Considering their rarity, they definitely seem....lacking, compared to golden legendaries or diamond cards.
Considering their rarity, they definitely seem....lacking, compared to golden legendaries or diamond cards.
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Somehow these signature cards seem like a major downgrade from the original versions
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No. It's confirmation bias.
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Of course you should be able to run into them. It's not illogical to assume you could and it would also give players more creative ways to try and play around or counter a Jailer board, which is good for the game. If attempting to trade into an immune minion is stupid, then being able to clear an immune board through spells should also qualify as stupid. To me giving certain classes with AOEs easy outs to Jailer while other classes have none whatsoever is a bad design philosophy.
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lmao just play them so they don't do the 2nd tick of damage
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good. Maybe I'll have a break from facing 60% of my games against druids . I've had enough of 10 mana on turn 4 while also having a full hand .
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My main issue with Fireside Gathering pack opening is that other packs e.g. Standard packs do not contain new cards from the new expansion yet and I would like to open those first to try and get as many new cards from them as possible in a scenario where I have all from the previous sets.
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Jesus. I never realized before how much of a scam the premium reward track is. These pics puts it in a whole new perspective.
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What you younglings can't understand is that Theotar and Denathrius are 2 cards that exist for each other. The nerf on Theotar was okayish, but no matter how much they increase its mana cost it will still be played. One guy said even if he is 10 mana 1/1 he would play Theotar because of the effect.
But the real problem with cards like Theotar is the lack of a heavy aggro meta. If people see more aggressive decks being played like Implock or Beast Hunter they will remove Theotar from their decks.
But if they keep seeing your unique Control Shaman (with Denathrius) your special token Druid (with Denathrius), your midrange-control Paladin (with Denathrius) and your Combo Mage or your ressurect Priest which has some key cards to win OF COURSE THEY WILL BE PLAYING THEOTAR.
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Quote from RendInFriend >>Here’s the thing about Theotar, he’s bad. He was bad at 5 mana. He is bad at 6 mana. It’s a turn 6 4/4 with no immediate impact. I see everyone saying he steals denathrius and so he is mandatory, but that is pretty much for ramp Druid and maybe phylactery warlock. The best decks and most popular decks don’t care about Theotar at all. Shaman being able to abuse it with schooling is a different story because you are almost guaranteed a terrible trade, so it makes Theotar a bit better. If you are playing Theotar, cut him and win more games. Theotar is so niche that if you need him to beat ramp Druid, you are probably going to lose to one of the other wincons in that deck.
Well you hit a good point there. Most top dog decks dont need Denathrius,
Not to skew the conversation here (since this thread is about Theotar rather than Denathrius), but it's probably worth mentioning that he featured in EVERY deck in the recent tournament. If he wasn't needed, then I am pretty sure this wouldn't have been the case.
Tournament is so different than ranked ladder.
Quote from RendInFriend >>Quote from RendInFriend >>Here’s the thing about Theotar, he’s bad. He was bad at 5 mana. He is bad at 6 mana. It’s a turn 6 4/4 with no immediate impact. I see everyone saying he steals denathrius and so he is mandatory, but that is pretty much for ramp Druid and maybe phylactery warlock. The best decks and most popular decks don’t care about Theotar at all. Shaman being able to abuse it with schooling is a different story because you are almost guaranteed a terrible trade, so it makes Theotar a bit better. If you are playing Theotar, cut him and win more games. Theotar is so niche that if you need him to beat ramp Druid, you are probably going to lose to one of the other wincons in that deck.
Well you hit a good point there. Most top dog decks dont need Denathrius, runing him in token druid and imp lock is kind of "optional" You have REALLY good reasons to run him on Warlock tho. The problem is: what about the other top decks? Value mage, value rogue, Paladin, Ramp Druid, those kind of decks have a card that will beat u if you play slow decks of any kind that dont insta win, if you dont have Theotar.
Theothar is just Half of the problem, the other half is this meta with decks that cant dealt with Denathrius, Tess, cards with really strong Battle Cry effects that change win the game when played. What do u do against those cards? The main reason why Theothar is played in every single deck is that...well there is nothing better to play to balance the game. Devs dont like him, probably players neither but without him a lot of decks would be doomed.
Mage doesn’t need Denathrius and has redundancy. Rogue is playing jackpot, Theotar does little against this matchup. Paladin is the same, if you have to choose between jailer and Denathrius, is it better to play something else? The answer to denathrius decks is to play something more proactive that has a gameplan. Relying on Theotar to solve denathrius isn’t it.
What is a more proactive gameplan y classes that dont have it? "Play Naga Priest" and accept to lose to board clear when you dont draw the combo or your oponent just hold hard removal forever until you commit or just try to win the matches against not AoE decks which wont happen neither. Nope, there is not other answer than Theothar and Mutanus for MY decks. Try the dragon package against this meta, its not even enough with all the pro-active plays it has. Face it, Denatrius kill most out-meta decks right now. You have access to heavy minion/spell spam or you have an OTK or just dont play this expansion.
Play a more proactive deck. Play thief rogue, naga priest, implock, beast hunter, relic DH, big spell mage… none of these decks care about Theotar. If you are playing against Druid, the only class currently able to play brann/Denathrius reliably, kill them before they have a fully charged Theotar. Every other class running denathrius needs at least 10 turns if not more to play him, try to win before then?
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