Expansion Information
We've organized facts about The Grand Tournament below. Any non-cited sources are from the announcement livestream.Cards
- The expansion contains 132 new cards.
- The Inspire keyword has been added. This activates the card's effect every time you use your Hero Power.
- Lots of the new cards will have effects which work with Hero Powers.
- Cards are found in a new type of card pack, separate from the Classic and Goblins vs Gnomes packs. Packs contain 5 cards.
- Packs cost 100 gold, or can be purchased using the same real money pricing structure as current card packs.
- All cards can be crafted and disenchanted using Arcane Dust.
Pre-purchase
The pre-purchase is no longer available. This section remains for historical record.- A pre-purchase was available until the expansion launched.
- A special pre-order discount for 50 card packs is available for $49.99 USD (£34.99).
- The pre-order gives you the Triumphant Card Back.
- This pre-purchase can be done once per account.
The Arena
- The pack rewarded at the end of your run will now be randomized between The Grand Tournament, Goblins vs Gnomes, or Classic.
New Cards
All the collectible cards have been revealed and can be found below.Druid
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Hunter
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Mage
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Paladin
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Priest
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Rogue
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Shaman
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Warlock
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Warrior
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Neutral
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Tokens
Card Stats
Below are some stats on the currently revealed cards.Class | Card Type | ||||||
---|---|---|---|---|---|---|---|
C | R | E | L | M | S | W | |
3 | 3 | 2 | 1 | 7 | 2 | ||
3 | 3 | 2 | 2 | 6 | 4 | ||
3 | 3 | 2 | 1 | 6 | 3 | ||
3 | 3 | 2 | 1 | 5 | 3 | 1 | |
3 | 3 | 2 | 1 | 5 | 4 | ||
3 | 3 | 2 | 1 | 6 | 2 | 1 | |
3 | 3 | 2 | 1 | 5 | 3 | 1 | |
3 | 3 | 2 | 1 | 6 | 3 | ||
3 | 3 | 2 | 1 | 6 | 2 | 1 | |
22 | 9 | 9 | 10 | 50 |
So have they revealed ALL the cards since the data mine? No more surprises left?
Bad set for rogues :C
I don't know why someone gave you a minus... Rogue is my least played class so I'm certainly not a "Why not us!!" guy and I'd have to agree with you. Rogues got pretty hosed in my opinion.
They got a bunch of lackluster, too cute to be good class cards. The best class card I think is Undercity Valiant and I'm not sure it's constructed quality (definitely arena at least). The best card they got in general is probably Silent Knight I think?
Yeah the rogue cards suck bad.
Vote up if you think Chillmaw is the sickest looking card in TGT, if not all the cards in hearthstone.
There's only 30 playable cards. :"(
Arena will be really fun though. :D
I can not wait anymore for TGT to get here. So many cool cards that I want to try!
why the enimation of Demonfuse and Poisoned Blade is so cool? blizzard buff them plz
Strangely enough, the best counters to ancestors call shaman are control warrior and zoo...probably.
You don't know the best counter BECAUSE ITS NOT OUT YET
Healing Wave is useless against zoo. Zoo isn't an aggro deck, but pushes the ancestors call shaman to a breaking point. Lightning storm and the new Shaman AOE just breaks the eggs and lightning storm doesn't generally kill things like imp gang boss, Sea Giant, etc. Earth shock is a pretty big deal and so is hex, but zoo can often get things like Jaraxas or Malganis off of your ancestors call giving you little to no advantage. Void walkers are great at slowing down large threats to get that one last push for lethal if the opposing Shaman regained board control for some reason.
Armor + massive legendaries = good counter to an ancestors call deck. Doesn't take much thinking there. The zoo matchup is a little less obvious, but it is the best board control tempo deck meaning that it will likely be the best way to kill the greedy ancestors call Shaman decks before they get off Malygos combos. Healing wave only helps once you regain some kind of board presence, so against a deck that is designed to take and keep board control, it MOST LIKELY will struggle mightily.
Although shaman is my favourite class i dont think that shamn will dominate the meta because the meta will not slow down as much as shamans wanted :C
Top 5 cards that I like:
1. Beneath the Grounds (Pushing for Control Rogue)
2. The Mistcaller (Shaman!!)
3. Varian (Too expensive to be my top 1)
4. Polymorph: Boar (Because always Huffer)
5. Murloc knight (because Mrglglglglgl)
No. 0 is Tuskarr Jouster because it's a Walrus riding a Turtle.
I liked the Joust effect, but they could haev done something less RNG involved in my opinion...
Every deck needs low mana minions, and if you don't draw them in the early game, the chances that they can be revealed at the Joust is not really low, you know..
I don't think I would say you can really control the RNG, let alone easily. You can build a deck towards giving you a higher probability you will win a joust.
I do prefer this type of random element as compared to cards like Arcane Portal or Brawl though that can be just low-cost "oops I win" or just rather awful.
I love this new effect. Goodbye face hunter, eboladin and other aggro decks.
Inspire: "Reveal a minion in each deck. If your costs less, get rekt."
The thing is when people start using this effect no one will play aggro anymore and the csrds get useless so noone will use them so you can play aggro. The gsme gets ,,balaanced“
Did you even understand what you have said?