And as we all know, if a card is playable in constructed, a card is borderline broken. How can a class be allowed to have nothing but broken crap? Mage had the original Tunnel Trogg, and they still have it. They have cards that completely nullify board advantage, and cards that completely nullify burn damage. They now have a better Mad Scientist. And now they have the most overpowered card ever made, Primordial Glyph, so they can get even more copies of their overpowered crap.
So I have to ask, why are all Mage players so goddamn terrible at the game that they can't pilot this overpowered class to tier 0?
I think it's because Mage generally requires increased fine tuning and a more settled meta than a lot of other decks. It has so many options, that it takes a while to figure out what the optimal ones are. But I'm just guessing.
In recent memory, it took Tempo Mage some time to gain traction in WSOG. Reno Mage took about a month and a half before it was a thing in MSOG. Tempo Mage didn't happen until about the last month of MSOG.
Holy shit, i used to complain about golden monkey cw mirror but at the end better player was able to win usually. Yeah, it was really hard to win when your opponent got his justicar XX turns before yours but it was still a matchup where proper resource management was the most important thing.
This was a myth man. In the end, that all came down to RNG as well. Draw RNG. Brawl RNG. Monkey RNG. People felt like there was skill because games went longer, but when broken down, it had the same issues.
In most mirrors in most card games, especially without side boards, luck plays a pretty big role. Who opened with what - who hit the right cards at the right time.
Control warrior and handlock mirrors were very skill intensive! Removal/elise/nzoth/extending on board/drawing or not/aoe/nzoyth/fatigue... tonnes of choices to be made, and both players would often draw their entire decks, so everything mattered! The games took forever, though...
Jade druid absolutely destroys taunt warrior. No, that OP heropower is not enough to save them once the jades are 9-9 or bigger!
I'd be more inclined to agree with the handlock mirror being skill intensive because both players end up seeing the majority of their deck.
And I agree, in control warrior mirrors, both players usually saw their entire deck, but it was decided more based on who hit justicar first, when a player hit the monkey, and what the monkey gave you. Sure, there were a few decision points in the middle, but those three things mattered more than anything, and those are totally RNG based.
That isn't to say that the current mirror is more skillful. It is less skillful for sure...I'm only saying that the amount of "skill" required in the previous control warrior mirrors isn't what people made it out to be. It was also very draw dependent. It's just even more draw dependent now.
Holy shit, i used to complain about golden monkey cw mirror but at the end better player was able to win usually. Yeah, it was really hard to win when your opponent got his justicar XX turns before yours but it was still a matchup where proper resource management was the most important thing.
This was a myth man. In the end, that all came down to RNG as well. Draw RNG. Brawl RNG. Monkey RNG. People felt like there was skill because games went longer, but when broken down, it had the same issues.
In most mirrors in most card games, especially without side boards, luck plays a pretty big role. Who opened with what - who hit the right cards at the right time.
Metastats currently ranks Quest Warrior as a T1 deck at Rank5 through Legend, and Control Paly as a T2 deck at those same levels. vS shows that about 1/5 of every game at Legend levels is against a Quest Warrior.
Quest Warrior is a control deck. So I would say that statistically, you are wrong.
So its deathrattle triggered twice leaving nothing on the board?
Out of interest did Anomalus kill itself?
Yes. I think this must have been what happened. Umbra triggered, which cleared the board, including Anomalus himself. Then Anomalus's deathrattle activated, clearing the board a second time.
For some stuff I got right based on my experience, Jeweled Macaw is an auto-include in Hunter decks, and Sherazin, Corpse Flower is seeing almost 0 play. Humongous Razorleaf is declining a bit so its unclear whether that can be called a top-tier card. Ravasaur Runt is a card I hyped up a bit and its seeing some play.
The meta hasn't even started to settle though so it'll take at least another week for us to be sure of anything, since that's when Tempostorm (which most people listen to for some reason) and Vicious Syndicate (which most people should listen to as far as tiering goes) should put out their first reports for the Standard year.
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I think it's clear.
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ˈvīdl/
adjective
adjective: vital
1.
absolutely necessary or important; essential.
nec·es·sar·y
ˈnesəˌserē/
adjective
adjective: necessary
1.
required to be done, achieved, or present; needed; essential.
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Metastats currently ranks Quest Warrior as a T1 deck at Rank5 through Legend, and Control Paly as a T2 deck at those same levels.
vS shows that about 1/5 of every game at Legend levels is against a Quest Warrior.
Quest Warrior is a control deck.
So I would say that statistically, you are wrong.
Also, your question and the poll are unrelated.
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FOR SCIENCE!
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Yes, there is! It's called Dragon Priest! And it still works: http://www.hearthstonetopdecks.com/decks/machamps-ungoro-dragon-priest-april-2017-season-37/
Elemental Shaman feels similar to old dragon priest. Although, like most UNG decks, early game just isn't a thing you have anymore.
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