You have way too much time on your hands. Still, this actually looks preeeeettttttyyyyy good - you should seriously start reconsidering your career /s :)
Personally, I find the dragon's up-and-down motion to be... unnatural? I can't quite put my finger on it, but I think the dragon moves too much. As for the card itself, I think it's fairly balanced - but what if the chosen spell required a target? I assume the targets will be chosen randomly (in which case, it is sometimes wiser not to cast a copy of said spell).
Firstly, I'll answer your questions - yes, I've wanted the game to have a bit more new keywords/mechanics, but no, the old mechanics haven't been getting boring so far (at least for me). In fact, the game has already gone quite far with just introducing paltry amounts of new mechanics since its initial release and the developers have come up with some unique interactions/effects using only just the old mechanics.
Now, onto the keywords - I do find some of these to be a little bit interesting :)
Nightfall, which I assume works like a delayed Battlecry, can make room for some pretty interesting design concepts. My only gripe about it is that I don't like the name. Maybe come up with a better one?
Desolate is pretty interesting, although I don't like the way it's currently worded. Something like, "Immune to minions this (minion) would destroy," might be better.
Disrupt, as the name suggests, should probably just work whenever an enemy minion attacks. It isn't exactly mechanically sound (i.e. it doesn't have to be currently in-game), but it can be doable.
Madness, well, just does something. I assume the effect triggers randomly, which I don't like. I definitely don't want to see this in-game. With that said, I voted for Nightfall.
I like it! A job well done on the animation and the balance of the card. There really aren't that many viable Stealth minions and sometimes shuffling a copy of it into your deck can be detrimental at times.
I look forward to your next project. As for the next card, I believe it's already balanced but I don't quite like the name. Maybe just 'Mathias Shaw' will do.
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Next: A 0-mana Legendary for Priest.
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Next:
Art by GENZOMAN (from DeviantArt)
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Next: A Kabal Legendary... that is secretly a dinosaur!
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Here are some cards with mechanics that you may not have seen before. Enjoy!
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Next: Your entry for this week's competition!
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Yogg-Saron smirks in the background.
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What do you guys think of this card?
Yogg-Saron smirks in the background...
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Reckless Champion + Don Han'Cho = Wipe the enemy board clean! (I'm not saying it's OP, by the way)
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You have way too much time on your hands. Still, this actually looks preeeeettttttyyyyy good - you should seriously start reconsidering your career /s :)
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Initial Reaction: What in the actual fuck, Blizzard???
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Personally, I find the dragon's up-and-down motion to be... unnatural? I can't quite put my finger on it, but I think the dragon moves too much. As for the card itself, I think it's fairly balanced - but what if the chosen spell required a target? I assume the targets will be chosen randomly (in which case, it is sometimes wiser not to cast a copy of said spell).
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Firstly, I'll answer your questions - yes, I've wanted the game to have a bit more new keywords/mechanics, but no, the old mechanics haven't been getting boring so far (at least for me). In fact, the game has already gone quite far with just introducing paltry amounts of new mechanics since its initial release and the developers have come up with some unique interactions/effects using only just the old mechanics.
Now, onto the keywords - I do find some of these to be a little bit interesting :)
Nightfall, which I assume works like a delayed Battlecry, can make room for some pretty interesting design concepts. My only gripe about it is that I don't like the name. Maybe come up with a better one?
The Barrier mechanic already kinda exists in the game - minions with effects that trigger off of you casting spells (e.g. Wild Pyromancer, Violet Teacher, Gadgetzan Auctioneer) and your opponent casting spells (e.g.Stonesplinter Trogg, Troggzor the Earthinator, Burgly Bully) are already in-game, but not both at the same time. The game can do without it. Also, consider replacing the name.
Desolate is pretty interesting, although I don't like the way it's currently worded. Something like, "Immune to minions this (minion) would destroy," might be better.
Disrupt, as the name suggests, should probably just work whenever an enemy minion attacks. It isn't exactly mechanically sound (i.e. it doesn't have to be currently in-game), but it can be doable.
Madness, well, just does something. I assume the effect triggers randomly, which I don't like. I definitely don't want to see this in-game. With that said, I voted for Nightfall.
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I like it! A job well done on the animation and the balance of the card. There really aren't that many viable Stealth minions and sometimes shuffling a copy of it into your deck can be detrimental at times.
I look forward to your next project. As for the next card, I believe it's already balanced but I don't quite like the name. Maybe just 'Mathias Shaw' will do.
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Next: Happy Chinese New Year!
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