• 1

    posted a message on New Wall Druid [Galakrond's Awakening]

    Cool deck. Some suggestions: Big O Whelp is the worst card of the deck, it sucks your sidequest and its probably the last card you want to play against an aggro deck. I know its for breath of dreams, so I would change two copies for another dragon (a big one to combo with the sidequest).

    Embiggen doesnt make sense in a big druid, you want the mana asap to build a wall but at the same time you are growing the mana values. Its also important to say that Embiggen buffs your minions but at the same time is on a card slot, so if you have in your hand its like one card less. 

    Splintergraff is very greedy but I can see its potential as a good win condition against control decks, so I cant say much (I just faced rogues on ladder playing this deck, so I cant give a solid opinion).

    Floop ruined my sidequest sometimes, so I think its not so good. I can see him just as another card that helps against control, but you already run ysera and splintergraff, so I dont think its cool to ruin your sidequest (one of the mpvs of the deck) to run floop.

    I think you can add at least one copy of the 3/12 taunt beast to extra consistency on predatory instincts and because of that maybe a oondasta. I hated innervate and I think wild growth is better since the ramp is so precious in this druid and is not a dead card at turn 10 since it gives you other card.

     

    Posted in: New Wall Druid [Galakrond's Awakening]
  • 0

    posted a message on Galakrond's Awakening - 4 New Cards Revealed!
    Quote from SinAscendant >>

    Hey dude. Protip, sidequests still count as quests, it doesn't have to be a quest deck to run him.

     LOL dude, I literally said in one of my comments. However, Kragg is bad EVEN in sidequests decks, because you need to buy one sidequest before you can play Kragg, maybe if u play about 4 sidequests (which looks like a nightmare) kragg may be viable, but still not amazing

    Posted in: News
  • -6

    posted a message on Galakrond's Awakening - 4 New Cards Revealed!

    Eye of the Storm is pretty nuts, usually twinspell cards aren't so good for its cost because you can cast twice, but this shit is good for its cost and you can cast twice LOL. At least it's 10 mana and you cant play in two turns in a roll. I give it 4 stars out of 5,

    EDIT: I realized eye of the storm doesnt have twinspell, so it's a balanced card, it's strong when played but has the drawback of being a 10mana card and having 3 mana overload.

    Arcane Amplifier is also cool, the body is great and the effect gives u so much value, it's like your hero power is as strong as a spell while this card is in your board. I give it 4 out of 5.

    Rising Winds is not a bad card, but very far from the power level of Descent of Dragon expansion, However, it's playabe on quest druid and maybe on combo decks.

    Sky Gen'ral Kragg is avarage, because if you think better this card is worse than scion of ruin and has the same power of the 3/2 rush reborn. (I explain more why this is a card only for quest shaman card in the replies)

     

    Posted in: News
  • 1

    posted a message on Galakrond's Awakening - 4 New Cards Revealed!

    lol, I didn't see that eye of the storm doesnt have twin spell. It's a balanced card, maybe a 3.5/5.

    Posted in: News
  • 1

    posted a message on Paladin Is Back = Tier 1!! :D

    I don't know. In Vargoth's Patch (Level Up Nerf, about March 2019), HSReplay said that ODD Paladin was tier 1. However, it coexisted with ODD warrior, Ress Priest, Control Priest, Evenlock and Zoolock with the 5 mana 4/5 that does 1 dmg aoe every turn, all of these decks really used to rape odd paladin but it maintained tier 1 in hsreplay until the rotation of baku, the only decks that ODD paladin really had a great WR was Tempo Rogue (about 56%wr) and Midrange Hunter with DK (55%wr). So, I think HSReplay considers all the ranks and that's why some decks that don't deserve tier 1 are on tier 1. I play Mech Paladin (because I am saving dust) and I don't know if is that good, you play all your cards in 2 turns and you pray that your oponnents dont have removal, also you just have cristology to get more cards.

    Posted in: Paladin
  • 2

    posted a message on Easy legend quest paladin

    Questing explorer helps you cycling your deck and its a good body at the same time (its hard to find a tempo draw card like this one after divine favor nerf, and we really want tempo) . The archetype really suffers from inconsistence, so a cycle card plus dont using more cards that can lock your hand (all the mechs except micro-mummy already kill your hand at early turns, so running the minimum possible of these no-reborn win conditions is ideal, I mean: I just run all these mechs because I really have to, and they are enough to beat any control). About subdue, now that priest and mage is nerfed, we need a meta analysis to see if its ideal or not. And about Tirion, I also dont like him and I dont use, but I prefer him than undatakah because at least he is at the same time a higher tempo play and also a card that is good alone(you dont need to play a cost 5 or cost 6 deathrattle before). I dont think Undatakah is bad, I just think this deck is so inconsistent (mainly on draw/cycling, and I cant see that there is a healthy way to solve this) to run him.

    Posted in: Easy legend quest paladin
  • 3

    posted a message on Easy legend quest paladin

    I disagree, Da Undatakah is useless since the warrior matchups is already very favourable, and in other matchups he can lock your hand and  you will never have tempo to play unless the match is being easy for you (so Tirion is better, because at least taunt divine shield is a tempo play). Questing Explorer is a must have (at least 1 copy) because this archetype is not very consistent and lacks draw. Subdue is also a must have since priest is the deck to beat, better than silence because you can use in mage matchup.

    Posted in: Easy legend quest paladin
  • 2

    posted a message on [EZ LEGEND] Complete Zoolock guide

    Amazing guide. I think you can remove Bloodsail Corsair and add the Witchwood Imp. Also, Raafam is very fun but in this meta you will only use against warriors (that are losing popularity), even against cw you probably lose using raafam. Also, raafam can lock your early hand.

    Posted in: [EZ LEGEND] Complete Zoolock guide
  • 3

    posted a message on Handlock - Rise of Shadows

    hahah I had to put my favorite card in my native language

    Posted in: Handlock - Rise of Shadows
  • 2

    posted a message on Token Treant Druid

    Cool, I agree with it now.

    Posted in: Token Treant Druid
  • To post a comment, please login or register a new account.