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    posted a message on Theotar, the Mad Duke

    its funny how nobody else has any input, i thougth this was a comunity site,its just us 2 having a conversation/debating stuff  :))) 

    Anyways im not saying the 3 decks mentioned are OTK decks, i said there combo decks . i just grouped them together with OTK since as a deck type they also favor slower deck opponents , so winning against control losing against aggro . And because both are heavily effected by 2 new cards Theotar, the Mad Duke,Ashen Elemental

    Posted in: Theotar, the Mad Duke
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    posted a message on Theotar, the Mad Duke

    "I won't lie...you sound rather confusing there friend: ..... Aggro>midrange>control>aggro where ">" means "usually wins "

    This is where the confusion is coming from , in my experience Control usualy wins against Midrange , Midrange usualy wins against Aggro , agro usualy wins against Control , , while otk/combo mostly wins against control with 50/50 vs midrange and  mostly loses to aggro. 

    Ofc there are exceptions to this, when midrange has cards that gen infinite value it can beat control like you mentioned Hydronox resurection,Deathstalker Rexar,Cube Lock or newer Kazakusan,Rat King ressurection but all these decks can be made with a fast tempo so you hold your own against aggro decks, till you draw the 1-2 high cost cards in the deck that generate so much value that can even beat control.

    Big Priest (with Barnes ) and Big shaman (with Ancestor's Call)  and Lady Prestor Druid are  all Combo decks(in the OTK category) you want to get your cards that cheats out the other card that cheats out the other card that is then ressurected or copyd generating huge value. Yes most OTK decks/combo decks have alot of cycle in them so there similar to midrange but there not.

    OTK/combo is a coinflip you got an agro matchup may as well concede, you got a control lucky lucky easy star , there is a balance.

    Posted in: Theotar, the Mad Duke
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    posted a message on Kidnap

    Its a worse Freezing Trap ,they can play around it easier ,the only upside is you can potentialy delay/nulify  battlecry effects.

    As a single target removal card, rouge has alot of these cards already and this targets a random one so not the best.

    Posted in: Kidnap
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    posted a message on New Rogue Legendary Card Revealed - Halkias

    Ice Block is terrible example to use this card with ,since it will only proc when your almost dead,how is summoning a 5/4 minion help you survive at 1-2HP ??

    Posted in: News
  • -1

    posted a message on Theotar, the Mad Duke

    How can you say OTK invalidates archtypes ,it invalidates value  be it (hand/board/HP)... It loses to agro,burst decks , it also loses to some midrange decks depending on how slow they are built. The only sure win currently (100%) is against slow control decks...

    To Quote you:"what keeps control in check, midrange is the archetype for the job,as they have a clearly winning matchup vs it"  midrange has the worst chance of wining against control decks of all 4 archtypes i agree.  Midrange deck with  few (2/3/4) high cost cards usualy loses to control in value/in the long run.That dosn't mean the healthy thing is a rock paper scissor scenario with only 3 archtypes

    Posted in: Theotar, the Mad Duke
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    posted a message on Burden of Pride

    decent card against agro,except if they play around it and only do 9 dmg by your turn 4 , will prolly see some play but not great

    Posted in: Burden of Pride
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    posted a message on Theotar, the Mad Duke

    Shudder shaman won't rly be effected by this , only otk decks that require a multiple cards in hand combo ,or card order played suffer from this. Shudder is usualy played when drawn.

    Togwaggle druid is destroyed by this,but its a tier 2-3 deck... Also you need the 4 archtypes to exist... Slow Control decks hard counter was OTK/combo decks , if they get a tool to beat those also , there will be an unbalance.

    Posted in: Theotar, the Mad Duke
  • -5

    posted a message on Theotar, the Mad Duke

    Yet another card to stomp OTK/combo decks...alongsideSteamcleaner and Ashen Elemental that already stops card cycling. Do they really wana kill this archtype. Example Mechatun lock that is somewhat decent OTK,competitive in wild format is just destroyed by this card.

    Posted in: Theotar, the Mad Duke
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    posted a message on Ashen Elemental

    We needed a neutral card,with a mechanic like this... that does delayed damage,on opponent turn, so its rly good.

    Now the fact that its based on card draw,means it hits OTK deck's the hardest (and handlock), since you can delay the combo by 1 turn if timed correctly,and yes in a sense its similar to Loatheb except this doesn't target all deck types equaly ,cycle decks will suffer alot more.Slow control decks always had trouble against OTK,now adding 2 of this can potentialy  counter them.

    Posted in: Ashen Elemental
  • -2

    posted a message on Famished Fool

    Multicaster is still a much better card,that being said , even Azure Drake draws you 1,with +1 spell power and had to be buffed to 4/5 ,just weeks prior

    Why not make it infuse(2) draw 2 and infuse(4) draw 3, cause now Drawing it as a Top deck when your out of fuel does almost nothing ,and you may as well just concede, even if your playing a minion oriented deck

    Posted in: Famished Fool
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    posted a message on Forensic Duster

    Best card in the set so far :)) ,we love cards with annoying effects like this

    Posted in: Forensic Duster
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    posted a message on New Rogue Epic Card Revealed - Ghastly Gravedigger

    And you forgot to add the most important stuff , that this is a ROUGE card ,with bounce/copy mechanics

    Posted in: News
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    posted a message on New Rogue Epic Card Revealed - Ghastly Gravedigger

    WTF??? BLIZZARD Why print this??? How can you gives Rouge an effect like this, and at 3 mana??? Again printing nothing to do against, unfair, unfun to play against cards... When/how did your test team approve this... 

    Posted in: News
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    posted a message on Wow, even wild sucks now ...

    I feel like , wild changed over last few expansion , bef it was alot of kazakusan druid,quest hunter/ pirate warrior / quest rouge . Since altaric valey came out , i am seeing Mech Paladin, Mech Mage , Pirate Rouge more and more in high diamond or legend , yes Shaman didn't change but so many other decks did,and who knows maybe with the new expension we will see something new again. As long as the same decks don't stay on top for to long i would say its a health format.

    Posted in: Wild Format
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    posted a message on Kasakusan must be changed

    The topic is about Kazakusan , not other decks  or other cards... I believe @FortyDust summed it up  nicely "Yet another thread complaining about a deck that's not even in the top half of Tier 2, let alone Tier 1" , We talking about a card that sometimes wins you games. It has some powerful treasures and some crappy ones. (if it only gave you 3/5 options and all of them would be on same powerlevel it be boring). The fact that it can flip the games state is what makes it playable

    Not to mention that Kazakusan was already nerfed for having no-pre condition,and now that it has the card is seeing much MUCH less play.

    Finally as everybody in this thread mentioned, it is only annoying in druid, were you have 20 mana,shit ton of ramp,shit ton of armor generation to stall, and lastly Moonlit Guidance,Aquatic Form that fish or duplicate cards or effects, pretty sure there are others.

    So NO the card itself is totally fine, i hope you can see now it doesn't need to be changed or nerfed

    Posted in: Standard Format
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