Kobolds & Catacombs - Hearthstone's Seventh Expansion
Hearthstone's Seventh Expansion is Kobolds & Catacombs!
Expansion Information
- The expansion releases December 7th 2017 in the Americas. December 8th for Europe.
- 135 new cards are being added to the game.
- All classes are getting a new weapon, and it's Legendary!
- A new mechanic is being added to the game called Recruit.
- A new type of single player content is being added called Dungeon Runs.
- The usual pre-order is available which contains 50 packs for the price of 40 ($50 USD). It comes with an exclusive card back.
Freebies
- All players will receive a Marin the Fox card before the expansion launches.
- A Golden version of Marin the Fox is available for BlizzCon attendees and Virtual Ticket Holders.
- Everyone will get one free Legendary weapon.
Dungeon Runs
A new type of Single Player content is being added to the game!
- Tread carefully, because losing just one match will end your Dungeon Run!
- Tons of content! 48 unique encounters and a huge assortment of new cards were created just for this mode.
- It's Free! No purchase required; build a deck worthy of a hero with cards you find along your run.
We've got more information in our dedicated work in progress Dungeon Run Guide.
New Keyword: Recruit
Cards with the Recruit keyword immediately summon minions from your deck and put them into play. Some cards recruit minions that match certain conditions; others recruit randomly chosen minions.
Spellstones
Spellstones are a new type of card which can be upgraded during play! Once you fulfill a listed condition, such as playing two Elemental minions, the card upgrades into a more powerful version.
Unidentified Items
Unidentified Items are cards which when put into your deck don't have a predetermined effect. When the card is put into your hand, the effect of the card will become known. Each item has its own pool of effects that it can randomly choose from.
New Cards
So far, 135 cards have been revealed out of 135.
Druid
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Hunter
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Mage
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Paladin
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Priest
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Rogue
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Shaman
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Warlock
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Warrior
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Neutral
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Though I do agree with you - Blizzard generally considers the hand inviolable - Ancestor's Call's main use was not to counter battlecries. It was to draw Malygos or another big card out of your deck for combo shenanigans. Hopefully Team 5 sticks to its rule there. The Dirty Rat meta was one of the most annoying things I've ever experienced.
Can we please recognize the similarity between kobolds and ALF? Also, can we call this expansion "ALF and Friends
"?
Guys, i have a silly question - will spellstone get its buff when it's in my deck, or only when it's in my hand?
Only when it's in your hand.
in hand
Only while it is in your hand and only once from an effect. So for example if druid says "Gain 3 armor to upgrade" getting 8 armor from spell will upgrade it only once. You need another effect to upgrade it second time.
hand
feet
This expansion is great! Almost all cards revealed so far are ones you can build a deck around. That means there should be a lot of creativity and a lot of diversity. Sure there will end up being a dominant deck or 2 eventually but in the meantime, I'm going to enjoy testing out all the new cards I open.
Evolve/Devolve values so far...
Hyped for Unstable Evolution yet so much nerf to evolves...
Nerf to evolve effects (Buff to devolve effects):
Lynessa Sunsorrow:Unbelievable lowroll (lolroll)
Dragoncaller Alanna:Unbelievable lowroll (lolroll)
Furbolg Mossbinder:Huge lowroll
King Togwaggle:Huge lowroll
Spiteful Summoner:Huge lowroll
Guild Recruiter:Huge lowroll
Possessed Lackey:Huge lowroll
Geosculptor Yip:Big Lowroll
Marin the Fox:Big Lowroll
Seeping Oozeling:Big Lowroll
Elven Minstrel:Big Lowroll
Duskbreaker:Lowroll
Temporus:Lowroll
Zola the Gorgon:Lowroll
Arcane Tyrant:Lowroll
Rummaging Kobold:Lowroll
Kobold Hermit:Lowroll
Buff to evolve effects (Nerf to devolve effects):
Kobold Illusionist:The 1/1 works great with an Evolve deck. It is situational for devolve, as you can easily trade up but it might also give your opponent a chance to get a key card in play out of nothing, such as Malygos or Gadgetzan Auctioneer for a miracle rogue
Hungry Ettin:Highroll
Vulgar Homunculus:Highroll
Grumble, Worldshaker:Small highroll
Depends on the situation:
Drygulch Jailor:Depends if it mills or not, also you can get this off of the tokens' evolve as well making a chain reaction. It has higher chance to come up due to totems
Kathrena Winterwisp:Depends if you have a beast you want to pull
Arcane Artificer:Why would you evolve a 0 cost? But might be bad if your opponent can get the heal from it from devolve (most likely after Frost Nova+Doomsayer)
Grizzled Guardian:Easier to kill than a typical 8 cost but you might value pulling smaller minions out of your deck at that stage in game,which would also improve your top deck. It can also screw up a quest mage type deck when gotten from devolve (from an Alexstrasza maybe)
Benevolent Djinn:Nice value if you need the heal especially if it sticks
Sonya Shadowdancer:Low stats but good value if it stays alive on an ideal board. If your opponent gets this and taunts off of devolve there is value to be had
Rin, the First Disciple:Could be bad, could a surprise new strategy. Might determine if you win or lose vs a control or combo deck or might be too slow depends if Rin, the First Disciple is viable or not
Voidlord:Good if defence is needed, bad if offence is needed. Might work well with Bloodlust though
Grand Archivist:Big lowroll but might be good or catastrophic depending on the spell. You could get another evolve off it too.
Hoarding Dragon:Depends on the value of the coins. Against miracle rogue or exodia paladin it's game ending, if you mill key combo card it can also be game ending
Silver Vanguard:Huge lowroll statswise, could be virtually like evolving twice or never devolving at all if it pulls out a decent 8 drop like The Lich King. Horrible if you have no 8 drop to pull
Ixlid, Fungal Lord:If you don't have leftover mana than it's a huge lowroll, it's only advantage is if you can follow up with playing a value minion or two (with another evolve maybe)
More like lolroll
I'm excited about this expansion! :D
A lot of creative things are coming with it!
Let's just hope we get to see some creative decks, too. Although that's probably not gonna happen...
Epic cards are better than the legendary
Remember Azure Drake
The only important thing to think about with rarity in constructed is that you can't run two copies of Legendaries.
Apart from that there is nothing saying Commons can't be stronger than Rares that could be better than a Class Legendary.
Damnit blizz show us them warlock & warrior cards!
Paladin has a lot revealed actually. But I want to see them legendaries
so far i noticed that all the neutral epic cards have a lot of potential which means that this will be a rough expansion for ftps because epics are so hard to get
at least most legendarys suck, so you won't have to worry about them