i may be terrible at math but , how is this win percentage calculated??? TOP 4 heroes in a battleground ?? or TOP 1 heroes , cause worst winrate is Lich King at 7.27 , but even 7.27 % *24 is way over 100% , so how can you have a winrate of 200% ???
Is it totaly random ?? Did you randomly pick 100 games for each hero and just checked how many times the hero was TOP 1 or TOP 4 ? Is it even the same sample size for all heroes ??
2100. The 1st chapter will be free and final will go with the 4th chapter.
Where did you get this information from??,i'd be happy if we only need to pay 2100 for 4 chapters ,but it dosn't seem like a blizzard thing :))) ,also makes the ratio between 2100 gold -> 12 packs a bit better though makes the 20$ pre-order 1:1 which is bad .
I agree most of my games end at turn 8 ,you can't really bounce a bran but the combo looks good with zeph ,but again i fell that having just these 2 cards to bounce is bad and brew will sit in your hand as a dead card in many games .
Im not a warrior player at all, but the fact is many on this Topic complain about warrior, for like 5 months there were only aggro decks around rank 10-5 and 1 control deck ,ONE just 1,standing against them . Now some players here will say "we couldn't play other control decks cause it just falls short of control warrior". Not true you could play other control decks but they just lost to agro way way more,and some control classes like priest jsut didn't get enough synergy cards. Your approach to nerf the ONLY CONTROL DECK stopping AGRO FLOOD is stupid . Control was always weak to OTK /Combo decks sadly we got none of those since the rotation and that's the issue we should be addressing. Instead of 4 archtypes OTK-Control-Midrange-Tempo we have 2and the 1 control deck ,SO not even 3
considering that basic and classic only has battlecry/deathrattle/charge minions implementing 10 more for standard and about 2o for wild IS a programing nightmare,even now we got a patch fixing some interactions with specific cards ONLY ,god knows how many of those would be if your card poll increased from 350 to 2500 distinct cards
no I wasn't talking about wild cards,it was just that serpent looked a bit misplaced, now In wild id say thers many cards that you can probably change , King's Elekk ,Mechwarper ,Piloted Shredder
Interesting, will definetly try the deck out as soon as I get a chance, [card]Serpent Ward [/card] looks a bit out of place to me, can you elaborate why you chose it from the pool of 2 drops instead of other
Yes those are good improvements,i didn't suggest them because the whole point of the deck was to be absolutely free ,even with 0 dust you can have a decent deck,also if you enjoy the deck leave a like
Hey man ,sorry for late response was a bit busy with work , without a decklist i dunno what card's you changed and how your deck lookt,but yeah Huge Toad is a good upgrade for Bloodfen Raptor, Griftah instead of Chillwind Yeti is okey , not really an upgrade(very inconsistent) there are better alternatives.
Video was good, nothing you could have really done against the mage ,against paladin you shouldn't have kept a 4 drop in mulligan it could have made a difference in having a better 3 mana play
-2
i may be terrible at math but , how is this win percentage calculated??? TOP 4 heroes in a battleground ?? or TOP 1 heroes , cause worst winrate is Lich King at 7.27 , but even 7.27 % *24 is way over 100% , so how can you have a winrate of 200% ???
Is it totaly random ?? Did you randomly pick 100 games for each hero and just checked how many times the hero was TOP 1 or TOP 4 ? Is it even the same sample size for all heroes ??
0
BigBaws#2680
EU
yes ,You first
0
Where did you get this information from??,i'd be happy if we only need to pay 2100 for 4 chapters ,but it dosn't seem like a blizzard thing :))) ,also makes the ratio between 2100 gold -> 12 packs a bit better though makes the 20$ pre-order 1:1 which is bad .
0
Bigbaws#2680
Eu
Yes, you first
0
I agree most of my games end at turn 8 ,you can't really bounce a bran but the combo looks good with zeph ,but again i fell that having just these 2 cards to bounce is bad and brew will sit in your hand as a dead card in many games .
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Interesting deck, im playing a variation of the deck without SpringpawSiamat Desert SpearSandbinder instead i have Hungry Crab Tracking Hunter's Packand 2xHyena Alpha
and had a 74% winrate from 10 to 5 to actually go to 83% i think you were UBER lucky in the matchups
0
BigBaws#2680
EU
Yes,You first
0
Im not a warrior player at all, but the fact is many on this Topic complain about warrior, for like 5 months there were only aggro decks around rank 10-5 and 1 control deck ,ONE just 1,standing against them . Now some players here will say "we couldn't play other control decks cause it just falls short of control warrior". Not true you could play other control decks but they just lost to agro way way more,and some control classes like priest jsut didn't get enough synergy cards. Your approach to nerf the ONLY CONTROL DECK stopping AGRO FLOOD is stupid . Control was always weak to OTK /Combo decks sadly we got none of those since the rotation and that's the issue we should be addressing. Instead of 4 archtypes OTK-Control-Midrange-Tempo we have 2 and the 1 control deck ,SO not even 3
0
considering that basic and classic only has battlecry/deathrattle/charge minions implementing 10 more for standard and about 2o for wild IS a programing nightmare,even now we got a patch fixing some interactions with specific cards ONLY ,god knows how many of those would be if your card poll increased from 350 to 2500 distinct cards
0
I love how ,some people just downvote without even saying why...and people that like the deck don't bother leaving a comment or like
0
no I wasn't talking about wild cards,it was just that serpent looked a bit misplaced, now In wild id say thers many cards that you can probably change , King's Elekk ,Mechwarper ,Piloted Shredder
0
Interesting, will definetly try the deck out as soon as I get a chance, [card]Serpent Ward [/card] looks a bit out of place to me, can you elaborate why you chose it from the pool of 2 drops instead of other
0
Did the project die? ,or did you manage to find a competitive deck in the end ??
0
Yes those are good improvements,i didn't suggest them because the whole point of the deck was to be absolutely free ,even with 0 dust you can have a decent deck,also if you enjoy the deck leave a like
0
Hey man ,sorry for late response was a bit busy with work , without a decklist i dunno what card's you changed and how your deck lookt,but yeah Huge Toad is a good upgrade for Bloodfen Raptor, Griftah instead of Chillwind Yeti is okey , not really an upgrade(very inconsistent) there are better alternatives.
Video was good, nothing you could have really done against the mage ,against paladin you shouldn't have kept a 4 drop in mulligan it could have made a difference in having a better 3 mana play