After like 12 of these election cycles, all the negging about half the cards that are released if they're not IMMEDIATE top tier game winning cards that'll be seen in tier 1 or tournament decks is so irritating I can't even pretend to have patience for it anymore.
Honestly. Who cares if a card is maybe going to go into a more niche or fun deck. Who cares if Rattlegore is great in a big warrior deck, which may or may not be a top tier ladder deck. Who cares. It's reveal season, why not look for possibilities instead of just whining about every single little thing.
People are entitled to their opinions but I am SO over it. People coming in and trying to shut down every conversation anyone could possibly want to have about new cards.
Rattlegore is great in big warrior (decks with Dimensional Ripper & The Boom Reaver)
Instructor Turalyon gives slower Paladin decks some hard removal. Which they desperately want.
Jandice Barov is a good tempo card
The Mage/Shaman legendary is great in literally any mage deck I can think of. And the pure mage legendary enables combo Mage, while being a far more flexible card than Malygos ever was.
Like it really doesn't take much to think of how these cards COULD be good. And if not in this set, then maybe in the next one.
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Thank you for the Clarification.
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The only card you didn't mention that wasn't a class card is Reckless Rocketeer.
The others are class cards.
Leeroy is the most oppressive non-class aggro card in the game. It's the most popular finisher.
It also limits design space. Good luck with Reckless Rocketeer.
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The only card you didn't mention that wasn't a class card is Reckless Rocketeer.
The others are class cards.
Leeroy is the most oppressive non-class aggro card in the game. It's the most popular finisher.
It also limits design space. Good luck with Reckless Rocketeer.
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So says user-12934823422039448320933842394029348403294802394234
Dedicated HS Player since 2014
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One thing I always check when making a deck is the curve. If you look at the curve you always want to count the number of cards you have above 4 and below 4. You should always have a higher amount of low cost cards. If you are top heavy, then you will end up conceding way too many games just because you drew bad. Imagine any deck you play against will have cards on the board by turn 4 and in some cases you will have played none.
With mage this is somewhat acceptable because it's not a fast deck. But keep in mind a 1-2 cost card can be as valuable as any 5 cost card in that it can trade early and keep you in the game. Where a 5 cost card is going to sit in your hand with the other 5 cost cards.
I can't tell you how many times I've conceded with a handful of 5-6 cost cards that do nothing.
Some cards to consider adding -
Faerie Dragon , Dragon Breeder , Transmogrifier , Learn Draconic
taking out -
Power of Creation , Conjurer's Calling ,
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I doubt it. What version do you think is so good?
Let's see your OP list. And how it survives turn 4 hunter.
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What is next after Shaman, Rogue, or hunter?
Everybody is playing something.
What rank are you?
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Nerf cane out today. How do you know it's effect already? Because you played 1 game as priest and lost?
This is a meme at best.
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I think were better than we were.
If you look at the curve Shaman is not in a good spot.
Everything has become a little more expensive or slow.
Turn 1Sludge Slurper is weak.
No Turn 5 play. Corrupt Elementalist not until 6.
Flesh Shaper is only good against a wide board.
Faceless Corruptor is mediocre. Not going to stop Rogue or Hunter.
Sure you can do quest or Galakrond shenanigans, but not if you're dead.
I think there is more time for Control decks to draw out clears. Combos to push through Dragon Packs, and aggro to stomp face.
The plan was not to destroy the class.
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That's what the girl at the nail salon said. Some guy walked in saying nerfs sucked. And she was worried because she had just bought her son one for Christmas and she was thinking about returning it. So it's probably true.