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    posted a message on Jist opened Rin..

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    Posted in: General Deck Building
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    posted a message on Jist opened Rin..

     

    Quote from Meseta >>

     

    Quote from GreyEyedGirl >>

    I've seen Rin in three battles in the last month or so and only escaped once.

    If you want an overpowered card, she's it.

      Rin is not overpowered.
    Great reward for an incredibly slow momentum card. Often you wont get to play all the seals because of board pressure or when you do the enemy has played most cards already. But when you do get Rin off, it's SO rewarding.
    AProudMurloc, idk if you noticed but literally the top deck on this site right now is rin warlock.
     Yeah I didn't notice. I just preferably want a wild variant, and I'm gonna guess that that's a standard deck
     
    Posted in: General Deck Building
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    posted a message on Jist opened Rin..

    JUST*So yeah. Any interesting ranked wild, nzoth or casual decks that use this card? I don't play warlock much but this card motivated me to get into it a bit, so any interesting decks that utilize it?(mainly deathrattle?) Thank you!

     

    Posted in: General Deck Building
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    posted a message on Coldlight Oracle Moving To Hall Of Fame

    You guys clearly don't understand that this was also a future card design. Making cards that interact with battlecry will be a significant buff to coldlight . though mill wasnt amazing even when Brann was around, we don't know what blizz has to bring and coldlight was a constraint to what they will bring. And on a side note kingsbane mill rogue is hell to go against in wild as a wild player with brann,gang up,the deathknight,Sonya,Zola ,and shadow step of course. Mill might be revived just differently but the archetype could become oppressive if not rotate and certain cards were added

    Posted in: Card Discussion
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    posted a message on Why moving ice block to the hall of fame is a terrible idea.

     

    Quote from SlydE >>

    OKay maybe limiting design space was an awkward term to use, but my main point is that it is still a discoverable spell for mages, who have a lot of spell generation, so thats what i mean by that. Unlike other secrets, ice block getting used multiple times against you is flat out unfair if you ask me. WHen i said it was a problem i did not mean that the exodia deck was, just their method of winning .You dont have to think it is a problem but it will most likely eventually become a problem with mage getting more generation spells and being able to likely get way too many ice blocks. One day, they will most likely make a card that discovers a secret and you'll see what i mean when I say that ice block could be likely become a problem. It may not be a problem as of now, but with future card designs, it should be considered

    So a very lucky exodia mage player discovered 3 Ice Blocks, and it made you hate the card? Don't  worry, it has never happened to me, and almost 100% won't happen to you again either.

    I don't understand how that is unfair while things like summoning 4 Voidlords or Obsidian Statues by turn 8 is far more common.

     I think that I got my point across fine that it does limit design space,which is something I'll always stand behind. Every mage archetype besides maybe mech mage uses the card, not just exodia. It will limit design space and I dont think anything you can say will change my view on that, because mage getting more generation spells will make the card only stronger. And I agree that 4 voidlords and obsidian statues is unfair, but those being unfair doesn't just negate ice block being a problem
     
     
    Posted in: Card Discussion
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    posted a message on Why moving ice block to the hall of fame is a terrible idea.

     

    Quote from SlydE >>

     

    Quote from AProudMurloc >>

    Its seen as a limiting design space card because of a mage being able to win with sometimes no board because of it, and the fact that it can consistently be discovered. In standard there is one neutral secret counter rotating out, and 2 eaters can't do Much about 3 or 4 iceblocks played per game. It is fine on paper but with Exodia mage and mage being able to generate so many spells with primordial and the spellstone , it's becoming a problem. Mage has arcane artificer to compensate defensively so they should be fine. It just promotes an unhealthy playstyle blizz doesnt want

     
     How is that "limiting design space"? It makes no sense at all, in fact, the card OPENS design space for mage decks winning with no board to be possible.
    And what is that "problem" you are all talking about? Exodia mage is a tier 4 deck at best... Prove me wrong in stating it is all about some players hating to lose to combo decks, and that their control decks can be punished for not preasuring enough.
     
     OKay maybe limiting design space was an awkward term to use, but my main point is that it is still a discoverable spell for mages, who have a lot of spell generation, so thats what i mean by that. Unlike other secrets, ice block getting used multiple times against you is flat out unfair if you ask me. WHen i said it was a problem i did not mean that the exodia deck was, just their method of winning .You dont have to think it is a problem but it will most likely eventually become a problem with mage getting more generation spells and being able to likely get way too many ice blocks. One day, they will most likely make a card that discovers a secret and you'll see what i mean when I say that ice block could be likely become a problem. It may not be a problem as of now, but with future card designs, it should be considered
    Posted in: Card Discussion
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    posted a message on Why moving ice block to the hall of fame is a terrible idea.

    Its seen as a limiting design space card because of a mage being able to win with sometimes no board because of it, and the fact that it can consistently be discovered. In standard there is one neutral secret counter rotating out, and 2 eaters can't do Much about 3 or 4 iceblocks played per game. It is fine on paper but with Exodia mage and mage being able to generate so many spells with primordial and the spellstone , it's becoming a problem. Mage has arcane artificer to compensate defensively so they should be fine. It just promotes an unhealthy playstyle blizz doesnt want

    Posted in: Card Discussion
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    posted a message on Wildfest? How about some free wild packs?

    I do agree and hopefully it will happen, let's just hope for it. I do grow tired of having to craft certain wild cards so card packs would be nice. Realistically, they will not be free though. Maybe 100 gold like a regular one

    Posted in: General Discussion
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    posted a message on Should i Craft Big Priest or Spell hunter ( Barnes )

    I would say spell hunter if you dont care about ranks as much but big priest if you are playing more competitively

    Posted in: Standard Format
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    posted a message on Wild N'Zoth Hunter

    Great deck! Hunter is the class i I have most of the cards for and this deck does wonders. I have all of the cards for the deck, which is rare lol

    Posted in: Wild N'Zoth Hunter
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    posted a message on The joy of Temporus
    Quote from Mut >>
    Quote from AProudMurloc >>

    I dusted mine to craft nzoth lol. He's semi playable but would be better if he let you take two turns first and then gjve your opponent a random dragon or sum-may be a downfall but you should take your two turns first

     you crafted nzoth? but he will go to wild 
     I basically strictly play wild so it was a safe craft for me. Nzoth is still a great legendary at the end of the day
    Posted in: General Discussion
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    posted a message on The joy of Temporus

    I dusted mine to craft nzoth lol. He's semi playable but would be better if he let you take two turns first and then gjve your opponent a random dragon or sum-may be a downfall but you should take your two turns first

    Posted in: General Discussion
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    posted a message on What deck are you bringing to the Wild Brawliseum?

    I plan on bringing my nzoth hunter, I have plenty of wild cards but unfortunately the only wild legendaries I have are sylvanas and reno(though i have few others, but they arent form wild sets/adventures) I feel a little intimidated by the decks everyone else is gonna bring but i'll just refine my deck until it can beat a reasonable number of decks

    Posted in: Wild Format
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    posted a message on Craft N'Zoth? or NAHHHH!?

    Absolutely! My second crafted legendary and i love it. He's great even not in wild but shines when in wild. Imo he's one of the best cards in the game, Safe craft

    Posted in: General Discussion
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    posted a message on Any tips on countering kingsbane mill rogue and cube/renolock?
    Quote from CurveballQC >>

    Go fast.

    The longer the game, the better the chances of a lock-combo is with the weapon. Weapon removal will help you, a bit, but this deck rely mostly on drawing out the deck asap and you won't keep up by just kicking out Kingsbane. 

    Aggro or Tempo and never trade minions, go face.  

     

     This is a great tip...the only bad part about it is that rogues always add lifesteal to their kingsbane and warlocks have dark pact,mistress,etc. i might just add kill commands or make an aggro deck like you said because my current deck isnt working out
    Posted in: Wild Format
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