It was said that: "Zephrys likes to win games, so it will always look for lethal. However, Zephrys is extremely risk-averse. If there is any way to have 100% lethal (remember, it does not check your hand!), Zephrys will give it to you."
Luna's Pocket galaxy was virtually unplayable at 7 mana and is busted at 5 mana (apparently, i have yet to encounter it on curve) so maybe 6 mana would be a happy medium. Any nerf to Conjurer's Calling (that I've seen suggested anyway) would make the card completely unplayable. Removing mountain giant would make CC pretty much useless as well outside of really late game plays making it a really dead card most of the match. Mage is my main class but I played hunter most of last season because Oblivitron hunter was so fun. Right now the only thing propping mage up is Conjurer's Calling and Luna's Pocket galaxy which is making the class rather one dimensional, but this also means nerfing one or both of those cards could send mage to the gutter tier AGAIN which it just crawled out of from the last batch of nerfs -.-
I dunno I just want my favorite class to be fun and competitive again and not just one or the other
Any nerf to conjurerer's calling that makes it unplayable is A- OK with me. On the whole the playerbase does not like card that cheat so blatantly - you should not be able to play a cheap giant, trade it, then turn it into 2 or 4 fresh huge drops.
It's completely busted, and for me, far more infuriating than Pocket Galaxy, at 5 or 7 mana.
The fix is easy, they have to introduce a few bad 12-drops...I mean, playing Conjurer's on an 8-drop rn is pretty risky, with Octosari (who is an 8/8 at least) and Hi'reek and probably some other bad results in the pool. Even one bad 12-drop would decrease the power of the card significantly imo.
I play all classes and their different decks, so I'm a dirty netdecker I guess :D, but I also don't really like the direction the game is going for the last few expansions - where it feels like if you draw card X on turn Y, you win, otherwise, you lose (it's not necessarily exactly like that, but it felt that way for a while).
Great guide @Jambre, I've been trying all kinds of stuff since the expansion hit, hovering around R3, might push for this months' Legend with this :)
The following is also something I feel a lot of players don't really understand how to do, when to just say YOLO and risk it to win it, great of you to emphasize this :)
"There are going to be games where you can't play around every aoe. You're going to have to go all-in and hope they don't have it sometimes to win the game. The closer the warrior gets to 10 mana the easier time they're going to have. Remember it's better to lose fast with a chance of winning than to hedge forever and always lose slowly. Hand-read well, analyse your own position and judge whether you need to push or play safe."
In fact most 1 mana nerfs completely change a card's viability. Bonemare, Spirit Claws, Fiery War Axe, Flametongue Totem and Mana Wyrm are examples of this. I don't see LPG as being the sole reason why Mage is so powerful right now. Yes, 1 mana alexstrasza is a bit bullshit but conjurer's calling and sheer overall high quality of the class cards allow it to really shine.
OK, I'll admit that "unheard of" is an exaggeration if you admit four cards equals "a ton." But thank you for illustrating that 2-mana adjustments have not happened very often!
I happen to think most mana-cheating cards are bad for the game, including both CC and LPG. The more mana you can cheat, the unhealthier the environment becomes. That's why I would be perfectly happy to see Galaxy bumped up to (6).
(As Scorp says, this thread isn't about CC, so I'm leaving that alone.)
They did those nerfs the way they did because of Genn and Baku. In that environment, it wasn't really easy to nerf a card without completely changing its effect I guess.
Wonderful opportunity for you to learn something :) @GCthereaper
Since you "couldnt magnetize on full board after getting frost novad twice", depending on the situation (although I doubt your opponent didn't give you a few clues he might be playing AoE in his deck?) you could've stopped playing the 7th minion after the first Frost Nova, or maybe killed one of your own mechs to create space on the board...
I don't agree. Some of them are knights from great houses, they had military training because of their highborn status, and not only how to use weapons, but in tactics and strategy, even if that isn't explicitly clear in the show.
As for Tyrion, he led the defense of King's Landing, and he led a host of Mountain Clans for the Lannister army (in the books at least, I don't really remember if it happened in the show), where it was pretty obvious he knew what was happening, strategy-wise (he quickly realized he was at an exposed flank of the conflict, for example). Jaime may have not been interested in command when he was young, but his defeat at Whispering Wood taught him better, and he's a different man from before, who also showed some cunning, with the destruction of Highgarden. Jorah and Daenerys led a couple of sieges and large open field battles at Slaver's Bay. Jon received the same training as Robb and other Stark children, and he was learning from Lord Commander of the Night's Watch, he surely learned how to lead a large group of men in battle, not to mention he was in a number of large-scale battles (Battle of the Bastards, defense of the Wall etc.).
On the topic of complaints regarding poor battle tactics - Name one person in that group that has:
Experience commanding an army that large
Experience in battle tactics with an army that large
Experience fighting the NK and his army on a large scale and not one on one
Unlimited time and resources in order to make a million more trenches or catapults
Knowledge of the NK such that the group would know in advance that a single line of fire wouldn't protect them against wights, despite their one and only experience with fire and wights has proven successful
The only person who might have some military strategy is Davos, by way of his experience with Stannis, but Davos was a trusted friend and adviser, not a military commander. The group was doing the best they could. Their plan wasn't to defeat the NK's army on the battlefield anyways. And the Dothraki were merely doing what they've always done - waiting around for a fight charging in and fucking shit up.
Experience makes for a good commander, I agree, but it's more important while the battle is ongoing, to be able to adjust to the changes on the field (such as the blizzard that rendered the dragons partly useless) - in preparing the field and deploying the troops, I think they should have a lot of experience, divided among Tyrion, Daenerys, Jon, Jorah, Jaime, Brienne and others - they were all trained in the art of war and should know a thing or two about it, even if they didn't participate in large battles (and they have).
Regarding the knowledge about the Night King, I don't really get how they don't know a few things already - the wights should be torched and attacked mostly with normal weapons (I'd prefer it if they had more axes and hammers for those than swords and pikes), obsidian and valyrian steel weaponry is for confronting the White Walkers (who basically didn't even show up for the fight, except as a glorified honor-guard LUL), pushing an obsidian dagger into a giant's blue eye shouldn't really kill it but hey, they changed quite a lot of other stuff from the books so I don't really take it too seriously, it's just how it is...
Idk, I liked the episode even with all the plot armour, and the horrible strategy of the battle everyone else already mentioned (I just have to get it off my chest - if you have light cavalry (Dothraki are not really armoured knights, suitable for a frontal assault) and f***ing trebuchets, and you know the dead are coming in waves, shouldn't you try and cut a path of fire through them, separating them into smaller, more manageable pockets, and then just swoop in from the flanks with Dothraki and dragons - the Dothraki could've even tried and gone for the White Walkers, since killing them kills a part of the Wight army too...everyone already mentioned it I know, but the defenders had every advantage except numbers, the only reason I can see for the bad strategy is plot convenience and filming expenses.
With that out of the way, I seriously hope they explain the whole Children of the Forest - White Walkers - First Men conflict a bit more, giving Bran something to do...in the books, he is supposed to become the strongest warg there is, and the Others are a far more sinister threat imho - if they leave it at this, it will be the most over-hyped thing about the show, with the Night King dying without explaining his motives a bit more.
There were some epic, heroic (plot armour notwithstanding LUL) and sad moments, and the dark setting felt right to me...we as the viewers should feel uneasy about the whole thing, since after all, the darkness, cold and death come with the Others...so I still liked it and look forward to seeing Jaime murder Cersei heheh ;)
congrats dude! ..it's been a long time now that I get to Legend consistently, but I can appreciate how hard it is to get high on ladder with limited resources...keep it up and best of luck!
I play this game so long ... I dont think so. Im not 15 years old noob. Im 38 years old dad who play for fun. And i can show you livestream how i always lose. I dont do nothing bad,
Hi, I can tell ypur upset, and nobody in the chat is willing to help , just put youdown. So, I have a free day today, I am a 47 yr old dad, who is willing to watch you play live and help.
My first suspicion, is playing on tilt is a bad idea. Second, your prob getting terrible matchupw with the slow deck your using. Alot of peole ATM are using fast, combo decks that wreck slow styles.
Thirdly, just cuz 1 guy, the deck creator, went on a win streak, doesnt mean this deck is good, all it means, is 1 guy did well in mini pocket meta for a couple hours. He could have been facing noobs, lots of new decks, players not really playing wellput together decks etc.....
Dont let these young kids trigger you in chat. Your making yourself a target for Trolls now.
my game tag i s parishbishop#1883 let me know yours and lets play some friendly matches and get good!
I will be online playing by 12 noon today , PST, and will on most of the day.
Let me klnow if your interested.
Really nice offer from you, but unfortunately, I suspect anyone who says "I don't do nothing bad" is grossly overestimating their own skill/experience level.
Your advice to him is the advice I always give to friends who got into HS, recognize your mistake and learn from it, it's the only way to improve - I am a player with some winnings from tournaments (not HCT level of course, but still) and I know I make mistakes, choose bad lineups/matchups, go on tilt or whatever...it's important to recognize those mistakes and be able to admit when you're in the wrong - a skill a lot of HS players lack.
1
it valued AoE clear more than lethal, weird :S
It was said that: "Zephrys likes to win games, so it will always look for lethal. However, Zephrys is extremely risk-averse. If there is any way to have 100% lethal (remember, it does not check your hand!), Zephrys will give it to you."
i think you should report that game somewhere :/
0
The fix is easy, they have to introduce a few bad 12-drops...I mean, playing Conjurer's on an 8-drop rn is pretty risky, with Octosari (who is an 8/8 at least) and Hi'reek and probably some other bad results in the pool. Even one bad 12-drop would decrease the power of the card significantly imo.
I play all classes and their different decks, so I'm a dirty netdecker I guess :D, but I also don't really like the direction the game is going for the last few expansions - where it feels like if you draw card X on turn Y, you win, otherwise, you lose (it's not necessarily exactly like that, but it felt that way for a while).
4
Great guide @Jambre, I've been trying all kinds of stuff since the expansion hit, hovering around R3, might push for this months' Legend with this :)
The following is also something I feel a lot of players don't really understand how to do, when to just say YOLO and risk it to win it, great of you to emphasize this :)
"There are going to be games where you can't play around every aoe. You're going to have to go all-in and hope they don't have it sometimes to win the game. The closer the warrior gets to 10 mana the easier time they're going to have. Remember it's better to lose fast with a chance of winning than to hedge forever and always lose slowly. Hand-read well, analyse your own position and judge whether you need to push or play safe."
0
They did those nerfs the way they did because of Genn and Baku. In that environment, it wasn't really easy to nerf a card without completely changing its effect I guess.
0
Decent, maybe even a great card, I like the artwork too, 4/5 ez
0
Wonderful opportunity for you to learn something :) @GCthereaper
Since you "couldnt magnetize on full board after getting frost novad twice", depending on the situation (although I doubt your opponent didn't give you a few clues he might be playing AoE in his deck?) you could've stopped playing the 7th minion after the first Frost Nova, or maybe killed one of your own mechs to create space on the board...
2
tko? Hrvatska, a i Siki je iz Hrvatske...imas grupu na facebooku, Hearthstone Balkan, ubaci se ak nisi vec
2
gj Siki 👍👍
0
sure, you're right :D ...but maybe that bad experience could've served as a learning opportunity, not to repeat it :D
1
I don't agree. Some of them are knights from great houses, they had military training because of their highborn status, and not only how to use weapons, but in tactics and strategy, even if that isn't explicitly clear in the show.
As for Tyrion, he led the defense of King's Landing, and he led a host of Mountain Clans for the Lannister army (in the books at least, I don't really remember if it happened in the show), where it was pretty obvious he knew what was happening, strategy-wise (he quickly realized he was at an exposed flank of the conflict, for example). Jaime may have not been interested in command when he was young, but his defeat at Whispering Wood taught him better, and he's a different man from before, who also showed some cunning, with the destruction of Highgarden. Jorah and Daenerys led a couple of sieges and large open field battles at Slaver's Bay. Jon received the same training as Robb and other Stark children, and he was learning from Lord Commander of the Night's Watch, he surely learned how to lead a large group of men in battle, not to mention he was in a number of large-scale battles (Battle of the Bastards, defense of the Wall etc.).
0
Experience makes for a good commander, I agree, but it's more important while the battle is ongoing, to be able to adjust to the changes on the field (such as the blizzard that rendered the dragons partly useless) - in preparing the field and deploying the troops, I think they should have a lot of experience, divided among Tyrion, Daenerys, Jon, Jorah, Jaime, Brienne and others - they were all trained in the art of war and should know a thing or two about it, even if they didn't participate in large battles (and they have).
Regarding the knowledge about the Night King, I don't really get how they don't know a few things already - the wights should be torched and attacked mostly with normal weapons (I'd prefer it if they had more axes and hammers for those than swords and pikes), obsidian and valyrian steel weaponry is for confronting the White Walkers (who basically didn't even show up for the fight, except as a glorified honor-guard LUL), pushing an obsidian dagger into a giant's blue eye shouldn't really kill it but hey, they changed quite a lot of other stuff from the books so I don't really take it too seriously, it's just how it is...
0
Idk, I liked the episode even with all the plot armour, and the horrible strategy of the battle everyone else already mentioned (I just have to get it off my chest - if you have light cavalry (Dothraki are not really armoured knights, suitable for a frontal assault) and f***ing trebuchets, and you know the dead are coming in waves, shouldn't you try and cut a path of fire through them, separating them into smaller, more manageable pockets, and then just swoop in from the flanks with Dothraki and dragons - the Dothraki could've even tried and gone for the White Walkers, since killing them kills a part of the Wight army too...everyone already mentioned it I know, but the defenders had every advantage except numbers, the only reason I can see for the bad strategy is plot convenience and filming expenses.
With that out of the way, I seriously hope they explain the whole Children of the Forest - White Walkers - First Men conflict a bit more, giving Bran something to do...in the books, he is supposed to become the strongest warg there is, and the Others are a far more sinister threat imho - if they leave it at this, it will be the most over-hyped thing about the show, with the Night King dying without explaining his motives a bit more.
There were some epic, heroic (plot armour notwithstanding LUL) and sad moments, and the dark setting felt right to me...we as the viewers should feel uneasy about the whole thing, since after all, the darkness, cold and death come with the Others...so I still liked it and look forward to seeing Jaime murder Cersei heheh ;)
0
congrats dude! ..it's been a long time now that I get to Legend consistently, but I can appreciate how hard it is to get high on ladder with limited resources...keep it up and best of luck!
0
Have you tried Wild Pyromancers? How does your Big Paladin look like, I'm interested to see it (and on what rank are you playing it?)
3
Really nice offer from you, but unfortunately, I suspect anyone who says "I don't do nothing bad" is grossly overestimating their own skill/experience level.
Your advice to him is the advice I always give to friends who got into HS, recognize your mistake and learn from it, it's the only way to improve - I am a player with some winnings from tournaments (not HCT level of course, but still) and I know I make mistakes, choose bad lineups/matchups, go on tilt or whatever...it's important to recognize those mistakes and be able to admit when you're in the wrong - a skill a lot of HS players lack.