Whispers of the Old Gods is the third Hearthstone card expansion. It was announced on March 11th, 2016 and will be released on April 26th, 2016.
The expansion includes 134 new collectible cards, which can be purchased for real money or gold through a new card pack, or crafted through the use of Arcane Dust.
Expansion Information
We've organized all the facts about Whispers of the Old Gods below.
Cards
- The expansion contains 134 collectible cards.
- New cards will all be available in the store once the expansion launches through a new card pack.
- Packs contain 5 cards and will cost 100 gold, or can be purchased using the same real money pricing structure as other packs.
- All new cards can be crafted using Arcane Dust.
- Opening your first Old Gods pack will give you C'Thun and two Beckoner of Evil for free.
- C'Thun and Beckoner of Evil are not available in card packs normally.
Free Card Packs!
This promotion has expired. You can still complete any quests that remain in your log.
- A special promotional period will be available in which everyone who logs in will get 3 free packs for the expansion.
- One Time Quest: Win 2 Games, get 5 Old Gods packs.
- One Time Quest: Win 7 Games, get 5 Old Gods packs.
Standard Format
- The launch of Whispers of the Old Gods introduces the new Standard format.
- Upon launch, you will no longer be able to use Goblins vs Gnomes or Curse of Naxxramas cards in Standard Format, only Wild.
The Arena
- All the new cards will be available in the arena as soon as the expansion launches.
- The exception is C'Thun and the cards that interact with him. Those are all excluded from the arena.
Pre-Order
- A pre-order will take place which will allow you to purchase 50 packs in advance for $49.99 USD.
- The pre-order contains an exclusive card back.
- Pre-Order starts on March 14th.
New Cards
All the new cards that have been revealed from Whispers of the Old Gods can be found below.
So far, 134 cards have been revealed out of 134.
Druid
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Hunter
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Mage
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Paladin
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Priest
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Rogue
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Shaman
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Warlock
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Warrior
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Neutral
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Tokens
Card Stats
Below are some stats on the currently revealed cards.
Class | Card Type | ||||||
---|---|---|---|---|---|---|---|
C | R | E | L | M | S | W | |
3 | 3 | 2 | 1 | 6 | 3 | ||
3 | 3 | 2 | 1 | 6 | 3 | ||
3 | 3 | 2 | 1 | 6 | 3 | ||
3 | 3 | 2 | 1 | 4 | 4 | 1 | |
3 | 3 | 2 | 1 | 5 | 4 | ||
3 | 3 | 2 | 1 | 6 | 3 | ||
3 | 3 | 2 | 1 | 5 | 3 | 1 | |
3 | 3 | 2 | 1 | 6 | 3 | ||
3 | 3 | 2 | 1 | 6 | 2 | 1 | |
23 | 9 | 9 | 12 | 53 |
Nice catch! I'm open to more Murlocs! The more the merrier!
If you watch the grand tournament trailer, you will see pirate card that hasn't been released. In naxx trailer is 9 mana skeleton.
Saving up my dust big time! Which two legendaries do you guys think are worth crafting?
Of the revealed legendaries, I'd have to go with N'Zoth, the Corruptor. I mean, read his effect, must I explain why? XD
A second one? Hmm, there are a lot of good ones already, but I'd go for Hogger, Doom of Elwynn. He could potentially counter the upcoming meta. Could be great in Warrior with Inner Rage.
I would say play it safe and hold onto that dust for about a month, sure it's not as fun but it's a wiser investment as the dust settles and the meta emerges. People didn't realize how good Dr. Boom and the Grim Patrons were, while assuming that Troggzor was going to be a top-level card. On paper is one thing, in the game is another. All we have now is speculation based off of the limited amount of cards we've seen.
Hogger is crap! It's not like patron, you can't spawn a bunch of these dudes. He will likely average out to just be an 8/8 for 7, which is mediocre to bad.
Thus far I like N'zoth the most. I want to play with the rogue, shaman, and paladin legendaries though.
no, that's shit.
It exceed vanilla value and have an effect that can delay the game and it sticks on the board. I would call that good. There is only 1 class card and 1 wild card that compete with this in term of value at 7 slot. Are you trying to imitate your icon and being as obnoxious as possible?
basically all of them
It's worse than doomguard
I believe that's entirely up to personal preference.
When I first saw Hallazeal, it was clear to me that's a card I need. No other legendary even comes close to the hype I have for that card, but I would definitely like to play around with Xaril as well
You have Warlock listed with 3 minions and 2 spells shown so far, but it is the other way around (2 minions and 3 spells).
I hope there is a plan in place for Mechs, because with GvG out of Standard, the core of mechs are gonna be gone with it.
I'd also like to see some more Inspire/Hero Power support.
That is exactly how it was intended. Each rotation of available cards is supposed to have its own theme. GvG with mechs, Tournament with inspire & whatever is going to define this new set.
That makes sense. Thanks for the reply, though not sure what's up with the negative votes on my comment lol. I can't be the only one who's gonna miss Mechs!
Shaman, I tell ya, it's gonna be more drawn out than Control Warrior cos all of that healing (Hallazeal, Healing Wave and Antique Healbot in Wild). Bye Bye Aggro
Cancer doesn't care if you heal, if you can't clear the board.