• 4

    posted a message on All Rush cards have Charge now?????

    OP you do realize it's April 1st?

    Posted in: General Discussion
  • 7

    posted a message on Ashes of Outland: Cards List, Release Date, & Expansion Details

     Feels like the expansion with the best artwork overall, really like many of these :)

    Posted in: Guides
  • 1

    posted a message on Cards That Should be Good
    Quote from ArcyroX >>

    I belive I could think of so many cards, so I just looked at some legendaries. because in my opinion, a shit legendary is what makes a player really sad when you get it in your packs instead of a cool one

    Wardruid Loti is such a flexible card, when it announced, I thought like every druid deck would have it, well unfortunately it is not played that much.
    Commander Rhyssa I think the card is in the wrong class though. Hunter maybe? I'm not so sure but some paladin secrets do nothing if they trigger twice.
    Dragon Soul is another one I think. We all know what priest did with Lyra the Sunshard. I am actually surprised that such an ongoing, hard to counter mechanic is actually not good. I thought that like even if it got activated once it would mean value but whatever.
    Madame Lazul omg man I actually cannot believe that this card is not good. 3 mana 3/2 that shows 3 cards your opponent is holding and gives you a copy of one of them... I thought it would be crazy.
    Krul the Unshackled I thought this card will be used to summon 2 Doomguards and some other huge demons but I never seen it on ladder.
    Hobart Grapplehammer buffs every weapon in your hand AND deck, and comes as a 2 mana 2/2. oh boi I dont know but it sounded so crazy to me at first.
    Murozond the Infinite I mean c'mon, get a copy of a possible good turn and get a free 8/8? sounded broken.

    and finally, Illidan Stormrage just doesn't deserve to be such a weak card. one of the most iconic characters in lore, but never sees any play in hearthstone.

    Err, Wardruid Loti is a key card in Quest Druid, and probably not a bad rng outcome to get into your hand

    Posted in: General Discussion
  • 2

    posted a message on Zephrys should never have been printed

    There shouldn't be a card that allows every deck to have any win condition it needs - i. e. Fireballs for decks that usually can't bypass taunts, Bloodlust for decks that don't count on flooding the board, etc.

    It just ruins "identity" and makes it normal to run 2x 8/8s into 2x 1/1s because you're at 8 and opponent might have zeph xD

    Posted in: General Discussion
  • 1

    posted a message on New Mage Rare Card Revealed - Dragoncaster

    I feel like this is the unexpectedly super-overpowered card of this expansion...a lot of expensive cards you'd gladly play a turn or 2 sooner in Mage

    Posted in: Card Discussion
  • 2

    posted a message on QUEST (with Ladder logs)

    Hey man, even though this isn't the most optimized list for Quest Paladin (and I haven't played it at all), I enjoyed the read, nice to see sometimes how tough it is for newer players to make something they enjoy playing that isn't getting destroyed left and right on the ladder!

    Might I suggest you add 2x Bronze Gatekeeper or 2x Annoy-o-Module? I know you want to swap Zilliax in for Rotten Applebaum, so while you don't have it, I'd cut it for 1 Gatekeeper, and for the 2nd, probably 1x Candletaker or 1x Subdue, depending on what you feel you need the most - do you find yourself without Reborn minions on early turns often? Do you really need 2x Subdue, do you hard mulligan for it in matchups you might need it the most (like Priest, Rogue)?

     edit: one thing I forgot to mention, this deck is fairly slow and weak to aggro that runs rampant rn (in the form of Evolve Shaman, and even Quest Shaman should be a tough matchup), so it's questionable if it's the best choice for ladder atm. But, if you have decent results, no reason not to keep at it.

    Posted in: QUEST (with Ladder logs)
  • 2

    posted a message on V5 AnkaZoth Scheme Rogue

    lost to this, only because I didn't get Bloodlust in time (unlucky I guess), the deck seemed interesting even though I felt I could've easily won with a bit more luck (2x Bloodlust and Vessina in last 10 cards, he had to leave himself open against 5+ small minions for 3 turns...). My opponent didn't want to respond to my friend request so thanks for the code, gonna try it out :) 

    Posted in: V5 AnkaZoth Scheme Rogue
  • 1

    posted a message on Blitzchung kicked out of grandmasters and banned from competitive play

    Since I don't really know everything that's happening there and don't want to get myself into a topic I don't fully understand, I'll just say it's horrifying Blizz punished him so severely for breaking the no-politics rule (I can understand that he should be penalized in some way for not conforming to the rules he agreed to follow), but allowed Roger and others to compete after CHEATING.

    Posted in: General Discussion
  • 2

    posted a message on The card named "Charge" from Warrior class.

    Also, if a minion somehow lives, Faceless Manipulator or some other method of copying would create a Charge, not a Rush minion... SMOrc :)

    Posted in: Card Discussion
  • 1

    posted a message on Zephrys did not offer me lethal
    Quote from Fil2k >>

    Zephrys will always give you lethal if it's possible. You're just missing some damage. On turn 6 when you played Zephrys your opponent had 22 hp. You had 6 minions. 4 with 1 attack, 1 with 2 attack and 1 with 3 attack 4+2+3=9. If Zephrys gave you Savage Roar it would give your 6 minions +2 attack 6*2=12. 9+12=21. So Savage Roar would give you 21 damage but your opponent had 22 hp so Zephrys couldn't give you lethal.

     you're missing the 2 damage from the Hero attacking.

    Posted in: Card Discussion
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