Kobolds & Catacombs - Hearthstone's Seventh Expansion
Hearthstone's Seventh Expansion is Kobolds & Catacombs!
Expansion Information
- The expansion releases December 7th 2017 in the Americas. December 8th for Europe.
- 135 new cards are being added to the game.
- All classes are getting a new weapon, and it's Legendary!
- A new mechanic is being added to the game called Recruit.
- A new type of single player content is being added called Dungeon Runs.
- The usual pre-order is available which contains 50 packs for the price of 40 ($50 USD). It comes with an exclusive card back.
Freebies
- All players will receive a Marin the Fox card before the expansion launches.
- A Golden version of Marin the Fox is available for BlizzCon attendees and Virtual Ticket Holders.
- Everyone will get one free Legendary weapon.
Dungeon Runs
A new type of Single Player content is being added to the game!
- Tread carefully, because losing just one match will end your Dungeon Run!
- Tons of content! 48 unique encounters and a huge assortment of new cards were created just for this mode.
- It's Free! No purchase required; build a deck worthy of a hero with cards you find along your run.
We've got more information in our dedicated work in progress Dungeon Run Guide.
New Keyword: Recruit
Cards with the Recruit keyword immediately summon minions from your deck and put them into play. Some cards recruit minions that match certain conditions; others recruit randomly chosen minions.
Spellstones
Spellstones are a new type of card which can be upgraded during play! Once you fulfill a listed condition, such as playing two Elemental minions, the card upgrades into a more powerful version.
Unidentified Items
Unidentified Items are cards which when put into your deck don't have a predetermined effect. When the card is put into your hand, the effect of the card will become known. Each item has its own pool of effects that it can randomly choose from.
New Cards
So far, 135 cards have been revealed out of 135.
Druid
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Hunter
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Mage
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Paladin
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Priest
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Rogue
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Shaman
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Warlock
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Warrior
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Neutral
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I was thinking the exact same thing, my dude.
all spoilers today?
refresh the page all the day is the best way to se the spoilers?
Make Warlock great again!!!!!!!
probably with old gods and mean streets. but perhaps they're going to do it on new years. i don't think they've answered anything about that yet.
On new ... Hearstone Year! Aka: with thex Expansion in March/April
War weapon
Hoecleaver
??
Hoepleaser
At first glance, this set have balanced card designs so far.
yeah, everything looks busted as hell, which is exactly what you want from new cards. i don't want another 2 years of jade druid and miracle rogue, i want new, fun decks and lots of them.
How is a 4 20/20 balanced?
Also the deckbuilding possibilities are so juicy!!
never craft legendary craft only the Epics.
Grand Archivist could really be worth something with the right deck building!
Dragonhatcher could... yeah, no.
Dragonhatcher mainly looks like a tutor card for your big, end-game dragons in big priest and big druid. Looks like it does that job pretty well too, it's just a terrible statline. Not saying the card's amazing, but I could see a world where priests and druids want to more reliably draw into their late game finishers. Also, could see play in miracle druid, because that deck often draws tons of cards to get to Malygos, but with this card you have double the chance to draw him. There's also an important point to be made that you don't have to discard your whole hand in big decks to play Deathwing, and if this card by some miracle procs twice, good lord you've gained some serious value. Probably a one-of in big decks if it sees play, if not, probably won't see much play. Also important to note there are some crazy combos with this card and Meat Wagon. Could definitely fit into a big warrior that looks to run it out on turn 4 with Meat Wagon, Inner Rage and Charge. Perhaps even do the combo at 10 mana and Whirlwind Dragonhatcher into Sudden Genesis for even more dragon shenanigans. The 10 mana combo is probably impractical, but the 4 mana combo is real. we're also getting a lot of fantastic cards for awful decks this expansion, so maybe this is one we've never thought of.
As previously stated, probably going to be a thing for existing decks to tutor into their big shit. The warrior meme is just that, a meme. That being said, I don't really see how a 3 card combo is complicated, you just build your deck so that your only minion with <4 health is Dragonhatcher, which isn't exactly hard in big warrior. Worst case scenario, you hit the other Meat Wagon instead of the Dragonhatcher. and have to use 1 or 2 more 0 mana cards to get it out.
Actually didn't realize charge was 1 mana, not 0. whoops, guess that 10 mana combo doesn't work and the 4 mana combo is actually 5 mana. you can also just remove the meat wagon yourself with execute or sleep with the fishes or something you don't mind losing to get a 10 drop dragon out on turn 5 or 6.