PS: @AWT "All the others (Spellburst, Echo, Rush, Dredge, Twinspell, Tradeable, etc) are versatile in one way or another." . This is again untrue, we had one of the worst aggro meta, when discover mechanic was introduced. Since it let aggro decks keep printing value, and never runing out of fuel from hand. Back then , you either played midrange or aggro or combo , otk and control was just to slow
@AWT "...because it bottlenecks deckbuilding, or it makes it so that the best decks to build for all of these cards will be aggro/small minion type decks which I don't think is good for diversity within the game."
This is untrue , it targets zoo/token decks, or decks that summon multiple minions .The infuse mechanic at first glance should have a better synergy with paladin/shaman/druid/warlock , since these decks generate tokens or have flood board spells. Now all 4 of these classes always had control decks, so it dosn't neceserly target Agro. We would be in a world of pain, if it took of in demon hunter,rouge,hunter ...
Another mentionable note is the mana cost,till now lowest infuse cards were 4 mana , and majority around 7 mana , if aggro run's a 7 mana card , they will never keep it in muligan and when they draw it, they expect it to have imediate impact using it as a finisher card, the infuse mechanic is the total opposite of this. Example Huntsman Altimor this card looks very solid ,arguable 1 of the better legendarys and infuse cards ,if you get even 2 companions for 7 mana thats ridiculous value and totaly worth it,but this card will shine in Beast Hunter(which is a midrange deck curently) not an aggro version since it needs build up when drawn.
Your out of luck, only way to know is if you update your collection manualy ,while that is a hassle you only need to do it once every 2 months or so...Innkepper stoped working a long time ago , even bef luxor left hrpwn . I also agree with @Mrprep that hsreplay has better collection of data , and you can find the current meta decks there showing you what cards sync with the deck another site is viscious syndicate that collects tons of data of the current meta. Or you can use Firestone from overwolf which keeps data of your latest packs opened , number of lifetime packs opened, collection of your current cards and more features.
I personaly havent used hearthpwn for looking up decks in a good while... Even when i tried +50 upvoted decks with description get rank 10 legend and stuff it won't work. If your playing in bronze or silver or even gold meta is so diferent your palying a diferent game, what works on legend ranks wont neceserly be good for you to climb.Usualy legend is much slower,and thers diferent tech cards since people try to counter diferent deck types. I also quit hearthstone for 2 years and when i got back into it in 2022 was so hard to restart ,since then i reached legend 2 times, both times i posted my deck ,that i climbed ladder within 10hours literaly having 70% winrate , you know how many upvotes i got??? total of 0 , was actually devoted... (this is salt talking from me ) but it is true and hearthpwn is what it is.
Bottom line check hsreplay or vicioussyndicate to see whats meta now , and either join in or make an anti meta deck , Good Luck
This fits into current beast hunter , and 7 mana for 5/4 and 2 companions which is not hard to pull off is decent (To My Side! summoned 2 companions and it had a big downside compared to this). Id say its one of the better legendarys in the expansion
I agree, that demon hunter is usually tier 1-2 with aggresive deck, and these spells like you pointed out are way under power line... not to mention 3 mana and 5 mana is not cheap so you need to invest atleast an average of 6-7 mana cost to get to improve +2 where the cards start to actualy be good ,this can happen if the meta slows down but we need more synergy cards with relics.
For this to deal 20 dmg ,youd need 2 durability+1hp and trade twice with 7 hp after turn 7 or more.... with 7 hp ?? what are you hitting 3 atk minions (1/2 drops) ? You also can't use it in an aggresive deck since a 7 mana card would be your finisher, and this isn't that. So it falls out of almost all decks, does it go into a handbuff/weaponbuff deck were it can turn into something OP (core card)?? Not rly , can't see enough support to build a deck around this
It just seems like a worse Gorehowl Since it always swaps.In most cases it will be a rush atk then keep weapon for a turn to atk and rush atk with the minion again but even then its about 12-16 dmg in 2 turns . Gorehowl on the other hand can do 13 in 2 and can still have durability . even if it can atk 3 times the first turn for 12 dmg , for 7 mana it just isn't enough (control has better options)
Downvoting can be included as a different icon next to the like button but it wouldn't really make a difference.
The comments that are filtered out are filtered out for a reason because of the negative feedback.
One example I can think of is a post before about Zeddy. I don't like the guy, his stream, act and opinions. And that's my opinion.
But he has an army of followers and fans. My comment would get plenty of downvotes even if some people agree with me. And I don't really care if my comment gets filtered out or removed because it had to many downvotes. It was my choice to comment it even though I could have just ignored it and move on.
Exactly when your comment has big anti party (this case zeddy folowers ) making a sum of the likes and dislike will definetly put you in a non favorable position ... even if you have lets say 100 likes addding to it 150 dislikes will make your comment disappear cause the total is -50 , though with 100 likes you could potentialy have the highest liked comment also... Thats why i think this system is bad ,and brought up the topic
I don't agree that downvoting is "useful for hiding misinformation". It is certainly useful for making coordinated strikes to hide comments you don't like.
From what I see, the only comments that usually get hidden are the ones that are so glaringly stupid that we all can't help but downvote them ("Blizard shud delet Priest they kepp healinh and wont let me win"). Actual misinformation and scam links tend to be left up or stay around longer because most people just ignore them.
Upvoting is useful because it draws your eyes to posts, comments and decks that people have found helpful or entertaining.
Downvoting is not necessarily useful, but it is necessary for the sake of democracy. Not everyone is going to agree on what is useful or entertaining. I love democracy, I love the republic.
"I don't agree that downvoting is "useful for hiding misinformation". It is certainly useful for making coordinated strikes to hide comments you don't like." This,Exactly this .If you target the wrong party (has alot of supporters) your comment will be hidden . But if the downvotes and upvotes would be calculated separatly instead of being summed , you'd see both and both partys opinion would be visible
Wait so they didn't nerf Fel Demon Hunter thats dominating the ladder , but they did nerf Control Warrior that is keeping Demon Hunter deck in check demon H matchup %.
Yes i know they nerfed 2 cards , but 1 is a finisher (the nerf here is insignificant) the other while decent , dosn't solve the problem of the decks huge burst potential and card draw fuel.. Fossil Fanatic should have been changed to draw a card or draw fell spell at the end of turn... With these nerfs were doomed to another 2 months of Demon Hunter meta again
As the title implies ,i want to know what others think about downvoting on this site in general.
I myself like something that i totally agree with and dislike something that i totally disagree whit ,so 95%/98% of comments i don't rate.
Personally i don't see any usefulness in makeing a sum of upvoting+downvoting ,and think it should be calculated separately. I saw posts where even if somebody has valid arguments there downvoted to oblivion just because the comment had a bigger opposition party almost no replies whatsoever. Or sarcastic comments that were totally misunderstood and downvoted .
Comments that talk about multiple subjects or multiple cards usually have a higher amount of downvotes . Example they announce a nerf patch , and a comment writes about all 7 cards it may get 50 likes but it will also get 40 dislikes cause some people didn't agree with part of the statement 1-2 of the 7 cards (35) or all of the statement 7/7 (5) of the cards So it will have a total score of 10.
In contrast another comment that just talks about 1 of the 7 cards will have people that agree (50) or disagree (15) with the comment , and no dislikes from people that partially disagree , leaving it with a total score of (35).
Now this wouldn't be bad , but this site actually hides very downvoted comments (-30>), and people do actually scrool through forums with multiple pages looking only at some comments , mostly highly upvoted comments. And by doing so , returning to our example listed above you will probably see the 35 like comment but not the 10 like one. Even though if we only count the likes it would be 40 to 35
I think diamond cards should be limited to about 2-3% of all cards ,having an optimal deck with only diamond version of cards (seems like a bad idee, you got golden cards for that if you want to do it)
.It should be a limited number of cards .Would help if they were key/playable cards (so you don't feel bad when drawing/playing them), and if the cards were neutral so you could actually put them in a multiple decks (and there wouldn't be a bias towards any classes)
That being said they should interact or do something more animation wise then a golden version. If the only change is a cards outline/boarder so it looks cool-er then i don't see any point ... and soon we can print emerald cards and others.
Edited:Sure there are people that buy something to show off, but that gets boring quickly. Listening to your fav music ,or whatching your fav movie does not. Thats why i suggest something to do with interaction/animation wise
It's been 2 weeks since the release of the mini set , and demon hunter(fel demon) and warrior (control/charge)feel like there playing a different game... maybe a small nerf to bring them closer to the other classes would be nice.Having said that... i got no idee what cards to actually nerf, since the problem is not from 1 card but the decks as a whole
Warrior: currently has so many card draw options + the amount of armor generation cards just make it to strong.
Demon Hunter: With the adittion of Fossil Fanatic has a great way to not run out of fuel ,while playing Tons of Burst Cards+Having 4 Finisher Cards(out of which you will definetly have 1 in hand to win the game)
A possible change : Fossil Fanatic draw a card when you attack or draw a fel spell at the end of turn
0
PS: @AWT "All the others (Spellburst, Echo, Rush, Dredge, Twinspell, Tradeable, etc) are versatile in one way or another." . This is again untrue, we had one of the worst aggro meta, when discover mechanic was introduced. Since it let aggro decks keep printing value, and never runing out of fuel from hand. Back then , you either played midrange or aggro or combo , otk and control was just to slow
So don't worry the meta will be fine.
0
@AWT "...because it bottlenecks deckbuilding, or it makes it so that the best decks to build for all of these cards will be aggro/small minion type decks which I don't think is good for diversity within the game."
This is untrue , it targets zoo/token decks, or decks that summon multiple minions .The infuse mechanic at first glance should have a better synergy with paladin/shaman/druid/warlock , since these decks generate tokens or have flood board spells. Now all 4 of these classes always had control decks, so it dosn't neceserly target Agro. We would be in a world of pain, if it took of in demon hunter,rouge,hunter ...
Another mentionable note is the mana cost,till now lowest infuse cards were 4 mana , and majority around 7 mana , if aggro run's a 7 mana card , they will never keep it in muligan and when they draw it, they expect it to have imediate impact using it as a finisher card, the infuse mechanic is the total opposite of this. Example Huntsman Altimor this card looks very solid ,arguable 1 of the better legendarys and infuse cards ,if you get even 2 companions for 7 mana thats ridiculous value and totaly worth it,but this card will shine in Beast Hunter(which is a midrange deck curently) not an aggro version since it needs build up when drawn.
1
Your out of luck, only way to know is if you update your collection manualy ,while that is a hassle you only need to do it once every 2 months or so...Innkepper stoped working a long time ago , even bef luxor left hrpwn . I also agree with @Mrprep that hsreplay has better collection of data , and you can find the current meta decks there showing you what cards sync with the deck another site is viscious syndicate that collects tons of data of the current meta. Or you can use Firestone from overwolf which keeps data of your latest packs opened , number of lifetime packs opened, collection of your current cards and more features.
I personaly havent used hearthpwn for looking up decks in a good while... Even when i tried +50 upvoted decks with description get rank 10 legend and stuff it won't work. If your playing in bronze or silver or even gold meta is so diferent your palying a diferent game, what works on legend ranks wont neceserly be good for you to climb.Usualy legend is much slower,and thers diferent tech cards since people try to counter diferent deck types. I also quit hearthstone for 2 years and when i got back into it in 2022 was so hard to restart ,since then i reached legend 2 times, both times i posted my deck ,that i climbed ladder within 10hours literaly having 70% winrate , you know how many upvotes i got??? total of 0 , was actually devoted... (this is salt talking from me ) but it is true and hearthpwn is what it is.
Bottom line check hsreplay or vicioussyndicate to see whats meta now , and either join in or make an anti meta deck , Good Luck
1
This fits into current beast hunter , and 7 mana for 5/4 and 2 companions which is not hard to pull off is decent (To My Side! summoned 2 companions and it had a big downside compared to this). Id say its one of the better legendarys in the expansion
1
I agree, that demon hunter is usually tier 1-2 with aggresive deck, and these spells like you pointed out are way under power line... not to mention 3 mana and 5 mana is not cheap so you need to invest atleast an average of 6-7 mana cost to get to improve +2 where the cards start to actualy be good ,this can happen if the meta slows down but we need more synergy cards with relics.
0
good card, will definetly see play in multiple decks
0
For this to deal 20 dmg ,youd need 2 durability+1hp and trade twice with 7 hp after turn 7 or more.... with 7 hp ?? what are you hitting 3 atk minions (1/2 drops) ? You also can't use it in an aggresive deck since a 7 mana card would be your finisher, and this isn't that. So it falls out of almost all decks, does it go into a handbuff/weaponbuff deck were it can turn into something OP (core card)?? Not rly , can't see enough support to build a deck around this
0
It just seems like a worse Gorehowl Since it always swaps.In most cases it will be a rush atk then keep weapon for a turn to atk and rush atk with the minion again but even then its about 12-16 dmg in 2 turns . Gorehowl on the other hand can do 13 in 2 and can still have durability . even if it can atk 3 times the first turn for 12 dmg , for 7 mana it just isn't enough (control has better options)
0
Exactly when your comment has big anti party (this case zeddy folowers ) making a sum of the likes and dislike will definetly put you in a non favorable position ... even if you have lets say 100 likes addding to it 150 dislikes will make your comment disappear cause the total is -50 , though with 100 likes you could potentialy have the highest liked comment also... Thats why i think this system is bad ,and brought up the topic
1
"I don't agree that downvoting is "useful for hiding misinformation". It is certainly useful for making coordinated strikes to hide comments you don't like." This,Exactly this .If you target the wrong party (has alot of supporters) your comment will be hidden . But if the downvotes and upvotes would be calculated separatly instead of being summed , you'd see both and both partys opinion would be visible
0
-
2
Wait so they didn't nerf Fel Demon Hunter thats dominating the ladder , but they did nerf Control Warrior that is keeping Demon Hunter deck in check demon H matchup %.
Yes i know they nerfed 2 cards , but 1 is a finisher (the nerf here is insignificant) the other while decent , dosn't solve the problem of the decks huge burst potential and card draw fuel.. Fossil Fanatic should have been changed to draw a card or draw fell spell at the end of turn... With these nerfs were doomed to another 2 months of Demon Hunter meta again
2
As the title implies ,i want to know what others think about downvoting on this site in general.
I myself like something that i totally agree with and dislike something that i totally disagree whit ,so 95%/98% of comments i don't rate.
Personally i don't see any usefulness in makeing a sum of upvoting+downvoting ,and think it should be calculated separately. I saw posts where even if somebody has valid arguments there downvoted to oblivion just because the comment had a bigger opposition party almost no replies whatsoever. Or sarcastic comments that were totally misunderstood and downvoted .
Comments that talk about multiple subjects or multiple cards usually have a higher amount of downvotes . Example they announce a nerf patch , and a comment writes about all 7 cards it may get 50 likes but it will also get 40 dislikes cause some people didn't agree with part of the statement 1-2 of the 7 cards (35) or all of the statement 7/7 (5) of the cards So it will have a total score of 10.
In contrast another comment that just talks about 1 of the 7 cards will have people that agree (50) or disagree (15) with the comment , and no dislikes from people that partially disagree , leaving it with a total score of (35).
Now this wouldn't be bad , but this site actually hides very downvoted comments (-30>), and people do actually scrool through forums with multiple pages looking only at some comments , mostly highly upvoted comments. And by doing so , returning to our example listed above you will probably see the 35 like comment but not the 10 like one. Even though if we only count the likes it would be 40 to 35
0
I think diamond cards should be limited to about 2-3% of all cards ,having an optimal deck with only diamond version of cards (seems like a bad idee, you got golden cards for that if you want to do it)
.It should be a limited number of cards .Would help if they were key/playable cards (so you don't feel bad when drawing/playing them), and if the cards were neutral so you could actually put them in a multiple decks (and there wouldn't be a bias towards any classes)
That being said they should interact or do something more animation wise then a golden version. If the only change is a cards outline/boarder so it looks cool-er then i don't see any point ... and soon we can print emerald cards and others.
Edited:Sure there are people that buy something to show off, but that gets boring quickly. Listening to your fav music ,or whatching your fav movie does not. Thats why i suggest something to do with interaction/animation wise
0
It's been 2 weeks since the release of the mini set , and demon hunter(fel demon) and warrior (control/charge)feel like there playing a different game... maybe a small nerf to bring them closer to the other classes would be nice.Having said that... i got no idee what cards to actually nerf, since the problem is not from 1 card but the decks as a whole
Warrior: currently has so many card draw options + the amount of armor generation cards just make it to strong.
Demon Hunter: With the adittion of Fossil Fanatic has a great way to not run out of fuel ,while playing Tons of Burst Cards+Having 4 Finisher Cards(out of which you will definetly have 1 in hand to win the game)
A possible change : Fossil Fanatic draw a card when you attack or draw a fel spell at the end of turn