I'm not sure, why blizzard let these cards slip into the arena pool. They were clearly a problem in the past. Warlock feels impossible to beat when they have abyssal on turn 7, The tempo swing is so big. Faceless summoner feels strong, but not as broken as it used to be.
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Sep 19, 2017304889 posted a message on Tharr be Booty! Pirates Day has Begun! Login to Hearthstone and get 100 Gold for Free!Posted in: News
Me booty is the best booty, Yarr!
Aug 26, 2017304889 posted a message on I made some warlock cards! Discarded mechanic made possible?Posted in: Fan Creations
Cool cards! Would make discard warlock a bit too good but nice concept and art!
Aug 26, 2017Posted in: The Arena
Hearthstone is all about fun. If you dont have fun, why bother playing? With the new expansion a lot of new cards saw play. As an experienced arena player i'm dissapointed in what this brings to arena. The win more cards. Think about Bonemare, Cobalt Scalebane and Deathspeaker. For the course of the game, arena has known many win more cards, Vicious Fledgling, and blizzard nerfed. I think blizzard should nerf some cards and not wait. These days you need those cards or an extreem tempo deck to get even close to get some good results. I think blizzard should step up once again. Dont change te card, just the rarity or maybe even ban some cards. I would love to hear your thoughts.
May 11, 2017Posted in: Standard Format
Not at all. First time in 2 years of playing Hearthstone I am conceding with my control decks when I see Rogue Quest on turn 1. Never did that before. Absolutely disgusting design fail.Exactly. Jade druid was already tough for control decks and now we have to play against quest rogue who absolutely destroys control style of play. It's even more one-sided than freeze mage vs control warrior match-up used to be.Just remove quest rogue and meta would be awesome. I don't like playing aggro decks :/If they remove quest rogue, they also should remove quest warrior. Quest warrior is like the new jade druid and burns out every control deck, because of their extreme value. People dont complain about quest warrior a lot, because it's a hard deck and most players are bad, but when you looked at dreamhack austin. Taunt warrior swiped so many games. It was just stupid.
Apr 26, 2017Posted in: The Arena
Fledgling is fine in arena. People tend to remember extreme scenarios when this card is game-winning if your opponent does not have an answer to it, but don't account for situations when it's simply a below average 3 mana 3/3 that gets easily removed. We had cards like this before that would win the game when unanswered like Micro Machine or Whirling Zap-o-matic, but those weren't problematic cards for arena either. With the large influx of Taunts like Stonehill Defender, Stubborn Gastropod, Tar Creeper etc. in this expansion and the recent spell bonus offering the potential of a win more-card like Fledgling is further limited. Sure, it's a good card, but not OP as some people seem to think. You should complain about Envenom Weapon and Vilespine Slayer instead, or the Mage epics...This ^^
Affected n' hindsight bias are a bitch ain't they?Vicious Fledgling is just a strong draft.Vicious Fledgling should be removed from arena, because it's a stupid card. You can play around Meteor and stuff, but if you can't remove Vicious Fledgling you just lose on turn 3. I agree that those other cards are OP aswell and arena might need some nerfing, but Vicious Fledgling is so hard to deal with unless you are a mage or rogue (they have good removal spells). This card only makes the other classes way worse.
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Apr 22, 2019Posted in: The Arena
This card needs to get banned. Yesterday was too late. I understand they wanted to make things fresh, but having 1-3 of these in every other, if not every, warlock deck is beyond stupid. Not to mention you are offered multiple Hellfires, Felfire Potions and Dread Infernals each draft alongside it. Then there is Voidcaller that gets that much more powerful with having multiple Abyssal Enforcers in the deck as well.
This card had lowered occurance rate for a reason, no need to fuck us in the ass with it again, just to give us the tase of how "fun" the card was back in a day.
Dont get me wrong, iv had decks where i completely dominated my opponents with this card as well as being destroyed by it. It is not ok to be on either side of it.
/edit: apologies for an inacurate statement, the card had lowered occurance rate, not actually outright banned in the past. Fixed it in the text.
Oct 11, 2018BlazeDraco26 posted a message on Hearthstone Balance Changes Incoming - Information Coming Next WeekPosted in: News
Possible Changes I would like to see:
Juicy Psychmelon: Mana cost increased from 4 mana to 7 mana, on paper makes it on par with sprint but is better in most cases despite Rogue having Prep due to the specific card draw and ramping capabilities of Druid.
Branching Paths: Armor gain reduced from 6 to 4, makes Druid more vulnerable against aggressive strategies
Scarab Beetle: (Affects Malfurion the Pestilent and Spreading Plague): Stats lowered from 1/5 to 1/4
Mana Wyrm: Stats lowered to 1/2
Crystal Core: Now reads, give all minions in your hand and deck +3/+3
Thing From Below: Stats lowered from 5/5 to 2/5
Prince Keleseth: Gives minions in your deck +1 Attack rather than +1/+1
Giggling Inventor: Mana Cost increased from 5 to 6
Barnes: Mana Cost increased from 4 to 6, stats increased from 3/4 to 4/5
Carnivorous Cube: Mana Cost increased from 5 to 6, stats lowered to 2/6
Baku the Mooneater: Warrior hero power reduced from 4 Armor to 3 Armor
Jan 13, 2018ffinderous posted a message on Weekly Card Design Competition 7.02 - Submission TopicPosted in: Fan Creations
Jan 13, 2018Sneaky_Raptor posted a message on Weekly Card Design Competition 7.02 - Submission TopicPosted in: Fan Creations
Not a warm hug:
It stops the enemy hero from attacking you for 3 turns. Or more if you increase durability. The 1 attack is in case of some weird interactions with other cards, but most of the time you can't attack with it.
Jan 13, 2018Celeritas posted a message on Weekly Card Design Competition 7.02 - Submission TopicPosted in: Fan Creations
Only enemy minion attack; does not work for spells.
Jan 12, 2018Dr_Scaphandre posted a message on Weekly Card Design Competition 7.02 - Submission TopicPosted in: Fan Creations
Flavor Text: There's no shame in using a search engine to learn what "Inundation" means.
Summon Quote: Come out and face me!
Attack Quote: I am unstoppable!
The idea for this card is a midrange unit for Elemental decks, and a great Arena tool. A 5 mana 5/5 that is Immune if someone is frozen. Doesn't matter who. Could be an enemy. Could be one of your own minions. Could also be either of the heroes. Just something has to be frozen, then he's immune.
Because of the way Freeze works, this generally means it'll only be immune for one turn, and one opponent turn, then it becomes vulnerable again. Say you're playing Arena, playing a Mage with a Water Elemental on the board. Play Ironclad, then send the Water Elemental to freeze the enemy hero. Now your Ironclad will be immune during his turn, and can't do anything to remove it. Then, if your Water Elemental is still alive when he thaws, freeze him again, then your Ironclad can get a free trade on a minion. This also forces your enemy to think when to freeze , as if they freeze one of your dudes (including Ironclad) then Ironclad will become Immune. Note: If Ironclad gets frozen himself, he will become Immune, but will also be frozen, so he won't be able to attack.
For balance, originally he was gonna be a 6/5. Didn't know what cost to make him, either 5 or 6. I even had the idea to make him a 4 mana 4/4, however a lot of feedback disagreed with me on that decision, and said he would be better as a 5 mana 5/5. Great for the mid game, and makes it balanced with mages and Shamans, as there are only two neutral Freeze cards.
I hope you enjoy Ironclad Inundation! He was one of my favorite cards to work on, so I hope he was yours too.
Jan 12, 2018YJHS2000 posted a message on Weekly Card Design Competition 7.02 - Submission TopicPosted in: Fan Creations
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