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    posted a message on Galakrond's Awakening - Decks With Week 4 Cards

    Well played hehe

    Posted in: News
  • 0

    posted a message on Newbie question regarding Dragon Master Bundle:

    I think you need to play against A.I. first (there's something like "standard" and "expert", you need to finish both iirc?), or maybe even level all classes to lvl. 10

    Posted in: General Discussion
  • 2

    posted a message on Zephrys should never have been printed

    There shouldn't be a card that allows every deck to have any win condition it needs - i. e. Fireballs for decks that usually can't bypass taunts, Bloodlust for decks that don't count on flooding the board, etc.

    It just ruins "identity" and makes it normal to run 2x 8/8s into 2x 1/1s because you're at 8 and opponent might have zeph xD

    Posted in: General Discussion
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    posted a message on Highlander Mage

    I've been trying Highlander Dragon Paladin (without new alex tho, not gonna craft it yet) and Highlander Dragon Mage seems way stronger - more ways to cheat mana and availability of AoE is pretty strong. (rank 5 btw, dropped from 3 xD) 

    Posted in: General Deck Building
  • 1

    posted a message on New Mage Rare Card Revealed - Dragoncaster

    I feel like this is the unexpectedly super-overpowered card of this expansion...a lot of expensive cards you'd gladly play a turn or 2 sooner in Mage

    Posted in: Card Discussion
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    posted a message on QUEST (with Ladder logs)

    Hey man, even though this isn't the most optimized list for Quest Paladin (and I haven't played it at all), I enjoyed the read, nice to see sometimes how tough it is for newer players to make something they enjoy playing that isn't getting destroyed left and right on the ladder!

    Might I suggest you add 2x Bronze Gatekeeper or 2x Annoy-o-Module? I know you want to swap Zilliax in for Rotten Applebaum, so while you don't have it, I'd cut it for 1 Gatekeeper, and for the 2nd, probably 1x Candletaker or 1x Subdue, depending on what you feel you need the most - do you find yourself without Reborn minions on early turns often? Do you really need 2x Subdue, do you hard mulligan for it in matchups you might need it the most (like Priest, Rogue)?

     edit: one thing I forgot to mention, this deck is fairly slow and weak to aggro that runs rampant rn (in the form of Evolve Shaman, and even Quest Shaman should be a tough matchup), so it's questionable if it's the best choice for ladder atm. But, if you have decent results, no reason not to keep at it.

    Posted in: QUEST (with Ladder logs)
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    posted a message on New Rare Priest Spell Revealed - Time Rip

    You had problems removing Ysera in the past...Kalecgos is giving you a hard time? Here you go, all your problems are solved!

    I kinda "hate" Priest ever since I had to fight against 8 mana Mind Control with my Control Paladin back in the day, this card is gonna be pretty good :/

    Posted in: Card Discussion
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    posted a message on New Common Hunter Spell Revealed - Corrosive Breath

    imagine something like Cobalt Scalebane in Standard, I think even if it was the only viable dragon, this card would be played since it's so cheap...every viable Dragon over 1 or 2 is gonna make this more and more insane.

    Posted in: Card Discussion
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    posted a message on V5 AnkaZoth Scheme Rogue

    lost to this, only because I didn't get Bloodlust in time (unlucky I guess), the deck seemed interesting even though I felt I could've easily won with a bit more luck (2x Bloodlust and Vessina in last 10 cards, he had to leave himself open against 5+ small minions for 3 turns...). My opponent didn't want to respond to my friend request so thanks for the code, gonna try it out :) 

    Posted in: V5 AnkaZoth Scheme Rogue
  • 1

    posted a message on Blitzchung kicked out of grandmasters and banned from competitive play

    Since I don't really know everything that's happening there and don't want to get myself into a topic I don't fully understand, I'll just say it's horrifying Blizz punished him so severely for breaking the no-politics rule (I can understand that he should be penalized in some way for not conforming to the rules he agreed to follow), but allowed Roger and others to compete after CHEATING.

    Posted in: General Discussion
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    posted a message on The card named "Charge" from Warrior class.

    Also, if a minion somehow lives, Faceless Manipulator or some other method of copying would create a Charge, not a Rush minion... SMOrc :)

    Posted in: Card Discussion
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    posted a message on Changes for Masters Qualifiers, Ladder and More

    I think Masters Qualifiers are over? If I'm not mistaken, these changes are for the next year's Masters events, there's a bit they didn't c/p here: "This post is only a summary of the changes, the official rules spell out the exact competition details. In addition to the above changes, our tournament platform partner Link Removed: http://bit.ly/BFYHSUpdates. We will be announcing the location and qualification timeline of the next Masters Tour in the coming days, so keep it tuned to playhearthstone.com/esports!"

    Posted in: News
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    posted a message on Headed for Legend - Standard - September 2019

    If you can make it to rank 1, you can make it to Legend, it will just take more or less time, depending on the deck you play. 

    Posted in: Standard Format
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    posted a message on Headed for Legend - Standard - September 2019

    A bit late legend this month, after trying out a lot of the meta/off meta decks for practice, I tried Mech Paladin in a tournament (failed miserably :D) but it did turn out as a pretty good meta-breaker on ladder.

    75% winrate climb over 51 games from rank 5, 0 stars to Legend.

    stats

    deck code: AAECAaToAgbPBvH+AqCAA4qaA7SbA5+3AwyTBN0Kn/UCpfUC/PwC1v4C1/4C2f4C3f4C4f4CkYADzIEDAA==

    (it's a pretty standard list from before, but it seems to me people have forgotten it, and it's a pretty good environment for it, since there's not that much silence in the meta)

    Posted in: Standard Format
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    posted a message on Zephrys did not offer me lethal
    Quote from Fil2k >>

    Zephrys will always give you lethal if it's possible. You're just missing some damage. On turn 6 when you played Zephrys your opponent had 22 hp. You had 6 minions. 4 with 1 attack, 1 with 2 attack and 1 with 3 attack 4+2+3=9. If Zephrys gave you Savage Roar it would give your 6 minions +2 attack 6*2=12. 9+12=21. So Savage Roar would give you 21 damage but your opponent had 22 hp so Zephrys couldn't give you lethal.

     you're missing the 2 damage from the Hero attacking.

    Posted in: Card Discussion
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