Every quest in the game can be countered after the quest is completed, except for in Quest Rogue; I imagine that's why most people wish to see its demise.
You sir do not know much about the game. Two words: Quest Mage.
Miracle rogue is viable-ish in Standard. I sometimes play Malygos rogue in Wild if I'm seeing a lot of slow decks but that hasn't been the case recently. And of course there's Quest Rogue if you like getting lots of friend requests.
I wonder how many of those that claim the deck to be stupidly easy and an autowin against control have played with it. The quest is done on turn 6-7 average, I have won against it several times playing with combo meme decks.
I wonder if you did that above or below rank 10.
>rank 5
Still not high enough for me to care.
lol, you were the one who “set the level”, and now thay I answer in the high end you don’t care. You are a joke.
btw, ranks 5-1 are usually more competitive than legend.
When I play against Quest Rogue it always feels like my opponent is playing solitaire. There seems little that I can do to influence whether or not they complete the quest, and if they do complete the quest it's usually game over. When i win think "guess this was one of the times the game decided I would win", when I lose I think "guess this was one of the times the game decided I would lose." Decks this uninteractive aren't fun to play against even if their win rates don't indicate that they are "op".
The only reason QR isn't a God Tier deck is because aggro is as powerful as it is. If we didn't have decks that can consistently kill by turn 6/7, QR would be insane.
This isnt even the case. Is not god tier because its hard to pilot, doesnt have the burst that it had with patches, and has an even matchup with the other decks of the 'midrange' archetype.
And frankly winning by turn 6/7 doesnt even really require an aggro deck, anything that can curve out (like dragon priest used to) can easily achieve a turn 7 lethal just by playing good cards at each stage of the game.
Its okay that it beats control. Its a midrange deck. its meant to. And anyway, I have beaten it in wild with aviana kun druid.
Just fyi, I dont play it. I packed the quest in un-goro, played it then, but just dusted it when it was nerfed and didnt craft it again now that its okay.
because its hard to pilot
I see this come up a lot, and I am asking this as a serious question, not as a troll.
What is hard about it?
Generally speaking, I see a few different ways it plays out, presumably depending on the draw.
1. Complete the quest with Elementals. This seems to be catching back on, where in earlier lists, I didn't see it as much. Lately, I have seen more Igneous Elemental showing back up.
Complete the quest, wreck the board with the Lifesteal / Rush minions, then smash face with Deckhands, remaining boars, ect while sitting behind 5/5 divine shield taunts.
I mean, the list is pretty simple. There aren't a ton of decisions to make. Pick a minion, draw bouncers, complete quest, profit.
And frankly winning by turn 6/7 doesnt even really require an aggro deck, anything that can curve out (like dragon priest used to) can easily achieve a turn 7 lethal just by playing good cards at each stage of the game.
Sure, most decks, even some control decks can pull off a Turn 6/7 lethal if everything curves out just right. The point missed is the consistency of current aggro decks. Unless they just get the literal worst draw possible, you are not going to survive 6 unanswered turns against a Paladin right now ... or a mage.
I do not know if you are joking or if you haven’t played with QR ever.
I wonder how many of those that claim the deck to be stupidly easy and an autowin against control have played with it. The quest is done on turn 6-7 average, I have won against it several times playing with combo meme decks.
Combo decks will never win against QR unless your opponent is braindead. That's not an excuse for having this unfun deck in the game. It's pretty much solitaire.
I wonder how many of those that claim the deck to be stupidly easy and an autowin against control have played with it. The quest is done on turn 6-7 average, I have won against it several times playing with combo meme decks.
I wonder how many of those that claim the deck to be stupidly easy and an autowin against control have played with it. The quest is done on turn 6-7 average, I have won against it several times playing with combo meme decks.
Honestly, all the aggro decks ( at least the ones fit for ladder) are easy to play with. If you are looking for a challenge you should consider piloting a control deck ( cubelock, control warlock maybe even paladin).
The only aggro deck that comes to mind which can sometimes prove to be challenging is quest rogue.
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What about a max armor number? You cannot get more armor than x
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I wonder how many of those that claim the deck to be stupidly easy and an autowin against control have played with it. The quest is done on turn 6-7 average, I have won against it several times playing with combo meme decks.
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Usually is 5-6 games, with the current meta I do not even wanna start the game... I haven’t completed quests for the last week...