Rise of Shadows
The first expansion of Year of the Dragon is Rise of Shadows! The expansion releases on April 9th.
Expansion Info
- New Mechanic: Twinspell - Casting this adds another copy of the card (without Twinspell) to your hand.
- Lackeys - Special token minions which are generated through other cards. They are 1/1 minions with "devious" battlecries
- Schemes - Cards which grow in power as they sit in your hand each turn.
- We will see some old mechanics return!
Freebies
- The first chapter of the solo adventure. (Remaining 4 wings available for gold or $20)
- A legendary card before pre-release begins, playable before the expansion hits.
- A quest chain rewarding multiple free packs for Rise of Shadows and Year of the Raven expansions.
Pre-Order Bonuses
There are two bundles available for pre-orders. The Mega Bundle contains a Priest Hero!
Rise of Shadows Bundle
- Costs $49.99
- 50 Rise of Shadows card packs
- The Jewel of Lazul card back
- A random Legendary from Rise of Shadows
Rise of Shadows Mega Bundle
- Costs $79.99
- 80 Rise of Shadows card packs
- The Jewel of Lazul card back
- A random Legendary from Rise of Shadows
- Madame Lazul, Priest Hero (available now!)
Shadow Bundle
During the first week of the expansion’s release, the Shadow Bundle will be available, containing nine Rise of Shadows card packs and an Arena ticket for $9.99 (players can purchase the bundle only once per account).
Rise of Shadows New Cards
So far, 135 cards have been revealed out of 135.
Druid
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Hunter
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Mage
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Paladin
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Priest
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Rogue
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Shaman
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Warlock
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Warrior
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Neutral
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Lazul can watch/copy opponent's card... She seeing...
I dont think any of the schemes will summon minions, or add cards to your hand. because then there would be a limit to what they can do.
You are missing this
I feel as if a Mod will step in to do some work once the next large card leak occurs note that the Shadows tab still has Rumble run Rastakans stuff etc. its just a matter of a main Modderater waiting for there to be enough content for the overhaul to be worth it,
I'm just here hoping fatigue/control decks become high-top tier, Chef Nomi gives me hope that Blizz will support that archetype in this set
I think Nomi is a cool card concept but not worth to build a whole deck around ( but it's a great "plan B" option ) .
I think Nomi is an absolute beast. Sure, as you said, not as a whole deck plan, but as plan B in a fatigue/heavy control deck where you know you'll probably hit fatigue.
So basically you got just a ONE And ONLY card (so only one slot obviously) that could potentially be a win condition on its own, (think about classes like Druid that didn't have that much hard AoE clean, this card will make them suffer) for only 7 mana, or at least bait your opponent into a urge need of hard cleaning the board, wasting important AoE/Control, and giving you protection for your next real win condition and earn "an extra turn" to reach it while your opponent is forced to deal with your board (Well just make sure he can't lethal you Greasefire Elems should not be taunt i guess)
And all that with card, which trigger is just to play your deck without impacting that much your gameplay.
So i find it really strong really
Could rogue be possibly getting secrets this year? Feel like they'd fit into an evil gang and did first appear in KnC (togwaggles expansion)
adding secrets right after the only 3 existing ones in the class rotate out is a terrible idea imo
Why would that be terrible? It seems like the perfect time, at the very least to make sure Rogue still has a few in Standard.
a secret relys on having other secrets in the class pool to fullfill its gimmick
...So they add three. That's what they did in Kobolds. I don't see why they can't do that again.
I'd love to see more Rogue secrets, but segurocarlos is right, they would need to print at least 5 for secret Rogue to be a thing. Always easy to tell which secret you were up against in Rogue. So, print 6.
on polish hearthstone facebook page there were released another card here is the link to video with it. It work like Hagatha's Scheme start with shullfing one card and upgrade with every turn.
https://www.facebook.com/Hearthstonepl/videos/2196256213970949/
yup :) https://www.hearthpwn.com/news/6458-rogue-card-reveal-togwaggles-scheme
Cards in nutshell
Kalecgos: Value generator
Chef Nomi: BURN!!!!!! (Basicly the true Firelord)
Arch-Villain-Rafaam: fun control tool ( Golden Monkey crys in the corner of the wild format)
The forest's aid: 8 mana 10/10 , 8 mana 10/10
Forbidden words: Fuck you Twilight Drake
EVIL Miscreant: 3 mana 1/5 draw 2 op cheap minnions to help your opponent to delete there acounts
Spellward Jeweler: Fuck you Malygos
Hagatha's Scheme: choose one : draw dis late game and get 5 mana Whirlwind ,or have dis card at your starting hand and destroy you'r opponents board ,dreams and screens
Decent point, horrible writing
The $79.99 bundle comes with a random Golden legendary. Not just a random legendary like you have listed.
Here's the text from hearthstone's website:
Bundle includes 80 Rise of Shadows card packs, the new Priest Hero: Madame Lazul, the Jewel of Lazul Card Back, and a random Golden Legendary.
Solo adventure and xpac??
Solo adventure for xpac, adventure will reward 15 Rise of Shadows pack a golden classic pack 2 cardbacks and a golden legendary.