cant understand this bliztard idio////ts ...how IS POSSIBLE that THE GAME IS FINE and they make new content and THINGS IN THE PAST GET SCREWED UP? wtf...............
Yes, you can't understand. Because you don't know how coding works apparently. So, stop bitching.
13
Unpopular opinion: I like the nerfs. They did not kill a single card (well except for Bloodbloom) and that was their goal as they told many times.
1
That would straight up be a buff to Satyr Overseer. I agree with your other suggestions though. (Maybe Albatross is a bit overdone too)
1
It's the accelerator of the deck. And you won't kill the deck when you just nerf this card. It's just way less oppressive.
Same goes for Open the Waygate. I think they bumb up the cards you need to play to something like 8. That is a big deal.
2
I find it confusing, especially for new players. It would make sense to kill treants, but because they do not have a tag yet it doesnt count.
I think blizzard should give all treants a tag.
1
You are right. I cut Priestess from my DH decks as she is way to slow and Warlocks are just waiting to use Sac Pact on her.
Why not lowering the curve? You improve your winrate a lot against Warlocks and bfore you rarely needed her against the other classes. The exception is Highlander DH, but that deck is just balanced.
4
I see his point.
I made some changes to my list, because i drew Patches way too often, as well as Happy Ghouls didn't perform that well. Maybe it's interesting for you/others as well.
I'm currently trying 1 Cobalt Spellkin, but i can even imagine to put a Chief Inspector in, just to counter Quest Mages and/or Secret Mages. Hunters are collateral damage. :D
This way you also have enough 1 drops to combo with Altruis the Outcast and ensure to have a good opening hand.
BTW: Hench-Clan Thug is really good with Warglaives of Azzinoth.
### Odd Demon Hunter
# Class: Demon Hunter
# Format: Wild
#
# 2x (1) Battlefiend
# 2x (1) Consume Magic
# 2x (1) Crimson Sigil Runner
# 1x (1) Mana Burn
# 2x (1) Shadowhoof Slayer
# 2x (1) Ur'zul Horror
# 2x (3) Aldrachi Warblades
# 1x (3) Altruis the Outcast
# 2x (3) Bad Luck Albatross
# 1x (3) Eye Beam
# 2x (3) Hench-Clan Thug
# 2x (3) Satyr Overseer
# 1x (5) Cobalt Spellkin
# 2x (5) Glaivebound Adept
# 1x (5) Loatheb
# 1x (5) Metamorphosis
# 1x (5) Warglaives of Azzinoth
# 2x (7) Priestess of Fury
# 1x (9) Baku the Mooneater
#
Deck Code: AAEBAea5Awj6Dp74AoGxA8y6A8O8A8S8A8fGA/LJAwum7wL9sAOHugOjuwPmuwO6xgPUyAPXyAP3yAP5yAP+yAMA
1
I think they are balanced (much more usable than most quests) and will see play, mostly in highlander decks or (worst case) after next years rotation. Just be a bit patient.
But i think some are really strong. Like the rogue, warrior, druid, mage, paladin or warlock ones.
The Hunter prime has potential, but is kinda mediocre just like the priest one.
The only one that's just bad is the shaman-prime.
2
Interesting list, but if anyone is struggling i'm advising this Version:
I have a lot of success using Mana Burn instead of Glacial Shard denying powerturns like Reno Jackson or Priestess of Fury for my opponent while just freezing won't do the trick for me.
I found Metamorphosis more useful than Leeroy Jenkins, because you can just shoot taunts out of the way or hit face through taunts which seems to happens a lot in this meta for me.
Because we have quite some heal i play 2 Happy Ghoul instead of Tar Creeper (why a defensive card?) and Altruis the Outcast. It is often a 0 Mana 3/3 that can really help to establish a board early and snowball the game from this point, while the other two do fit only niche roles (you do not have a lot of activators for Altruis without the 0 Mana Slices).
Last but not least due to the synergy between Satyr Overseer and Warglaives of Azzinoth i use them instead of the Cobalt Spellkin. As a side effect you can remove almost every board from your opponent and hit face with your minions.
### Odd Demon Hunter
# Class: Demon Hunter
# Format: Wild
#
# 2x (1) Battlefiend
# 2x (1) Consume Magic
# 2x (1) Crimson Sigil Runner
# 2x (1) Mana Burn
# 1x (1) Patches the Pirate
# 2x (1) Southsea Deckhand
# 2x (3) Aldrachi Warblades
# 2x (3) Bad Luck Albatross
# 2x (3) Eye Beam
# 2x (3) Happy Ghoul
# 2x (3) Satyr Overseer
# 2x (5) Glaivebound Adept
# 1x (5) Loatheb
# 1x (5) Metamorphosis
# 2x (5) Warglaives of Azzinoth
# 2x (7) Priestess of Fury
# 1x (9) Baku the Mooneater
#
Deck Code: AAEBAea5AwT6DpG8Ap74AsO8Aw3UBZ/OAv2wA4e6A8S8A7rGA8fGA9TIA9fIA/fIA/nIA/7IA/LJAwA=
@OP: What do you think of my version? Do you agree on my choices?
0
Not really, there are plenty of decks that do well, now that the nerfs are online.
Odd Demon Huntr was just one of the stupidest thing that has ever happened. I'd say it was even stronger than Undertaker Hunter.
1
Yeah, the expansion isn't out a day and people are already complaining. Is that how you act in real life too, folks?