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    posted a message on Spiteful Summoner Is Ruining the Game .

    Spiteful is making me play aggro decks...

    gg

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Warlock decks are just stupid, I have played against people making stupid missplays every fuckin’ turn and they win anyway because warlocks have fuckin’ answers to everything. You need to draw amazing to win, one bad topdeck and you are done.

     

    Posted in: General Discussion
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    posted a message on Raeth Ghostsong is insane

    I find more op the guy with the card fill your board with gnomes.

    Posted in: Monster Hunt
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    posted a message on Shudderwock: Worth Crafting?

    You should craft a Golden Duskfallen Aviana :P

    P.S. Unless you are willing to play meme decks I say no, do not craft shudder.

    Posted in: Card Discussion
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    posted a message on Finally made it to LEGEND! So Happy! Rank 5 to Legend in just one day!

     

    Quote from EternalHS >>

     

    Quote from TallAr92 >>

     

    Quote from czapejro >>

     

    Quote from Daedalos1337 >>

    Great. Now try it with a non-cancer OP deck.

     
     why?
     
    and to OP congrats, don't listen to people complaining that you did it with this and that deck, as long as YOU were having fun it's all that matters
     
    Why? Because its totally different experience when you play sth that actually requires thinking and not only a pair of hands and working eyes.
    Also the fun part? You ever heard any1 saying grinding ladder to legend is a fun experience? People who do that are either training their strong will or want to reach some meaningless and false feeling of being accomplished. 
    Anyway... cheers and congrats OP!
    I agree.
    It is a totally different experience when you play bad decks, have a suboptimal winrate but keep telling yourself that you are still better than everyone else who netdecks because you might be playing trash but it is at least your own trash.
     It’s not about feeling better than other, it’s the accomplish feeling behind getting to Legend with your own builds, skills, patience and effort. Yeah, you can use net decks, make a copy & paste and just play until you get good enough to get to Legend, it’s already proven that deck will take you there. I would say that the succesful is 50% deck & 50% player effort. It’s not the same being the owner of 100% than 50% :)
    P.S. for me it’s way more fun to play my homemade decks even when losing. 
     
    Posted in: Standard Format
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    posted a message on Cavern in the Woods

     

    Quote from AkiraTerion >>

    Bit the bullet.  Crafted her.  No regrets.

     Yay! Best card for Rogue since Edwin.
    Posted in: Cavern in the Woods
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    posted a message on The Worst Beatdown that Ever Was.

    Upset? Why are you upset? Your opponent won with rng + your help, be upset with yourself.

    btw, that you went until fatigue with those really bad plays actually shows how OP cubelock is.

    Posted in: Standard Format
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    posted a message on Incredible ! Tess Greymane + Psychic scream

    Oh damn! Thanks for sharing the info! 

    Posted in: General Discussion
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    posted a message on What class will have the 6th viable Reno deck?

    My favorite deck to play in wild is a self-made Rogue-Reno-C'thun. But to be honest it's not really competitive, cannot get to 5 rank :( 

    Posted in: Wild Format
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    posted a message on The craziest, most disgusting toki game you experienced?

    You play pala, your argument is invalid.

    Hope next time you play against Rogue... Face Collector >> Toki >> Yogg >> Godly RNG >> Lose for you.

    xd

    Posted in: General Discussion
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    posted a message on Hunter - Dire Frenzy. What can we target? (Dire Frenzy decks + other Hunter decks)

    I do not add Harrison cause I don't have it xP I added the corrosive since it has a better body to fight the board at turn 5-6, if I had Harrison, he would be there.
    I found Tol'vir Warden to be really good to get buffed boars, since they are the only 1 drops, he works good, I haven't found a better way to go through the deck faster. I thought about Cult master too, actually I played with him at first but the deck doesn't have enough minions to trade, usually unleash is played on the first turns to fight against the early aggro pressure. Most of the time I only get one card from him :(
    I never thought about Cave Hydra ! Kobolds switched already lol

    I think the combo is just not possible with the current cards. I can think about a more mid-range or aggro approach, but then the combo will be lost T_T

    Thanks a lo for the feedback! I will try to get a >50% wr, right now it's a little below that >.< Let you know if a succeed.

    Posted in: Hunter
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    posted a message on Hunter - Dire Frenzy. What can we target? (Dire Frenzy decks + other Hunter decks)

     

    Quote from Ashaf306 >>

    The new Hunter card Dire Frenzy is the first spell buff for Hunters in the game. Yes, we had some others, but this one is a direct buff, with a twist never seen before in Hearthstone. The card design is such that you should be able to built a deck around it, or at least try to. 

    This got me wondering. What beast are suitable for such a deck? How will you draw said beast? And what will be your win condition? So I looked up some of the beast most suitable for Dire Frenzy and wanted to make a list and possible playstyles and outcomes along with it. 

    Hunter Minions:

    Scavenging Hyena - The first and most obvious choice for the buff. The advantage lies in the low mana cost as well the the potential for natural growth of the minion due to other beasts dying. With Dire Frenzy, the minion will be 2 mana 5/5, something your opponent will have major issue dealing with. With it's low mana cost, multiples can be played each turn. Mid-game 6 mana combo. 

    Cave Hydra - 3 mana 5/7 after Dire Frenzy. With extra 2 health and the ability to take out multiple minions all by itself, Cave Hydra is an interesting choice. It cost more and does't scale like Hyena but it has insane board presence, allowing Hunter to go full control mode, but also able to deal face damage when the opportunity arises. Early late-game 7 mana combo.

    Corpse Widow - An odd choice on the list, but the interesting bit is that it is a 7/9 after buff, while also having the ability to reduce cost of your deathrattle minions, mainly Savannah Highmane. Two 7/9s at turn 10 does't sound too shabby now. This one is a 9 mana combo, because your opponent will not be leaving it alive for you to buff it the next turn. 

    Tundra Rhino - A horde of charging minions that give other beast charge? Sounds awesome! The problem with Tundra Rhino was always the low stats it boosted. But now it can be a 5/8 and you can have an army. 9 mana combo. A bit too slow.  

    Savannah Highmane - The legendary, the king himself. 6 mana, 9/8 that summons two 2/2s. How many can your opponent remove? How many? The problem with Highmane is that you can only play one per turn, and that's where the limitation starts. The other issue is that it is a very late game play. Happening at the happy time of 10 mana crystal. Probably not feasible as Hunters. 

    Queen Carnassa* - Quest Hunter might be a viable deck after the release of Toxmonger and Wing Blast. Toxmonger turns those useless 1 mana minions into deadly killers. All the while you clear the enemy board with pesky minions, the Quest will be in progress. Once completed, you can buff the Queen herself and create a super fatigue deck. With 8 Queens, hilarity in ensured. The issue will be viable deck, lots of theory crafting will be done. Exciting times ahead!

    Neutral Minions:

    Swamp Leech**** - The new addition to the beast family, 1 mana 2/1 Lifesteal. The problem is early game it's too weak and dies easily. Midgame it's a very interesting choice since it provide Hunter's some crucial healing. 

    Dire Mole - The reason why this guy is on the list is because of Tol'vir Warden and to some extent, Quest. 1 mana 4/6 is a tough minion to beat. Not to mention the easy combo with Tundra Rhino. This combo alone might be able to make Quest Hunter work because Quest Hunter will not longer be drawing weak 1 mana minions. 5 mana combo. If you can hold your early game, you are in the driving seat with this guy at the stirring wheel.

    Stonetusk Boar - A 1 mana 4/4 with charge is scary. Eight 1 mana 4/4s with charge is terrifying. They can also be drawn by Tol'vir Warden and work towards Quest Hunter. Also creates the possibility of an aggressive mid-range Hunter deck. If we know anything from Paladins, buffed 1/1s can be very dangerous. 5 mana combo. 

    Young Dragonhawk* - I missed this guy, girl? In my initial list. But this one makes a lot of sense. It doesn't have charge like the Boars, but it does have widfury. Making it ideal for an OTK deck with Rhinos. It's better then Angry Chicken because you don't need to Enrage them. 

    Vicious Scalehide****: The second beast added in the last cards in the upcoming WW expansion. This one is an interesting choice with lifesteal and rush. When buffed with Dire Frenzy, it's 4/6 lifesteal and rush, this makes it a very interesting target to buff. The issue will be draw, but with an all minion Dire Frenzy, it make an interesting target. 6 mana combo. 

    King Mukla - I am not joking here. 3 mana 8/8 is crazy... You can apply a bit of a mill strategy too. 

    Vicious Fledgling - Forgot about this guy? 3 mana 6/6. The issue is that it's an exposed target. The opponent can remove it easily. But if it stays, just one of these will win the game by itself. 7 mana combo though. So it's late. 

    Arfus - ??? Naaa. 

    Stranglethorn Tiger - My favorite on the list. The stealth makes it so that it survives into the next turn. Almost all the time. The beauty of this card is that it doesn't need to have the combo played on the same turn. You can drop him and wait to buff him the next turn. 5 mana 8/8 with stealth. You can drop one and cube it, then play the deathrattle activator and still have the cube in play to mitigate AoE. Except Psychic Scream of course. With this strategy, you will bombard the enemy with stealth minions they can't do anything about. Add in Tundra Rhino for immediate effect of the Tigers. 

    Witchwood Grizzly****: Witchwood Grizzly will be an interesting beast to buff if you are going for a control Hunter deck. A proper control Hunter that is. 5 mana, 6/X (where X will be anywhere from 14-24 health) is an effing beast! This is a 9 mana combo, but due to the high health of the beast, you can expect it to live to the next turn. This will require some testing to understand the viability of the card. 

    So that is my list of suitable beast for Dire Frenzy. There might be a few I missed and the new expansion might add more, so I will update the thread as possible. Also come up with some suitable decks. 

     

    Possible Decks*:

     

    Secret Hunter****:

    Witchwood Midrange Hunter
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    Minion (11) Ability (17) Weapon (2)
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    The Secret Hunter deck with minions for WW, will be a decent deck for lower level of ranked play. 

    The deck will be good against aggro and zoo decks. Might even take out control decks if you get good draws. The Spellstone pushes the deck but it will surely miss the great Cloaked Huntress for tempo. 

    Swamp Leech will provide some necessary heals vs. a similar midrange deck or aggro deck. When buffed with Houndmaster it is a 4/3 with taunt. Providing some decent heals midgame. 

     

    Verdict: Lower Tier 2 but most likely Tier 3 deck. However, it will provide quick ranking in the lower ranks. 

     

    Young Dragonhawk OTK Deck:

    Flying Frenzy OTK
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    Minion (14) Ability (13) Weapon (2) Playable Hero (1)
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    Comes with lots of draw and removal. The combo pieces are simple. Get your Young Dragonhawk and Tundra Rhino. Go face. With three Young Dragonhawk you can do 3x4x2 + 2 = 26 damage, 8 mana combo. With 4, you do 4x4x2 + 2 = 34 damage. An OTK, only with 9 mana. If all fails, Mr. Deathknight to the rescue. Might add another Cult Master for more draw.

    ***Removed Tar Creeper, Hunter's Mark and Loot Hoarder, adding in Spellstone and Secret package as well as Stitched Tracker for better early board presence and more flexible draw. Added the second Cult Master due to early board presence and more chances of card draw. Now only using one Young Dragonhawk, since buff one will give you more anyways and you can buff those to get even more if you wish. You most likely need three max and some cases two.  

     

    Quest Hunter: 

    Dire Frenzy Quest Hunter
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    Minion (20) Ability (7) Weapon (2) Playable Hero (1)
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    Small minions. Removal. Draw. A buffed Queen. Charging broods. Fatigue deck. This one is very very interesting. Both the Queen and her brood can be buffed. Once buffed, you can start charging their face with Rhinos coming in. You don't need to worry about loosing minions with this deck. There just too many! Mr. Deathknight is here because he is only good Hunter legendary and probably one of the best legendaries ever. So I try to include him in every deck possible.

    **Removed Jeweled Macaw for Stitched Tracker.

     

    Jurassic Hunter****:

    Jurassic Hunter
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    Minion (16) Ability (11) Weapon (2) Playable Hero (1)
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    The deck design is based around popping out big dinosaurs from your deck to eat your opponents face. But this time these beast will be bigger and more hungry with a certain frenzy spell casted on them. Dire Frenzy makes the deck viable since you will have multiple dinosaurs in your deck and potentially never run out of them (this is simply not true). With two Charged Devilsaur and King Krush, as well as 6 other buffed dinosaurs, you have a solid 9 dinos to recruit. Since you are recruiting them, they can all go face regardless of the limitations of the Charged Devilsaur. A free 10/10 hitting face doesn't sound too shabby. 

     

    Verdict: The deck's performance will depend if the meta has silence minions in it (which seems like it will have due to Cubelock's popularity). High potential deck. Initially it will be a lower tier 3 or tier 4 deck. But due to it's potential, it might end up higher in the ranking as the meta progresses.

     

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------

    * The first update to the list. 

    ** Second update.

    *** Third update. 

    ****Forth update: Added WW beasts and two new decks Midrange Hunter and Jurassic Hunter.

     Hey! Looks like you are a really huge hunter fan :P   
    I have been trying a new deck, at first a thought of it as a meme deck, but it is performing better than expected. Do you mind giving it a shot to check how bad it is? Any advice or comment will be amazing! :3
     
    Posted in: Hunter
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    posted a message on Spiteful Summoner Is Ruining the Game .

     

     

    Quote from A_Flagrants >>

     

    Quote from Ndy19 >>

    I think they are bad design, but the risk and reward is actually balanced imo. You give up on versatile defensive staples in spells for an offensive powerspike.

    If you are having trouble with them, Voodoo Doll is a card, and if you are running druid Naturalize is as well.

    So as you can see, there are enough answers. If you don't have any because you get overwhelmed with tempo, thats the matchup or your own deckbuilding to blame for it. Spiteful decks are powerful, but really straightforward and you have only yourself to blame if you are unprepared.

     

    Every class can have an answer to everything, there’s an option for everyone to shut down the most aggresive combos, you can argue than even the OTK combos can be stopped way before the opponent got all the pieces. But since rotation the odds to have the answer for Spiteful play is way lower than the odds to win just because you play that card. A turn 5 12/12 is just way too imbalance, and if RNG is good a turn 5 20/20... 
     
    Should we nerf any good card then if you manage to not draw an answer to it that turn? Getting unlucky in your draws does not mean that good cards should be nerfed. Sometimes you draw answers in a tight situation and win and sometimes you don't and you lose.
     
     
    It’s imbalanced, in turn 5-6 you need to invest all your resources to deal with that play, if you were both with an empty board, for next turn one player only loose Spiteful, and the other one at least 2 cards plus a lot of tempo dealing with the big drop. The best way to deal with that play and having a good outcome is if you were already ahead.
    Playing Spiteful is not the big game changing that makes you win the game no matter what, but it’s an imbalanced card. Just wait until the deck got more consistency for early game. It will be pretty hard to deal with.
     
    Posted in: General Discussion
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    posted a message on Spiteful Summoner Is Ruining the Game .

     

    Quote from Ndy19 >>

    I think they are bad design, but the risk and reward is actually balanced imo. You give up on versatile defensive staples in spells for an offensive powerspike.

    If you are having trouble with them, Voodoo Doll is a card, and if you are running druid Naturalize is as well.

    So as you can see, there are enough answers. If you don't have any because you get overwhelmed with tempo, thats the matchup or your own deckbuilding to blame for it. Spiteful decks are powerful, but really straightforward and you have only yourself to blame if you are unprepared.

     

    Every class can have an answer to everything, there’s an option for everyone to shut down the most aggresive combos, you can argue than even the OTK combos can be stopped way before the opponent got all the pieces. But since rotation the odds to have the answer for Spiteful play is way lower than the odds to win just because you play that card. A turn 5 12/12 is just way too imbalance, and if RNG is good a turn 5 20/20... 
     
    Posted in: General Discussion
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    posted a message on Thief Priest is out of control

    Man, I do not know how almost everyone is thinking that this is a complaint... It was just a fun match, thief priest is not competitive at all, and it was fun how he managed to steal my quest and complete it a couple of turns after me. It sad to see how people cannot have fun here if it’s not hating on something, or hating the hate.

    Posted in: General Discussion
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