• 0

    posted a message on Mage is actually not okay.
    Quote from TheWamts >>

    Seriously. I'm looking through their cards, and out of all their Standard cards, there are just 5 that aren't constructed-level playable. Shatter, Greater Arcane Missiles, Cryomancer, Servant of Yogg-Saron and Anomalus.

    And as we all know, if a card is playable in constructed, a card is borderline broken. How can a class be allowed to have nothing but broken crap? Mage had the original Tunnel Trogg, and they still have it. They have cards that completely nullify board advantage, and cards that completely nullify burn damage. They now have a better Mad Scientist. And now they have the most overpowered card ever made, Primordial Glyph, so they can get even more copies of their overpowered crap.

    So I have to ask, why are all Mage players so goddamn terrible at the game that they can't pilot this overpowered class to tier 0?

     I think it's because Mage generally requires increased fine tuning and a more settled meta than a lot of other decks. It has so many options, that it takes a while to figure out what the optimal ones are. But I'm just guessing.
    In recent memory, it took Tempo Mage some time to gain traction in WSOG. Reno Mage took about a month and a half before it was a thing in MSOG. Tempo Mage didn't happen until about the last month of MSOG.
    Posted in: Mage
  • 0

    posted a message on Quest warrior vs quest warrior is a really dumb mirror.
    Quote from Slydie >>
    Quote from 1xbenx1 >>
    Quote from PanTomaszHS >>

    Holy shit, i used to complain about golden monkey cw mirror but at the end better player was able to win usually. Yeah, it was really hard to win when your opponent got his justicar XX turns before yours but it was still a matchup where proper resource management was the most important thing.

     This was a myth man. In the end, that all came down to RNG as well. Draw RNG. Brawl RNG. Monkey RNG. People felt like there was skill because games went longer, but when broken down, it had the same issues.
    In most mirrors in most card games, especially without side boards, luck plays a pretty big role. Who opened with what - who hit the right cards at the right time.
     Control warrior and handlock mirrors were very skill intensive! Removal/elise/nzoth/extending on board/drawing or not/aoe/nzoyth/fatigue... tonnes of choices to be made, and both players would often draw their entire decks, so everything mattered! The games took forever, though...
    Jade druid absolutely destroys taunt warrior. No, that OP heropower is not enough to save them once the jades are 9-9 or bigger!
     I'd be more inclined to agree with the handlock mirror being skill intensive because both players end up seeing the majority of their deck.
    And I agree, in control warrior mirrors, both players usually saw their entire deck, but it was decided more based on who hit justicar first, when a player hit the monkey, and what the monkey gave you. Sure, there were a few decision points in the middle, but those three things mattered more than anything, and those are totally RNG based.
    That isn't to say that the current mirror is more skillful. It is less skillful for sure...I'm only saying that the amount of "skill" required in the previous control warrior mirrors isn't what people made it out to be. It was also very draw dependent. It's just even more draw dependent now.
    Posted in: Warrior
  • 0

    posted a message on Quest warrior vs quest warrior is a really dumb mirror.
    Quote from PanTomaszHS >>

    Holy shit, i used to complain about golden monkey cw mirror but at the end better player was able to win usually. Yeah, it was really hard to win when your opponent got his justicar XX turns before yours but it was still a matchup where proper resource management was the most important thing.

     This was a myth man. In the end, that all came down to RNG as well. Draw RNG. Brawl RNG. Monkey RNG. People felt like there was skill because games went longer, but when broken down, it had the same issues.
    In most mirrors in most card games, especially without side boards, luck plays a pretty big role. Who opened with what - who hit the right cards at the right time.
    Posted in: Warrior
  • 0

    posted a message on Dubious summoning conditions for quests

    I think it's clear.

    Posted in: General Discussion
  • 14

    posted a message on Is Sleep with the Fishes a necessary craft for taunt warrior
    Quote from dirbrian >>

    Necessary? no. Vital? Yes

     vi·tal
    ˈvīdl/
    adjective
    adjective: vital

        1.
        absolutely necessary or important; essential.
    Search Results
    nec·es·sar·y
    ˈnesəˌserē/
    adjective
    adjective: necessary

        1.
        required to be done, achieved, or present; needed; essential.
    Image result for i do not think that word means what you think it means gif
    Posted in: Card Discussion
  • 0

    posted a message on Control will never return?
    Quote from Woondha >>

    I personally refuse to play any control as long as there is Quest Rogues and Facetard Hunters out there. Can't beat em, better join them.

     ...but control is favored against aggro hunter lol
    Posted in: General Discussion
  • 9

    posted a message on Control will never return?
    Quote from Lamsednav >>

    Taunt Warrior and Exodia Mage aren't exactly control decks.

    Control decks require a bit thinking. Taunt Warrior is spamming Taunt minions and hoping your overpowered hero power does the job.

     Oh good. The semantics argument. I was waiting for that.
    "Zoo is control because it trades!"
    Posted in: General Discussion
  • 2

    posted a message on Control will never return?

    Metastats currently ranks Quest Warrior as a T1 deck at Rank5 through Legend, and Control Paly as a T2 deck at those same levels.
    vS shows that about 1/5 of every game at Legend levels is against a Quest Warrior.

    Quest Warrior is a control deck.
    So I would say that statistically, you are wrong.

    Also, your question and the poll are unrelated.

    Posted in: General Discussion
  • 1

    posted a message on Spiritsinger Umbra & Anomalus interaction

    FOR SCIENCE!

    Posted in: Card Discussion
  • 0

    posted a message on Spiritsinger Umbra & Anomalus interaction
    Quote from Timetraveller1 >>

    So its deathrattle triggered twice leaving nothing on the board?

    Out of interest did Anomalus kill itself?

     Yes. I think this must have been what happened. Umbra triggered, which cleared the board, including Anomalus himself. Then Anomalus's deathrattle activated, clearing the board a second time.
    Posted in: Card Discussion
  • 0

    posted a message on Any Un'Goro Deck similar to MSG Dragon Priest?

    Yes, there is! It's called Dragon Priest! And it still works: http://www.hearthstonetopdecks.com/decks/machamps-ungoro-dragon-priest-april-2017-season-37/

    Elemental Shaman feels similar to old dragon priest. Although, like most UNG decks, early game just isn't a thing you have anymore.

    Posted in: Standard Format
  • 3

    posted a message on Arena feels so unbalanced right now
    Quote from Vapiesh_2137 >>
    Quote from 1xbenx1 >>

    Image result for baby rage gif

     man you are forcing this gif in every post, its not funny anymore
     people should stop crying about every fucking little thing
    Posted in: The Arena
  • 22

    posted a message on Arena feels so unbalanced right now

    Image result for baby rage gif

    Posted in: The Arena
  • 3

    posted a message on Warrior counters warrior. Great Meta.

    Image result for baby rage gif

    Posted in: Standard Format
  • 1

    posted a message on Card predictions: Overhyped and Underdogs
    Quote from eddiefiv >>

    I actually did go all in on analyzing cards here.  I know we're barely a week in and not a lot of reputable tierlists have been posted but based on Metastats and Toast I definitely made a few good calls and a few bad ones.  I greatly overestimated Elementals as a whole and like everyone else I thought The Caverns Below would be a dumpster card and The Marsh Queen would be top tier.  I put Dinomancy and Spiritsinger Umbra (who still might have a chance) in the top tier and I still don't think Bittertide Hydra is that good.

    For some stuff I got right based on my experience, Jeweled Macaw is an auto-include in Hunter decks, and Sherazin, Corpse Flower is seeing almost 0 play. Humongous Razorleaf is declining a bit so its unclear whether that can be called a top-tier card. Ravasaur Runt is a card I hyped up a bit and its seeing some play.

    The meta hasn't even started to settle though so it'll take at least another week for us to be sure of anything, since that's when Tempostorm (which most people listen to for some reason) and Vicious Syndicate (which most people should listen to as far as tiering goes) should put out their first reports for the Standard year.

     Corpseflower is actually seeing a lot of play.
    Posted in: Card Discussion
  • To post a comment, please login or register a new account.