Rastakhan's Rumble Run - A Hearthstone Single Player Experience
Rumble run is single player content in Hearthstone. It was added during the Rastakhan's Rumble expansion which released in December 2018.
- You start off each run a troll named Rikkar. You do not yet have an affiliation with a team (class).
- You choose your team by picking a shrine from a random selection of three.
- As you play through the mode and defeat the other teams, you will increase the size and power of yourself and deck.
- Successfully completing a Rumble Run will reward you with a special card back.
What You'll Find In This Guide
We've prepared the following, easy to access information for you.
- Information on each of the Rumble Run classes.
- All the different treasures, teammates, and card bundles you can obtain.
- All the bosses you will get a chance to fight. Decks pending additional investigation.
Rumble Run Class Information
Click on any of the images below to go to our dedicated pages for each of the classes featured in Rumble Run. You'll get to see an overview everything that class has to offer including shrines, decks, teammates, and card bundles.
Rumble Run Bosses
Each class is represented by a champion in Rumble Run. You, as Rikkar, must defeat all the enemy champions of other classes in order to be victorious. They all have normal hero powers for their classes so we have decided to not list them here.
- Their health increases the deeper in to your run they are - only the first boss you encounter will have 10 health!
- These heroes are all found in the collectible Rastakhan's Rumble set as legendary cards.
Rumble Run Shrines & Decks
Want to see all the shrines and decks in one easy place? We've got you covered!
Rumble Run Treasures & Teammates
See an overview of all the treasures and teammates you will encounter during your time in Rumble Run.
Rumble Run Card Bundles
An exhaustive listing all all of possible cards you can find in the bundles of cards presented at the completion of a boss. Don't go in to this deckbuilding challenge completely blind!
Completed it with Rouge and double "Steal a card from your opponent deck (it costs 2 less)" shrine
Bosses just run out of cards and I have the juice
Quite frustrating with other classes
My only concern is that Shrines are in no way balanced. After beating it with the Mage 0/8 hero power one (you get a 1 mana 2/2 teammate that reads - Start of Game - Draw This. Upgrade You Hero Power and it's really sad from there) I started a few new ones and attempted to take the priest ones I was offered.
Granted, I didn't get the deathrattle one which is debatably the strongest one, but after losing with one to the 2nd boss and the other surrendering on the 3rd after he cleared my board and Summoned Archmage Antonidas and Rhonin I got to the point that despite I'm sure it was playtested, beating it with these shrines seems impossible. Will still try some other ones.
War Master Voone does seem extremely hard as the 8th Boss with 8 mana 4/8 that clears the enemy's board and gains armor, I think beating him before realizing that card exists and playing around it as best you can could be frustrating, I get that.
When getting the shrine power, I got the one that kills the enemy's shrine when it dies. That's probably the best one. When the bosses don't have the shrine they're pretty bad since their entire deck revolves around it, and they tend to go after your shrine, so leveling the playing field worked like a charm for me. Got the secret hunter as a final boss, he got to 4 secrets and then I summoned 2 Jan'alai, the Dragonhawk and kept clearing his board and never attacking. None of the secrets was triggered and he eventually died from fireballs to the face.
P.S. I is probably less fun than Dungeon Run or Monster Hunt, because picking different characters and having more bosses actually offers more replayability than this. But , well, all in all it was fun.
Beat it twice now, once with the rogue that steals from your opponent's deck and again with shaman spell cost -2 and unstable evolution. The latter was really OP.
Managed it with Warrior, Akali's Armor. Faced divine shield paladin at the last and had a destroy enemy minions battlecry to clear enemy board. I think last I read was 65 enemies beaten? 3 days of grind, with a few breaks to complete quesrs. Whenever I got to 8, I was wrecked. Granted, I enjoy the solo modes, but I definitely swore at this mode more than a few times. Definitely a challenge, but happy to beat it.
This mode finally cured me of my Hearthstone addiction. Deleted the game from phone, ipad, and computer.
RNG with zero ability to plan ahead or strategize isn't entertaining. This mode really exemplifies how Hearthstone is a game nothing more than a coin flip simulator, and the player's only two real impacts on the game are amount of money/time spent or being brilliant and winning 3 to 5% more often.
Thanks for building this mode, nothing illustrates how little the player matters more than it.
Bye, Felicia!
Rumble run complete. Cleared it with gain armor = mana refresh druid shrine.
When for recruit + gain armor, gain 2 mana crystal 0 mana minion with start of game draw this, and full fandral staghelm and multiple choice cards. I was lucky enough to get 4 fandral's and 3 nourish, could get to 10 mana by turn 3-4 with enough luck.
Last boss was rogue, almos killed me with the double spell cast shrine, the other seven bosses, piece of cake.
Are there any free card packs involved or do you just get the free card back upon finishing?
Only card back. Blizzard moved to a business model that doesn't force you to play/complete single player content to gain cards some time ago.
Still get the occasional classic pack from beating 3 bosses in Dungeon Run and Monster Hunt, maybe they'll add the Rumble to the quest pool as well.
I finish the Rumble Run after 3 try
1. select shaman, with cost less shrine.
lose against zul'jin secret shrine (7th).
i lose because too many big cost card.
2. select druid, with boost minion after play shrine.
lose against warrior with shrine has attack as armor (7th).
i lose because dont have removal to kill big minion.
3. select paladin, with if target ally, spell will target shrine too.
win all games, last opponent is druid with reset mana shrine.
i win because can manage card in early (i select draw this card at start turn)
and select for second shrine treasure.
The key is kill enemy shrine fast as you can,
exploit your shrine as greed as you can.
Don't too greedy to to select card.
**(spoiler: beware that warlock has catalysm, it will clean all in board.
shrine will instant dormant if you silent/transform it)**
sorry for bad english.
Am I the only one who thinks literally nobody is happy about anything?
Maybe its only me, maybe its just this year, but people are complaining about litreally EVERTHING.
It's not only you, and it's not only this year.
When you get to almost 100 million players, some are bound to not like the game, so much so that they feel they have to share it with the entire community, like we care. This is as good a site as any to do it.
either blizzard updated their ai for the game or it just flat out cheats, because I was playing as the rogue champion and every time I had betrayal in my hand they put their big minions away from each other or so that their dormant shrine would be in the way. I have not seen that happen before.
i was winning pretty hard til the 7th boss druid, was at lethal, and on their turn they managed to refresh 10 mana crystals 6 times and double ui me, draw their entire deck and gain 30 armor, #interactivegameplay
THIS! I finished my run the second time without knowing all shrines and their abilities. I did it with the deathrattle-priest and thought by myself that it is a shame having to finish just one run to get the cardback. About ten runs later I noticed that I was heavily misguided in my assesssment.
EDIT: 25 runs so far without any chance to finish just one more. Seems that I had insane luck on my second run. In marked contrast to the monster hunt and treasure hunt I'm loosing interest in this kind of content pretty fast because (see above) of the way you get destroyed by the miscellaneous bosses. In this view: I'm out
1. getting as an early (1.st) opponent the mage one with the hero power reduction is pain in the butt,
2. getting Wroome boss as late game oponent is just instant lost for about majority of the decks.
3. Best experience with burgle Rogue with stealing shrine, BY FAR. Though I got lucky with the last boss being armor stacking shrine-dependant, while managing to steal their only aoe defense.
4. Discard warlock can be quite funny, too, with the discard-summon shrine.
In what world is the warrior boss not OP? a turn 1 5/8 ok bro. Thanks for the games.
Edit: Oddly enough, he's not as bad when you face him later on and actually have synergy & burst damage to either keep the shrine killed or keep his armor down. Was an easy completed run with hero power mage and this dude as the 7th boss.
Could have been so much fun if you could make your own deck centered around your Shrine, like the AI. But yet again it turned in an RNG game-mode where everything comes down to luck. 0% replayability!
They just get lazier and lazier with every PvE content. Kobold's Dungeon Run was the last time they put out a good and meaty PvE adventure. 9/10 games on ladders are hunters, think I'm just about done with this expansion. Well done Blizzard.
Fun fact : if you end up with a tie during a run, you'll have a second attempt versus the same boss.
(It'll be written ''defeat'' on your screen, but it will take you back to the Rumble Run menu)