1) What is a cancer deck?
2) How is this deck supposed to work? Any examples of ideal starting hands and/or what one should mulligan for?
0
1) What is a cancer deck?
2) How is this deck supposed to work? Any examples of ideal starting hands and/or what one should mulligan for?
2
First game vs Control Warrior and i already sighed. But nope. He didnt stand a chance! We are off to a good start :-D
7
Sir Finley Mrrgglton should be great in this deck!
2
I have been playing this deck for several days now and it plays alot into my style of play however I've made several changes due to extreme problems in early game vs fast decks.
I removed/changed the following:
- 2 preps as they tend to either clog up my hand or never be around when I really need them.
+ 1 goblin auto-barber +1 Earthen Ring farseer simply to have something to play without relying to much on combo pieces.
- 2 Refresment Vendor +2 Sen'jin shieldmasta Reason for this is: Decks that only smashes face, the 4 health do very little and games where I can be the agressor or have board control Sen'jin shines so much more than the vendor.
- Sprint... I have had several games where this ended up hurting me more than actually gain me anything.. In faster matchups this card is dead most of the time instead I've added alex as it works both offensive and defensive and also as a surprise factor.. alex have proven very strong in longer games vs druids and warriors.
- Bloodmage. + Piloted shredder I made this change due to not really feel like I got to much value of him. However shredder helps with the fight for board control.
I also tested beneath the ground and gang up with very little succes..
Anyways a great and fun deck.. burgle vs mages have so many times proved to be the game changer when you get flamewankers, spells or secrets to mess up their plan.
2
love this deck its fun
7
i have seen some people saying they have trouble teching this deck against face hunters
the key is to remove doomsayers and frost novas and add illuminators and extra healbot and a taunt or explosive sheep
the most important is the 2 illumimators since hunters have a really hard time dealing with them
so if u guys are facing alot of hunters u should try this
i myself am a legend grinder mage player and i find this deck to be a nice version of the grinder mage
13
This deck is totally fun but it needs a couple changes that are both entirely in flavor and totally improve its performance:
-1 Madder Bomber \\\ +1Nexus-Champion Saraad
-1 Mogor the Ogre \\\ +1 Grand Crusader
Both are excellent, fun, amusing cards that are extremely casino-like in nature, and to be frank the deck needed some fun Inspire antics just for the sake of it, and IMO Saraad is probably the neatest Inspire card flavor-wise so he fits in nicely as a poster boy and is right at home with the whole theme of the deck. Grand Crusader is a bit more iffy but it's a fun 6-drop and you just can't *not* include that card in a deck like this, in my opinion.
I thought of slotting in another Clockwork Gnome and Gazlowe but that doesn't really work at all 'cos Gazlowe really needs a dedicated mech/spare part deck for his casino-like antics to work and a pair ofClockwork Gnomes ain't gonna cut it. But tossing in a Nexus-Champion Saraad and a Grand Crusader is kinda perfect and actually improves the late-game curve in my opinion, given their flexibility.
I really like decks like this - fun and creative deck ideas that you can work with and play around with. And because it's not some already heavily-tuned perfect beast where you don't want to take a single card out of place, you can tune it yourself to your own liking and your own opinion of what the optimal list would be both flavor-wise and performance-wise.
I guess it's the old Jamie Wakefield fanboy in me from my MTG days, making me want to develop a fun and original deck with flavor that is both *mine* in some semi-unique way and actually performs well. 1000 bonus points go to anyone here who actually knows who Jamie Wakefield is!
4
- 1 thinkmaster overspark +1nefarian
1
My experience has been that Neptulon is a game changer just based off the chance he'll get you a Murlock Night. He's still great if he doesn't but if you roll one it's very hard to lose. I've climbed easily from 17 to 10 with this pile. The only tech I've used is Kezan for defender but I go back and forth
1
Azure Drake + Lightning Storm Good control for patron war and just perfect card for shaman.
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4
Why are you advertising a deck that cant even be playtested? Its beyond obnoxious.
2
You are right, thanks for catching that. I was worried I messed up Lifecoach's twitch name on his other decks that I posted but fortunately it was only on just this one.
5
Those cards are too slow to be played in this meta.
1
I disagree. This card could easily fit into control warrior decks. Warriors are constantly switching around their second 6-drop between cairne, black knight, and even hogger. All of them can be easily cut for a shieldmaiden, as theyre not essential like Sylvanas. This card makes your shield slams live again even if youve already cycled your shield blocks, and its obviously a good antiaggro tech card. And for players trying to play budget control warriors, running double shieldmaidens isnt bad.
1
I have to agree with OP about the revealed neutral cards in the expansion being underwhelming. Even the Piloted Shredder, which at first glance seems like the new no.1 four-drop, still needs to have the RNG to be taken into account, since it can summon a lot of harmful 2-drops from its deathrattle - Doomsayer, LorewalkerCho, Mana Wraith, Nerubar Weblord, etc. Even Lightwell can be problematic if youre against a priest.
However, I agree with the commenters that OP is completely off the mark with the class cards. They all are powerful and will see play. The priest cards go without saying, but even the new rogue card is just as good in constructed as it will be in arena. And the new warrior weapon, Ogre Warmaul, which indeed looks silly with the 50% effect, is confirmed to ignore enemy taunts, making it perfectly viable in warrior decks. Again, I think all 9 class cards spoiled so far are really good.
Also want to touch up on Blingatron 3000. Some people said this card would be good even without Harrison Jones as simply weapon destruction, but I cant see how that can be remotely the case. There are very few bad weapons in the game to give your opponent - specifically Light's Justice, Heavy Axe from Upgrade!, and Wicked Knife from Rogue's heropower. Any other weapon summoned, and youre still happy, as theyre all solid to great weapons. And giving your opponent weapons like Gorehowl and Doomhammer is just GG without a Harrison or Ooze to answer it. And weapons like Lord Jaraxxus's Blood Fury and Tirion's Ashbringer should also be possible, furthering my point. And you also have to take into account that if you were not a weapon class to begin with, then youre changing your opponent's Harrison Jones from a dead card into a finisher.
2
They also recycle power overwhelming and activate void callers.
2
I would replace it with defender of argus.
3
Savjz is playing Chakki's shaman deck: http://www.hearthpwn.com/decks/108994-chakkis-double-doom-shaman , but with a mana tide and an argus.
2
Classic freeze mage ran double mirror image, double novice engineers, and double azure drakes. Hyped and Timesoftime updated the list with mad scientists and adjusted it for the meta with loot hoarders and double cone of cold, the latter for which they were originally mocked for playing mind you. Xbeherit's list brings nothing new to the table. And yes, the reason there is so much freeze mage on ladder now, even with all the hunters to feed on them, is because of the two of them popularizing it, or re-popularizing it if it makes you feel any better.
2
How in the world is this deck supposed to win with no fireballs, frostbolts, or ice lances? The only damage it has is a pyroblast!