( in adavance sry for the formating / bad english )
I would say it is a midrange deck with some combo mechanics.
The matchplan is to take back the board on turn 3,4,5. They will start flooding the board or use hard removals to answer our buffed 3,4,5 mana minions. Flooding the board will get anwsered with value trades or MC-Tech combination. Hard removals are limited in numbers and our ragnaros or tirion will feel safer if they use them on 5/6 taunts.
Brann + Ivory Knights, Brann + Dirty Rat + MC-Tech are winning combinations
Mulligan for any 3 Drops
Average turn 1-2-3-4: Pass/ Smuggler's Run or Grimestreet Outfitter / Acolyte / Aldor or Truesilver
More detailed:
Turn1: Pass / Sir Finley Mrrgglton / Smuggler's Run
Pass: We don't have many 1 mana cards and we hardly will use our coin to play Grimestreet Outfitter because the lack of hand cards and his weak body.
Sir Finley Mrrgglton: Great body vs pirates. Firebolt/Warlock are the best ones. Firebolt helps vs Aggro and activating our Acolyte to increase card draw, warlock card draw helps vs controldecks getting key cards earlier + increasing hand card buffing value. Shaman is decent because of the taunt totem. Healing/Armor good vs facedecks. Druid/Rogue underwhelming because our lack of healing.
Smuggler's Run: is only a Turn1 play if we have coin + 3 drop ( argent horserider , adlor peacekeeper ) and we face aggro decks ( pirate warrior) or we also have Grimestreet Outfitter for turn2 and we are facing aggro decks.
Turn2: Heropower / Grimestreet Outfitter / Coin + 3 Drop / Smuggler's Run / Dirty Rat
Heropower: If we play vs aggro it is sometimes our only play, don't use heropower vs priest if they played their cleric
Grimestreet Outfitter: played vs aggro to plan ahead for strong turn3/4 turns, sometimes it is better to play him on turn3 + Smuggler's run if you don't have Acolyte in your hand and you are facing a very slow deck.
Coin + 3 Drop: Our winrate is higher with coin, coined out 2/4 Acolyte, 3/2 Argent Horserider or 4/4 Aldor are good against any aggrodecks
Know your opponent decks and think about their 3 / 4 mana turn. If we are holding Truesilver Champion we might want to save our coin for turn3.
Smuggler's Run : Sometimes it is better than heropowering, we haven't played it on turn1 because we want more cards for buffing and we win because our buffed 3+ mana drops and not because a turn2 1/1 dude who might give the opponent some advantage ( frothing berserker, backstab combo, wrath card draw, coil card draw )
Dirty Rat: 99% of the time I don't play him on curve. slow decks are no threat on turn2 and we need Dirty Rat to activate our Mind Control Tech or taunt up in the late turns vs high dmg minions. even against aggro decks it is a bad idea - warriors often have 2-3 pirates on the board after turn1, if we play dirty rat and they get frothing berserker or any other +4 health minion we are screwed. buff him in your hand and wait. turn5 is the first time we can combo him with MC-Tech and most of the time he will be a 3/7+
Turn3/4 are very similar Aldor Peacekeeper/ Argent Horserider / Acolyte of Pain / Second-Rate Bruiser / Mind Control Tech / Brann Bronzebeard / Wickerflame Burnbristle
Aldor Peacekeeper: We only play him to answer dangerous threats ( mountian giant, jade golems etc...) or to help trading / buying time for later MC-Tech plays.
Argent Horserider: Our Turn3 weapon/hard removal vs aggro. Think ahead if you need him for later turns in combination with Truesilver Champion or Uldaman.
Acolyte of Pain: Sometimes too slow against aggro warrior but most of the time the best 3 drop for us. opponents will waste removal spells to minimize our card draw. in comibnation with turn 4 Aldor / Keeper of Uldaman / Dirty Rat , 2 card draw are almost guaranteed.
Second-Rate Bruiser: MVP in the current meta, very good drop to slow aggro decks down, against control he will cost most of the time 5 mana and helps us to put on some pressure with a big minion ( 5/6+ most of the time )
Mind Control Tech: MVP² , he will bring us back in the game, someitmes it is possible to play him on turn3 as a buffed 4/4 and you get controle of one of the pirates or shaman minions. most of the time we will wait for more value in the late turns.
Brann Bronzebeard: Only play him vs aggro warrior if you don't have any other 3 drops.
Wickerflame Burnbristle: Best card vs Aggro and solid vs control because of the divine shields. I wait for 3/3 4/4+ stats to use him on the later turns
Turn4 is similar to turn3 + Truesilver Champion / Keeper of Uldaman
Truesilver Champion: Best card to answer Berserkers, Brann, Emperor, Azur Drakes and some other threats. People think paladin plays no spells/ weapons nowadays and don't play around it.
Keeper of Uldaman: Best hard removal in combinaiton with Truesilver/ Argent Horserider and should be used wisely vs controle. agaisnt aggro it sometimes is our only card to take back control if they don't kill our board minions. most of the time 4/5+
7
Control Warrior is going to have a tough time when this rotates out.
1
Wow...this was so easy compared to the Rogue decks. Thank you so much, brilliant strategy. I won on the 3rd turn basically...he had 6 plates and a cup that I hit once and changed attack to equal health. 7 1/1s and he never got a chance to buff them.