• 1

    posted a message on Aviana
    Quote from DiamondDM13 >>
    Quote from Liam3Bucks >>

    Kun, Aviana, and Juicy Psychmelon are all balanced in a vacuum. The problems arise when you combine them, which makes it difficult to determine what should be nerfed. 

     It is not difficult to determine what should be nerfed. Aviana Kun has been a combination in this game for almost two years and it was never a problem.

    The moment they introduce a Tutor Effect called Juicy Psychmelon, which on it's own is able to draw out almost every one of your combo pieces in the deck and remove any kind of problems that the previous iterations on Aviana Kun decks use to have, like Hand management, requirement to use non specific card draw which made it almost always necessary to stall the game until the end of the deck, and so on, you create a real big problem.

    Honestly, it is extremely concerning to me that people are so oblivious to this simple aspect that is causing the problems in Wild.

    And by people I don't mean Blizzard, I mean the community, which keep asking for something like Aviana, which was never a problem, to be changed and completely invalidated a lot of possible Combo decks, just because they both dislike the decks existence, but also want to take advantage of the problems Psychmelon is causing to get rid of entire decks for their satisfaction.

    Thankfully, Wild is not that popular, and I'm very certain Blizzard will be extremely careful when making changes there, so I am confident they will eventually look at Psychmelon and change it without ruining a lot of perfectly balanced Combo decks that won't be able to use it after nerf, much like they existed and were perfectly fine before the existence of this card.

     This ^

    Posted in: Card Discussion
  • 3

    posted a message on Top 100 legend - Recruit quest druid

    Hadronox is an interesting idea, but does too little in this deck without naturalize. I added a spreading pleague instead and it works even better against aggro, it's only weakness so far. ;)

    Posted in: Top 100 legend - Recruit quest druid
  • 2

    posted a message on New Classic Cards Coming to Hearthstone, Tournaments On Hold, Halloween, New Welcome Bundle, New Paladin Hero

    Nah, the correct order is Alexstraza>Malygos>Ysera>Deathwing>Onyxia>Nozdormu

    Posted in: News
  • 0

    posted a message on Why wild ladder is so broken right now?

    It's a "if you can't beat them, join them" situation right now. Odd Rogue, Even Shaman and Combo Druids reign the wild meta and if you can't counter these, Renolock would be a suggestion, there is not much you can do.

     

    Posted in: Wild Format
  • 0

    posted a message on Wild decks seems slower than standart

    Wild is definitely a lot faster considering odd rogues with patches, odd paladin and even shaman. Even Combo druid with all it's ramp is faster than most decks with the right hand.

    Posted in: Wild Format
  • 0

    posted a message on Rank 5 to legendary
    Quote from Azorius >>

    Token Druid is really strong right now - played it to Legend on EU. If you run into controllish Warlocks, you can temporarily switch to Togwaggle Druid. Druid in general is just very powerful and it does not have many polarized matchups or big weaknesses.

     

     I use almost the same deck, but changed a spellstone for another scavanger, because of the lack of armor gain and upgrading it. Having amazing results as well, but deathrattle hunter got me slightly better results, because it really demolishes druids.

    Posted in: Standard Format
  • 0

    posted a message on Been playing since Naxx...have never made Legend. LF Mentor!

    The best performing deck for me is deathrattle hunter/Secret midrange hunter. Rexxar is the value powerhouse and all other cards can combo or provide early pressure. It's up to you how you use them is specific matchups, but i do not consider them hard to pilot.

    Posted in: Standard Format
  • 1

    posted a message on What should I do?
    Quote from IIKoxXII >>

    The only reason i didnt take a break from the game yet is the giant amount of gold i lose by not doing the dailies.
    Because i'd rather die than spending money on this game and so my only source of packs is gold, if i dont have gold, im fuck'd when a new DLC comes out.

     I guess there is a bigger problem than just no fun decks if you think so. Just chill and the fun comes with it.

    Posted in: General Discussion
  • 0

    posted a message on Your worst and best choices of crafting

    Worst: Priest Quest

     

    Best: Deathstalker Rexxar

    Posted in: General Discussion
  • 0

    posted a message on How do you feel about Legend card back at low ranks ?
    Quote from FireBurn >>

    I have just played a match at rank 5 against a player who had legend card back. He played Odd rogue and i played Deathrattle hunter.

    I had Kaleseeth on the board and he had 5-2 firefly and 2/2 weapon equipped. Instead of destroying my monster with his weapon he went face with both firefly (the right move) and weapon (obviously the wrong move)

    I guess it is only about grinding and time invested to reach legend after all if I play against those "legend" players who don't know how to do basic trades. At the end I won the game and it was probably because of that stupid decision.

     Maybe it was a bot. They often do that mistake.

    Posted in: General Discussion
  • 0

    posted a message on I start to have more respect to Quest Rogue players

    I don't know why i should have respect for a deck that's only goal is to destroy control and still has a decent matchup against aggro thanks to gigglings. I played it a lot and retired, because it's way to boring to play (at warrior quest level boredom).

    Posted in: General Discussion
  • 0

    posted a message on Buffs you would like to see
    Quote from Dragonsscars >>
    Quote from C_A_W >>
    Quote from Dragonsscars >>
    Quote from C_A_W >>

    Mind Control - 8 mana.

     No

     Why ?

     Seriously?
    Mind control is a strong card that back in the time( when Cubelock was a great (the greatest) ), was a card anti-voidlord.
    making it at cost 8 is making a terrible choice, because at turn 8 people drop their big minions and you basically steal them with a cost 8, granting 2 mana to do whatever you want...

    Mind control doesn't need a buff, just the right meta to fit it in a deck

     On top of that you could search for mind control at 10 mana with Shadow Visions and play it in the same turn. That's broken!

     

    Quote from Rapidosamurai >>

    Jarraxus - same battlecry but without 15 hp cap. Or mana reduction to 8...he is dead card in wild and he will always be.. But he is so unique...cards like jarraxus should not be dead cards!

     I saw a comment to give him at least 5 armor on top of the life reduction. I think that would be fair.

    Posted in: Card Discussion
  • 1

    posted a message on Advice on crafting Death Rattle Hunter (F2P here)
    Quote from Shadowrisen >>

    So, I respect the Ace comment above, but personally when I was f2p I didn't make the switch until I was ready to grab everything I needed.  There is a difference between Krush and Devilsaur (not saying he was saying otherwise) and I'd recommend crafting the top-tier list whole hog rather than cheap it for 1200 dust saved and be holding a Devilsaur on turn 9 with your opponent at 8 life.

    On the more general question, deathrattle hunter is a relatively safe craft because, unlike something like Shudderwock, there's almost no chance that the next set rolls around and blows your new deck completely out of the meta.  It is powerful in general, and is one of the few decks that is not full aggro but can punch through the immense armor walls of druid and warrior.  It lends itself to teching against multiple different metas, in that you can run the Kathrena/Krush/Highmane package or a more mech oriented spider bomb/firework tech/whelp stuff if you're eating too much removal or running into the mirror.  As a practical tip, I'd strongly advise double Mossy Horror.

    TL;DR go for it.

     In some matches i wish i would have the Charged Devilsaur instead of Krush and the other way round, so it may be useful to have at least one just to mix it up for the meta if the rotation doesn't bother the OP.
    Oh and because of that i personally run probably one of the most anti-control lineups with krush AND Devilsaur along a highmane and the 2 grizzlies. 

    Posted in: General Discussion
  • 0

    posted a message on Advice on crafting Death Rattle Hunter (F2P here)

    If you already own Devilsaur there is no need for Krush. But Shaw is definitely needed.

    Posted in: General Discussion
  • 0

    posted a message on It's been over a month. Why is magnetic, a key expansion mechanic, still broken?
    Quote from Dinskugga >>
    Quote from Ace100ace200 >>
    Quote from Dinskugga >>

    Bronze Gatekeeper is my number one hate mech. 

    Its a such powerhouse and fucking annoying if you dont have a quick remove of it. It can snowboll so fucking hard by one damn turn. 

     How is a 3 mana 1/5 taunt a "powerhouse"?

    Havent you played against it? It can be upgraded each turn with other mechs. it can be pretty insane fast 

    I have played with and against it and it's a fair card. It only punishes aggro when put on eggs and resurrecting them later. But it looses to control and combo most of the time, so there is no need for hate.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.