Tombs of Terror Strategy Guide to Chapter 5: The Finale
Tombs of Terror is the Solo Adventure accompanying the Saviors of Uldum expansion where you get to play as 1 of 4 League of Explorers members with a new fascinating dual class system and 6 brand new treasures for each, in the familiar Dungeon Run style. The Adventure consists of 5 Chapters, the first 4 of which culminate in fighting a dreadful Plague Lord, who has a persistent health pool between fights, leading to the fifth Chapter dubbed The Finale, which was and still more or less is a "Delightful mystery". Here's what we gleened from datamining however and some of our theories about what might be going on.
This is the Guide to Chapter 5
- Release Date: This Chapter unlocks on October 1st.
- Location: Unknown.
- Hero Unlock: No Hero unlocks, but there are some shenanigans! Check the Heroes section for more!
- End Boss: Tekahn, Plague Lord of Flame.
- Chapter Twist: There is no official Chapter Twist, but there is a cool twist to how this chapter plays out. You get EVERY treasure you unlocked for that Hero during the first 4 chapters (the personal Treasure for each Hero you pick before you start, not the treasures you pick between chapters).
- Number of Encounters you need to win: Only 1 Encounter, Tekahn, Plague Lord of Flame.
- Rewards: 3 Saviors of Uldum Packs for beating the Chapter.
You get to pick whatever Hero you want for this Finale Chapter and our guesses that the Decks below would be used for this Chapter turned out to be true. After you pick a Hero and Hero Power, you will be automatically and randomly assigned one of the Decks below associated with that Hero. Then you get EVERY treasure you unlocked for that Hero during the first 4 chapters (the personal Treasure for each Hero you pick before you start, not the treasures you pick between chapters). There is no official Chapter Twist outside of these Treasure shenanigans!
Starter Decks (???)
Reno Jackson:
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Minion (15)
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Ability (15)
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Sir Finley Mrrggllton:
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Minion (17)
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Ability (11)
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Weapon (2)
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Elise Starseeker:
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Minion (12)
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Ability (18)
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Brann Bronzebeard:
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Minion (18)
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Ability (11)
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Weapon (1)
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End Boss:
Tekahn, Plague Lord of Flame
Every Chapter in Tombs of Terror ends with a fight against a Plague Lord. These are not your typical end bosses. They have persistent health pools, meaning that any damage you do to them persists and on your next run you start the fight with however much health you had left after the previous run and not with the Plague Lord at full health again.
The Plague Lords are tricky fights however, because at certain health points levels the Plague Lord will change tactics and get a new Hero Power, making them even more deadly. We suspect this is at 200 life left and 100 life left.
Portrait and Hero Powers
Tactics for Tekahn, Plague Lord of Flame:
First off, if you have trouble with Tekahn, just try to unlock more treasures on your Heroes. You get access to all of them when you fight him. Furthermore, if one of your Heroes gets defeated by Tekahn, the Hero goes immune, Tekahn finish his turn, and then you get to choose a new Hero out of the 3 you had not chosen before. You get a full new deck again, you get all the treasures you have unlocked for this second Hero and you KEEP whatever you had in your hand and on the board. And then the fight against Tekahn continues as normal. We assume that you can cycle through all 4 Heroes like this, until either you win, or Tekahn is defeated. We are not sure what happens when you do not defeat Tekahn with the might of your 4 combined Heroes.
Stage 1
Tekahn always begins the fight by playing Rakanishu, making his lackies 4/4 the entire game. His whole deck consists mostly of Lackey generators and Sanctum Golems. He will almost never play a Sanctum Golem unless he can use his hero power on it. The golems will deal 3 damage to everything upon death. This strategically works well with the fact that most of his minions will be 4/4 and survive the Deathrattle. You need to have collected plenty of treasures to keep up with the assault.
Stage 2
He'll typically use his hero power, Curse of Flame , on one of your strongest minions, incentivising you to kill it off yourself. Sometimes you won't actually be able to get rid of it before the curse goes off, so you'll have to trade and plan your board acordingly for the best outcome.
Stage 3
At the start of the final part of the fight, Tekahn will immediately cast The Final Plague?!. This will summon C'Thun, N'Zoth, the Corruptor, Y'Shaarj, Rage Unbound and Yogg-Saron, Hope's End. Now all cards basically cost Health AND Mana, due to his Hero Power, Soul Pyre and you'll probably be pretty low at this point. Thankfully, he doesn't clear your board the moment the new stage begins, so it's safe to build up your minions and try to rush him dow the last 100 Health. He also has ways around the hero power's damage such as Violet Illusionist.
Other Bosses:
EDIT: We were right in our guess work and Tekahn is the ONLY boss in this Chapter. So no other bosses!
So I used Nozari when he was at 18 hp and I was at 5 hp just to see what would happen. It brought him back to 100 and me to 50. I conceded the match. When I come back hes at 300 and Im at 200(50 after selecting a hero). So dont play Nozari, it will restart your match if you lose.
played the druid/priest and one shot him. it was a yawn feast.
I used Finley , Truesilver Lance was MVP I was able to one shot him it was a blast.
Doesn't always work, he's got weapon removal.
I went through this boss like this:
Thank you for this tip. I have been struggling with this boos so long.
It is easy to beat in Normal mode if you use Brann and contend the board with Tekahn. I one-shotted him by using the weapon that steal the minion you damaged into your hand to keep the Golem from destroying my board. I barely beat Tekahn by maintaining just 1 Health before the next Fatigue.
I was surprised that I one-shotted Tekahn w just a level 2 Finley.
Stage 1 - I used his hero power to generate the 10 mana life gain dragon to just keep me alive. Eventually I just ran him out of cards and his hero power does nothing. I used this time while he was dying to fatigue to restore my life total to 50 and sculpt the best hand and board possible. I managed to get a bunch of 5/Xs - 7/Xs, 1 w windfury, a ton of health due to helmet, and all of them w DR summon a 1/1 murloc. On the critical turn, let the fatigue bring him as close to 200 as possible them dealt 50 w my team to soften up the next stage.
Stage 2 - This one was really fast since he couldn't deal w my board. He cast corrupt and summon some guys but I dealt lethal right back.
Stage 3 - After corrupt resolves, I have a board full of 1/1s and he summons the OGs. Suicide a fish and in comes Tarim to clear the board. The 5/X lifesteal weapon keeps my life total topped off at this stage. And starting at 50, the passive hero power is more of a liability for him based on his deck. I just keep the pressure up and grind him down after about 5 turns.
I did something similar with reno but you do need the gatling wand so a rank 3 reno. I kept comboing the torch then when i was close to ending his 1st part and him being "low" on hp I otk him i played the 2/6 that double spells to otk him with the lazer. had a 156 damage the gatling wand. Im unsure how hard it is do do but i did it in 1/1 on normal and 1/2 on heroic.
Rafaam is likely going to summon the Old Gods again, hence the final plague... I assume that is the plan.
Curious to get at this Plague Lord, the "unknown" factor makes it a bit more exciting, good luck to all, looking forward to hearing about your encounters...