     This, alot of decks have tech against aggro nonsense or are aggro themselves and outrush you with their board full of minions. I run renolock and almost always win if I can draw and play reno on time, sometimes healbot wins me too.
    Posted in: General Discussion
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    posted a message on Renolock worth crafting?
    Quote from ExObvious >>

    I was just wondering if I should craft Renolock since it seems pretty fun to play, but i'm unsure because I don't have Imp Gang Boss or Demonwraith. I can craft Jaraxx and Sylvannas but in order to craft both I would have to dust my golden black knight. Is it worth if I don't have those two cards?

     I don't run Sylvnass nor Jax in my renolock, those two cards are useless vs. aggro and the meta is mostly aggro anyway. Keep the black knight, I crafted mine last year and will be using it when we get some big taunts next expansion. You will need to buy the adventure if you want those cards or just run weaker substitutes in it's place.
    Posted in: Warlock
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    posted a message on Vultrae's Card Workshop - Over 90+ Custom Cards!

    Hello, here's more suggestions:

    1. Druid of the nightmare is worse than borderfist. 7/5 useless because of BGH.

    2. Savage moonkin is basically a 3 mana keeper minus the silence option, but you can just run an owl instead.

    3. Corrupted ancient is a great idea, especially if AOL gets nerfed.

    4. Devouring plague is worse than corruption.

    5. Penance is way better than pain, make it only target minions.

    6. Insanity is usually a 2 mana fireball.

    7. Fel boar is like a flame imp with charge, maybe up the damage to 4 to your hero?

    8. Risen demon is too much tempo gain

    9. Dirty tricks is often a dead card, much worse than Ooze.

    10. Akama should be nerfed to 5 mana, way better than shredder.

    Posted in: Fan Creations
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    posted a message on When will they release the information about the classical cards nerf/adjust?
    Quote from DMaster2 >>
    Quote from Ace1a >>
    Quote from DMaster2 >>
    Quote from Ace1a >>

    Dr. Boom is the only 7+ attack minion I run in most of my decks, once he rotates out I won't be running any BGH targets if he's not nerfed. Defend BGH all you want, Blizzard and the pros know BGH restricts design space and the fate of big, powerful minions rests on a BGH nerf. I have already spoken out against BGH in other posts, do a search. I will just say that BGH is such a big problem that most renolocks have cut out Mountain Giant, check the deck lists.

     And exactly how do you plan to keep in checks things like double molten giant plus defender of argus, etc...?
    Not every class have access to removal like hex or polymorph
     Blizzard already said they are nerfing combo druid, freeze mage and handlock. With the giants nerfed, BGH can safely be nerfed as well.
     Meh they said that they want to nerf druid specifically, but i never see any comment on handlock specifically. If there is and i missed it a link would be appreciated
     I did a quick search, can't find the official article but we will get an announcement on the 11th anyway. Here's an article saying which cards he wants nerfed and the giants are listed there, along with BGH(2/2 for 4 mana) http://syndical-gaming.com/articles/blogs/hearthstone/36/10-classic-and-basic-cards-that-are-bad-for-the-game-or-what-cards-blizzard-should-nerf 
    Posted in: General Discussion
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    posted a message on Help with secret paladin
    Quote from Jannibal >>

    I've won too many games because my opponent played major domo even when he had 20x lethal next turn. Major domo = auto loss, ragnaros on the other hand can win alot of games when dropped on the right moment and it survives for 2/3 turns. Also ragnaros and majordomo have things common but the big difference is that one is trash and the other was tier 1 and soon to be again.

     I've told my friends how bad Domo is, but they don't listen. I am not surprised they are stuck at rank 18-20. I just wish them luck and let them enjoy their gimmicky decks. Ragnaros probably will never be tier 1 because he's a roll of the dice who he hits but if BGH gets nerfed, he will be a solid tier2 and worth running in some decks again.
    Posted in: General Discussion
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    posted a message on When will they release the information about the classical cards nerf/adjust?
    Quote from DMaster2 >>
    Quote from Ace1a >>

    Dr. Boom is the only 7+ attack minion I run in most of my decks, once he rotates out I won't be running any BGH targets if he's not nerfed. Defend BGH all you want, Blizzard and the pros know BGH restricts design space and the fate of big, powerful minions rests on a BGH nerf. I have already spoken out against BGH in other posts, do a search. I will just say that BGH is such a big problem that most renolocks have cut out Mountain Giant, check the deck lists.

     And exactly how do you plan to keep in checks things like double molten giant plus defender of argus, etc...?
    Not every class have access to removal like hex or polymorph
     Blizzard already said they are nerfing combo druid, freeze mage and handlock. With the giants nerfed, BGH can safely be nerfed as well.
    Posted in: General Discussion
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    posted a message on Cards You're Sad to See Go
    Quote from MotoMoto1234 >>

    Dr. Boom for me. Not because it's a good card, it's an overpowered crap, but my dear BGH will lose his favourite target.

     I won't be running any BGH targets anyway if BGH isn't nerfed.
    Quote from DoubleSummon >>

    I will miss Loatheb the most the only card in the game you can play and know you probably won't get Flamestrike'd or Holy Nova'd next turn I think it's the best designed card of naxxramas not too OP but not weak either.

     Maybe we will see a card similar to him this upcoming expansion.
    Quote from ThePloyBoy >>

    Loatheb, how will i fight those god damn ComboDruids and FreezeMages...

     They are getting nerfed anyway.
    Quote from Snuggles_ >>

    Recombobulator

    rip ;~;

     An underrated card that has won my renolock many games. Works so well on stuff like my 2/3 DOA and 3/3 healbot as well as a damaged or power overwhelmed target.
    Posted in: Card Discussion
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    posted a message on I Predict 11 Cards Will Be Nerfed
    Quote from Malrokk >>
    Quote from Poodris >>

    i really dont understand why the QQers whine for both BGH and Giants to be altered.

     My issue with BGH is it puts a major damper on playing big cards which are some of the most fun to play.  And the only universal counter to things like turn 4 8/8 giants is BGH so if you nerf BGH you need to nerf giants too.
     Blizzard said they are nerfing handlock so we can assume they will nerf BGH as well since with the giants toned down, there's no longer a reason for BGH to remain as is. Boom is the only big card I play in my decks because of BGH, he made almost every other big card unplayable and both the pros and Blizzard know this.
    Posted in: Card Discussion
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    posted a message on I guess they will nerf Secretkeeper
    Quote from tictactucroc >>

    You guys miss the point. Sure secret paladin loses many cards in standard and there might be no reason to nerf secretkeeper if the whole deck already sucks, but devs specifically stated that there will be some sort of secret paladin counter in the next set. Nerfing secret keeper as part of the classic nerfing list is one way of doing that, not to mention secretkeeper definitely has an ability that can easily get out of control in the long run, so they will definitely look at this card. (think undertaker, knife juggler, mechwarper, savage roar etc)

     I really hope we get a neutral counter to secrets as powerful as flare, maybe a 3/2 minion with battlecry "destroy your opponent's secrets" because right now there's no good way to counter secret pally and that class enjoys the highest winrate. We may see nerfs to divine favor and Tirion himself.
    Posted in: Card Discussion
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    posted a message on Saving Legendaries from the Wild

    Maybe we will get something similar to Sneed's in the upcoming expansion. He's a balanced, fun, big, sticky minion unlike Boom which is broken OP and I hope to never see in standard.

    Posted in: General Discussion
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    posted a message on When will they release the information about the classical cards nerf/adjust?

    Dr. Boom is the only 7+ attack minion I run in most of my decks, once he rotates out I won't be running any BGH targets if he's not nerfed. Defend BGH all you want, Blizzard and the pros know BGH restricts design space and the fate of big, powerful minions rests on a BGH nerf. I have already spoken out against BGH in other posts, do a search. I will just say that BGH is such a big problem that most renolocks have cut out Mountain Giant, check the deck lists.

    Posted in: General Discussion
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    posted a message on When will they release the information about the classical cards nerf/adjust?
    Quote from Ihmo >>

    They'll probably say something about it on the announcement, don't worry.

     I really hope so and I also hope they nerf at least 12 cards, including BGH! The fate of big minions and legendaries depends on a BGH nerf.
    Posted in: General Discussion
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