• 2

    posted a message on Forsen's Spiderocoli Malyrogue

    I updated the deck description. His other miracle rogue is weak to zoolock/handlock, but strong against everything else.  Heres his other miracle rogue Im talking about: http://www.hearthpwn.com/decks/108766-forsen-wca-2014-miracle-rogue

    Posted in: Forsen's Spiderocoli Malyrogue
  • 2

    posted a message on Hyp3d Freezemage [from BlizzCon Qualifiers ]

    Double cone of cold looks bad, but it actually works out well in this meta. In the early game, theres a lot of 2 health creatures that can be pinged down later with heropower. And its also good for setting up a cleaner flamestrike where you cant afford to heropower the turn after.

    Posted in: Hyp3d Freezemage [from BlizzCon Qualifiers ]
  • 2

    posted a message on Kolento's new druid (from Dreamhack Stockholm)

    Yeah, Kolento cut a Force of Nature for Loatheb in his tournament deck, but he runs double Force of Nature and no Loatheb for ladder.

    Posted in: Kolento's new druid (from Dreamhack Stockholm)
  • 5

    posted a message on Kolento's new druid (from Dreamhack Stockholm)

    I added his ladder variation of the deck to the description.

    Posted in: Kolento's new druid (from Dreamhack Stockholm)
  • 2

    posted a message on Kolento's Undertaker Shaman

    Yeah, this is still a tournament deck. Running it on ladder will requires changes unless youre extremely high in legend, as its vulnerable to aggro decks since it only has one copy of Lightning Storm and Feral Spirits.

    Posted in: Kolento's Undertaker Shaman
  • 2

    posted a message on Kolento's new druid (from Dreamhack Stockholm)

    Theres no reason not to run double Force of Nature if hes running double Savage Roar. The only card I wasnt completely sure of was the second Chillwind Yeti, as maybe he was running double Azure Drakes instead, but Kolento showed both Yetis in his second match.

    Posted in: Kolento's new druid (from Dreamhack Stockholm)
  • 5

    posted a message on Forsen's Miracle Rogue (post-nerf)

    Forsen has a new miracle rogue thats hes keeping secret for the WCA tournament in October. After its revealed, I'll update the list.

    Posted in: Forsen's Miracle Rogue (post-nerf)
  • 1

    posted a message on Crafting Antonidas - Worth it?

    Antonidas doesnt have worth in any mage build. Too slow, and requires cheap mana spells that arent good by themselves, like mirror image and arcane missiles. If you want to go for an aggro mage, then bloodmage is important for deathrattle to buff undertaker as well as for card draw. For midrange, you want to get duplicate off on a value legendary like cairne or sylvanas. Rag is another good target. For a control mage, you want alexstraza so you can nuke your opponent, then finish them off with molten giants.

    You should definitely not craft Antonidas. Taking mage to rank 5 would be such a painful grind, let alone legend. This should strictly be a pet deck you play for fun and a chance of pace. You fortunately have most of the legendaries I mentioned. Rag and Alex are great choices. Of the two, I would suggest Rag, as it can not only fit into any mage build, but its also good in druid, warrior, and priest decks. 

    Posted in: Mage
  • 1

    posted a message on Im looking for a crafting order for mage secret

    Double counterspell is pretty much a must because of all the flares. Running one copy of duplicate is always good. The last 2-3 secrets depends on what youre trying to do. Mirror entity is great for tempo, and sometimes gives you legendaries for just 3 mana, and often free. Ice block has great synergy with ethereal arcanist, because the opponent cant trigger it right away. If theres no flare, theyre forced to kill the arcanist, and if you have duplicate out as well, thats when things get really fun. But that combo is hard to pull off, and again, theres a lot of hunters to stop you. Spellbender is also defendable since ppl might test for counterspell with coin or some other useless spell and think theyre safe, only to have a spellbender token take a hex or eviscerate.

    Overall, all the mage secrets have their place, except vaporize. Its too easy to play around in constructed with all the deathrattle tokens everyone has. My recommendation is to build a secret mage deck with double counterspell, double mirror entity, and one duplicate. You can go double duplicate if you really want to as long as you include two kirin tor mages on top of mad scientists.

    Posted in: Mage
  • 2

    posted a message on "Next, We're Planning for a Larger set of Cards" - Ben Brode Interview, Deck Spotlight: Beasty Tactics, Military Quarter Guide

    There should be a daily or instantly updated leaderboard for the top 100 Legend players on each server built into the Hearthstone client. Its dumb that people dont know who the top players are on each server, and have to ask streamers in chat who exactly is currently the top 16 each season. And it should include tabs for all 3 servers. You shouldnt have to log out off one server just to check if youre still top 100 in another.

    Also, the top 200 legend players on each server should not fall to rank 16 with the rest of us when the season ends. They should be placed at rank 5 instead. Its not fair for them to have to grind all the way back up again. Its also a tall task to fill considering they have to make time and often travel for a lot of tournaments.

    And I want mulligans to be shown simultaneously. You should only see how many cards your opponent replaced after youve already confirmed your own mulligan. Its so annoying that players are taking the full mulligan time in the hopes that you mulligan wrong. Just hide that information from players until after theyve both mulligan-ed.

    Posted in: News
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