Everything You Need To Know About Rikkar the Druid - Rumble Run
You've chosen a Druid Shrine for your hero of Rumble Run, Rikkar. Here's everything you need to know about the Druid class in this new game mode from Rastakhan's Rumble.
What Is Rumble Run?
Rumble run is single player content in Hearthstone. It was added during the Rastakhan's Rumble expansion which released in December 2018.
- You start off each run a troll named Rikkar. You do not yet have an affiliation with a team (class).
- You choose your team by picking a shrine from a random selection of three.
- As you play through the mode and defeat the other teams, you will increase the size and power of yourself and deck.
- Successfully completing a Rumble Run will reward you with a special card back.
Looking for more information on Rumble Run? Check out our main guide!
Rumble Run's Druid Shrines & Starting Decks
There are three different druid shrines you may see during the initial team selection process. Depending on the shrine that you choose will decide your starting deck.
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Minion (7)
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Ability (3)
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Rumble Run's Druid Treasures, Teammates, and Card Bundles
Throughout your run as you defeat bosses you get to add more cards to your deck. These come in the form of Treasures, Teammates, and Card Bundles.
- Treasures: Special passive powers that augment your shrine. There are no class-specific treasures.
- Teammates: Ultra strong minions that play for your faction and are exclusive to Rumble Run.
- Card Bundles: Buckets of cards with a given theme. You will get to pick from bundles of three cards.
Here are all the options you have for treasures, teammates, and card bundles as a druid. Note that card bundles do not contain all the cards below, you will only get three cards (duplicates are possible) in a given bundle. All the cards are listed to help you plan ahead and try to come up with awesome synergies.
Druid Treasures
Druid Teammates
Druid Bundles
Natural Defense
1 Claw 1 Crystallizer 1 Earthen Scales 1 Lesser Jasper Spellstone 3 Feral Rage 3 Ferocious Howl 3 Gnash 4 Branching Paths 4 Half-Time Scavenger 4 Oaken SummonsFeral
0 Pounce 1 Claw 1 Spirit of the Raptor 2 Savage Striker 2 Sharkfin Fan 3 Feral Rage 3 Gnash 3 Savage Roar 4 Bite 4 Savage Combatant 7 Gonk, the RaptorNature's Blessing
1 Mark of the Lotus 2 Mark of Y'Shaarj 2 Mark of the Wild 2 Power of the Wild 3 Mark of Nature 4 Mark of the Loa 6 Dark Wispers 7 Wisps of the Old GodsSaplings
2 Dendrologist 2 Witchwood Apple 3 Landscaping 4 Poison Seeds 4 Soul of the Forest 5 Force of Nature 5 Living Mana 5 Treespeaker 6 Tending Tauren 9 Cenarius 10 MulchmuncherBig Draws
1 Spirit of the Raptor 3 Ferocious Howl 3 Grove Tender 4 Branching Paths 4 Forest Guide 4 Ticket Scalper 4 Witchwood Piper 5 Nourish 6 Fight Promoter 8 Chromaggus 10 Ultimate InfestationWise Decisions
1 Living Roots 1 Raven Idol 2 Wrath 3 Wardruid Loti 4 Fandral Staghelm 4 Keeper of the Grove 5 Fatespinner 5 Nourish 6 Tending Tauren 7 Ancient of Lore 9 CenariusBeasts
1 Enchanted Raven 2 Plated Beetle 3 Mounted Raptor 3 Vicious Fledgling 3 Wardruid Loti 4 Savage Combatant 4 Tomb Spider 5 Mukla's Champion 5 Stampeding Kodo 7 Gonk, the Raptor 7 Ironhide Direhorn 8 Grizzled Guardian 9 OondastaNature's Wrath
1 Living Roots 1 Naturalize 2 Bloodmage Thalnos 2 Wrath 4 Poison Seeds 4 Swipe 5 Azure Drake 6 Gadgetzan Auctioneer 6 Spreading Plague 9 Malygos 10 Ultimate InfestationRumble Kings
7 Star Aligner 8 Charged Devilsaur 8 Ragnaros the Firelord 8 Sneed's Old Shredder 8 The Lich King 9 Oondasta 10 Aviana 10 Kun the Forgotten King 10 Tyrantus 10 Y'Shaarj, Rage UnboundGoing Wild
1 Spirit of the Raptor 2 Garrison Commander 2 Sharkfin Fan 2 Waterboy 3 Blackwald Pixie 3 Hench-Clan Thug 4 Maiden of the Lake 4 Savage Combatant 5 Nexus-Champion Saraad 6 Justicar Trueheart 6 Kodorider 7 Gonk, the RaptorMore From Rumble Run
Looking for more information on Rumble Run? Check out our main guide!
Lol Gonk+2 Water Spirits is stupidly overpowered. I won the 8th matchup without ever losing a hit point and having a full board almost the entire game... I took the duplicate shrine for treasure, card buckets were all fairly meh, a lot of beasts/etc. But starting with 2 3/2 minions+whatever 1 drop and with the 2 3/2 minions giving 2 mana crystals is... just so dumbly OP lol. With the dual shrines I had an opening of a 0/3, 1/4, 2 4/3 minions, and a 4/4 minion (1 drop enchanted raven).....
ETA: Part of what makes this so OP is you can almost guaranteed take out the opposing shrine immediately, and the CPU doesn't know not to blow all their cards without their shrine up. Watching for example the paladin play tons of cards to hurt himself (his shrine being to do 5 dmg to opponent when taking dmg) is hilarious.
Which Shrine do you like the most?
I cannot build anything viable...
I made it with Gonk's Armament