Here is my deck that I've been playing and adjusting for a couple of weeks now. I don't track the win rate for the deck as it is only for fun (though i should, which would somewhat help me with the percentages against classes). Even though it's a "for fun" deck i still would like to improve it to be more consistent.
Currently i feel like i'm having the most trouble with Warlock (can't kill all those demons), and Paladin (can't clear all the dudes/murlocs/mechs they just crap at every second).
So, if there are any improvements that you think might be good for this deck, feel free to suggest them.
I'd say you need at least 2x Sap to ensure to get rid of big/buffed/cheated out minions. Vendetta has so miuch tempo to offer, so add a second copy of it too. You already have so much card random generation to make this good.
And last but not least add another Oil to beef up your weapon (arguably the least important add). If you have the dust add the Hero instead.
Waste Warden is only a worse option than vanish if you ask me. Also: What is your FoN aiming to hit? Are there that many low health minions in this meta? I doubt it.
In conclusion:
- Waste Warden
- FON 2x
+ Sap
+ Vendetta
+ Oil / Hero
If you like to take a different approach, try this Reno Rogue. I have a lot of fun and very good results with it so far. Especially against aggro AND combo.
I previously had 2x sap and 2x oil and 2x vendetta, but i have adjusted as my needs have arisen. I have though about creating a reno version, also about adding the hero, but i am missing the cards ATM. If i get the dust i would love to add her and/or create a reno rogue deck.
My main disadvantage is that i am mostly a f2p player and am struggling to get all cards (mostly for me being silly and not realizing that wild is a ton more fun than standard, so off goes the head of so many rotated cards). So, i had the hero, but i dusted her, i have all adventures (bought them with gold) and all are dusted.
I like the suggestions you mentioned and will test with them.
Hey all, hope you're having a nice day.
Here is my deck that I've been playing and adjusting for a couple of weeks now. I don't track the win rate for the deck as it is only for fun (though i should, which would somewhat help me with the percentages against classes). Even though it's a "for fun" deck i still would like to improve it to be more consistent.
Currently i feel like i'm having the most trouble with Warlock (can't kill all those demons), and Paladin (can't clear all the dudes/murlocs/mechs they just crap at every second).
So, if there are any improvements that you think might be good for this deck, feel free to suggest them.
GL HF
I'd say you need at least 2x Sap to ensure to get rid of big/buffed/cheated out minions. Vendetta has so miuch tempo to offer, so add a second copy of it too. You already have so much card random generation to make this good.
And last but not least add another Oil to beef up your weapon (arguably the least important add). If you have the dust add the Hero instead.
Waste Warden is only a worse option than vanish if you ask me. Also: What is your FoN aiming to hit? Are there that many low health minions in this meta? I doubt it.
In conclusion:
- Waste Warden
- FON 2x
+ Sap
+ Vendetta
+ Oil / Hero
If you like to take a different approach, try this Reno Rogue. I have a lot of fun and very good results with it so far. Especially against aggro AND combo.
Reno Rogue
# 1x (0) Backstab
# 1x (0) Shadowstep
# 1x (1) Bazaar Burglary
# 1x (1) Dragon's Hoard
# 1x (1) Hallucination
# 1x (1) Patches the Pirate
# 1x (1) Pharaoh Cat
# 1x (1) Swashburglar
# 1x (2) Cheat Death
# 1x (2) Clever Disguise
# 1x (2) Dirty Tricks
# 1x (2) Mad Scientist
# 1x (2) Questing Explorer
# 1x (2) Skyvateer
# 1x (2) Underbelly Fence
# 1x (2) Zephrys the Great
# 1x (3) Blink Fox
# 1x (3) Brann Bronzebeard
# 1x (3) Shaku, the Collector
# 1x (3) Zola the Gorgon
# 1x (4) Elven Minstrel
# 1x (4) Hench-Clan Burglar
# 1x (4) Maiev Shadowsong
# 1x (4) Sky Gen'ral Kragg
# 1x (4) Vendetta
# 1x (5) Loatheb
# 1x (5) Shadowcaster
# 1x (6) Flik Skyshiv
# 1x (6) Reno Jackson
# 1x (8) Tess Greymane
Deck Code: AAEBAaIHHrQB7QL3DfoOwxaFF9yvApK2ApG8Asm/ApvIAtDjAtvjAsPqAuvwAsf4ApCXA/uaA/6aA/yjA7ulA/WnA6eoA62oA7euA8GuA5u2A/O3A865A+2+AwAA
I previously had 2x sap and 2x oil and 2x vendetta, but i have adjusted as my needs have arisen. I have though about creating a reno version, also about adding the hero, but i am missing the cards ATM. If i get the dust i would love to add her and/or create a reno rogue deck.
My main disadvantage is that i am mostly a f2p player and am struggling to get all cards (mostly for me being silly and not realizing that wild is a ton more fun than standard, so off goes the head of so many rotated cards). So, i had the hero, but i dusted her, i have all adventures (bought them with gold) and all are dusted.
I like the suggestions you mentioned and will test with them.
Thanks
I'm assuming you want to create a thread for wild hearthstone.
In that case, on this link, find the button "New Thread" near the top of the screen
No worries