Kun, Aviana, and Juicy Psychmelon are all balanced in a vacuum. The problems arise when you combine them, which makes it difficult to determine what should be nerfed.
It is not difficult to determine what should be nerfed. Aviana Kun has been a combination in this game for almost two years and it was never a problem.
The moment they introduce a Tutor Effect called Juicy Psychmelon, which on it's own is able to draw out almost every one of your combo pieces in the deck and remove any kind of problems that the previous iterations on Aviana Kun decks use to have, like Hand management, requirement to use non specific card draw which made it almost always necessary to stall the game until the end of the deck, and so on, you create a real big problem.
Honestly, it is extremely concerning to me that people are so oblivious to this simple aspect that is causing the problems in Wild.
And by people I don't mean Blizzard, I mean the community, which keep asking for something like Aviana, which was never a problem, to be changed and completely invalidated a lot of possible Combo decks, just because they both dislike the decks existence, but also want to take advantage of the problems Psychmelon is causing to get rid of entire decks for their satisfaction.
Thankfully, Wild is not that popular, and I'm very certain Blizzard will be extremely careful when making changes there, so I am confident they will eventually look at Psychmelon and change it without ruining a lot of perfectly balanced Combo decks that won't be able to use it after nerf, much like they existed and were perfectly fine before the existence of this card.
Hadronox is an interesting idea, but does too little in this deck without naturalize. I added a spreading pleague instead and it works even better against aggro, it's only weakness so far. ;)
It's a "if you can't beat them, join them" situation right now. Odd Rogue, Even Shaman and Combo Druids reign the wild meta and if you can't counter these, Renolock would be a suggestion, there is not much you can do.
Wild is definitely a lot faster considering odd rogues with patches, odd paladin and even shaman. Even Combo druid with all it's ramp is faster than most decks with the right hand.
Token Druid is really strong right now - played it to Legend on EU. If you run into controllish Warlocks, you can temporarily switch to Togwaggle Druid. Druid in general is just very powerful and it does not have many polarized matchups or big weaknesses.
I use almost the same deck, but changed a spellstone for another scavanger, because of the lack of armor gain and upgrading it. Having amazing results as well, but deathrattle hunter got me slightly better results, because it really demolishes druids.
The best performing deck for me is deathrattle hunter/Secret midrange hunter. Rexxar is the value powerhouse and all other cards can combo or provide early pressure. It's up to you how you use them is specific matchups, but i do not consider them hard to pilot.
The only reason i didnt take a break from the game yet is the giant amount of gold i lose by not doing the dailies. Because i'd rather die than spending money on this game and so my only source of packs is gold, if i dont have gold, im fuck'd when a new DLC comes out.
I guess there is a bigger problem than just no fun decks if you think so. Just chill and the fun comes with it.
I have just played a match at rank 5 against a player who had legend card back. He played Odd rogue and i played Deathrattle hunter.
I had Kaleseeth on the board and he had 5-2 firefly and 2/2 weapon equipped. Instead of destroying my monster with his weapon he went face with both firefly (the right move) and weapon (obviously the wrong move)
I guess it is only about grinding and time invested to reach legend after all if I play against those "legend" players who don't know how to do basic trades. At the end I won the game and it was probably because of that stupid decision.
I don't know why i should have respect for a deck that's only goal is to destroy control and still has a decent matchup against aggro thanks to gigglings. I played it a lot and retired, because it's way to boring to play (at warrior quest level boredom).
Seriously? Mind control is a strong card that back in the time( when Cubelock was a great (the greatest) ), was a card anti-voidlord. making it at cost 8 is making a terrible choice, because at turn 8 people drop their big minions and you basically steal them with a cost 8, granting 2 mana to do whatever you want...
Mind control doesn't need a buff, just the right meta to fit it in a deck
On top of that you could search for mind control at 10 mana with Shadow Visions and play it in the same turn. That's broken!
Jarraxus - same battlecry but without 15 hp cap. Or mana reduction to 8...he is dead card in wild and he will always be.. But he is so unique...cards like jarraxus should not be dead cards!
I saw a comment to give him at least 5 armor on top of the life reduction. I think that would be fair.
So, I respect the Ace comment above, but personally when I was f2p I didn't make the switch until I was ready to grab everything I needed. There is a difference between Krush and Devilsaur (not saying he was saying otherwise) and I'd recommend crafting the top-tier list whole hog rather than cheap it for 1200 dust saved and be holding a Devilsaur on turn 9 with your opponent at 8 life.
On the more general question, deathrattle hunter is a relatively safe craft because, unlike something like Shudderwock, there's almost no chance that the next set rolls around and blows your new deck completely out of the meta. It is powerful in general, and is one of the few decks that is not full aggro but can punch through the immense armor walls of druid and warrior. It lends itself to teching against multiple different metas, in that you can run the Kathrena/Krush/Highmane package or a more mech oriented spider bomb/firework tech/whelp stuff if you're eating too much removal or running into the mirror. As a practical tip, I'd strongly advise double Mossy Horror.
TL;DR go for it.
In some matches i wish i would have the Charged Devilsaur instead of Krush and the other way round, so it may be useful to have at least one just to mix it up for the meta if the rotation doesn't bother the OP. Oh and because of that i personally run probably one of the most anti-control lineups with krush AND Devilsaur along a highmane and the 2 grizzlies.
Its a such powerhouse and fucking annoying if you dont have a quick remove of it. It can snowboll so fucking hard by one damn turn.
How is a 3 mana 1/5 taunt a "powerhouse"?
Havent you played against it? It can be upgraded each turn with other mechs. it can be pretty insane fast
I have played with and against it and it's a fair card. It only punishes aggro when put on eggs and resurrecting them later. But it looses to control and combo most of the time, so there is no need for hate.
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This ^
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Hadronox is an interesting idea, but does too little in this deck without naturalize. I added a spreading pleague instead and it works even better against aggro, it's only weakness so far. ;)
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Nah, the correct order is Alexstraza>Malygos>Ysera>Deathwing>Onyxia>Nozdormu
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It's a "if you can't beat them, join them" situation right now. Odd Rogue, Even Shaman and Combo Druids reign the wild meta and if you can't counter these, Renolock would be a suggestion, there is not much you can do.
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Wild is definitely a lot faster considering odd rogues with patches, odd paladin and even shaman. Even Combo druid with all it's ramp is faster than most decks with the right hand.
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I use almost the same deck, but changed a spellstone for another scavanger, because of the lack of armor gain and upgrading it. Having amazing results as well, but deathrattle hunter got me slightly better results, because it really demolishes druids.
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The best performing deck for me is deathrattle hunter/Secret midrange hunter. Rexxar is the value powerhouse and all other cards can combo or provide early pressure. It's up to you how you use them is specific matchups, but i do not consider them hard to pilot.
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I guess there is a bigger problem than just no fun decks if you think so. Just chill and the fun comes with it.
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Worst: Priest Quest
Best: Deathstalker Rexxar
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Maybe it was a bot. They often do that mistake.
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I don't know why i should have respect for a deck that's only goal is to destroy control and still has a decent matchup against aggro thanks to gigglings. I played it a lot and retired, because it's way to boring to play (at warrior quest level boredom).
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On top of that you could search for mind control at 10 mana with Shadow Visions and play it in the same turn. That's broken!
I saw a comment to give him at least 5 armor on top of the life reduction. I think that would be fair.
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In some matches i wish i would have the Charged Devilsaur instead of Krush and the other way round, so it may be useful to have at least one just to mix it up for the meta if the rotation doesn't bother the OP.
Oh and because of that i personally run probably one of the most anti-control lineups with krush AND Devilsaur along a highmane and the 2 grizzlies.
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If you already own Devilsaur there is no need for Krush. But Shaw is definitely needed.
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I have played with and against it and it's a fair card. It only punishes aggro when put on eggs and resurrecting them later. But it looses to control and combo most of the time, so there is no need for hate.