Just out of curiosity how would you spend your 4000 between these choices (i do like to collect as well but i only play Wild format). Any experience or good tips on how to play these would be appreciated...thanks :)
HUNTER
a) Halazzi the Lynx
b) Knuckles
c) Prof. Putricide
d) Gah'zrilla
MAGE
a) Luna's Pocket Galaxy (now worth 5 mana)
b) Anomulas (only elemental i dont have)
c) Rhonin
ROGUE
a) Shaku, The Collector
b) Gral, The Shark
c) Myra's Unstable Element
d) Capt. Hooktusk
SHAMAN
a)The Mistcaller
b) Neptulon (only Murloc related card i dont have)
c) Al'Akir the Windlord (worth it?)
NEUTRAL
a) Arfus
b) Dollmaster Dorian
c) Illidian Stormrage
d) The Black Knight
e) Don Han Cho
f) Skycapn Kragg (only pirate i dont have)
g) Troggzor the Earthinator
h) Gruul
Sorry i know its a long list but ,ight get people talking about their different experiences which different cards and how much fun they were.
Myra's Unstable Element maybe The Black Knight, all other cards bad or situational. Black Knight too not good for now and very situational in wild. Luna Pocket Galaxy ok, but Taurissan is better. element playble in any tempo rogue deck, but you must ask yourself - do you like aggro rogues like pirate rogue or odd rogue?
I would recommend you wait new expansion, i have too many dust too, and i want craft some legs like Brightwing or Whitemane, but i think, i will wait 1 month before new expan.
I wouldn't craft classic ones, because you'll get from Quest and Brawl packs anyways I would go with Luna's Pocket Galaxy if you like Combo and control decks + Myra's Unstable Element - really great for Tempo and Pogo decks Shaku, The Collector - a good card sees play in different rougue archetypes
Other legs you have listed are pretty weak, except for classic ones (Black Knight and Al'akir)
Out of all these I'd say I've had the most fun with Myra's Unstable Element or Dollmaster Dorian, Prof. Putricide is a car I really wanted to make work and tried for a while but he just isn't that great
These are my experiences with the cards from the list I have: Al'Akir the Windlord is cool, but I usually end up not using him, both in Big and Even Shaman. Cards like Ragnaros the Firelord, The Lich King or even Walking Fountain are either as good or better. Al has been nerfed twice indirectly already (Rockbiter Weapon and Flametongue Totem) and is just not that great as a finisher anymore. At best, he can synergize with Earthen Might in that he generates an Elemental and make extra use of the attack boost, but I really don't think he's worth crafting.
Luna's Pocket Galaxy is a card I still haven't used, even after the buff. Not because I think it's weak, but because I don't have the three or four legendaries that it interacts best with. However, I had mixed results with other decks that focus on one specific card in your deck, like Spiteful Druid or OTK Paladin or Maylgos-Decks, and to me, it's always a double edged sword. I had way too many games, where the missing piece was in the last 10 cards or less, or cards were drawn too early that were supposed to benefit from a deck-effect. and then I wonder whether I want to play a deck where specific cards need to show up earlier and others have to show up later. LPG is one of those cards. It's certainly fun if these strategies work out, but the total opposite when your deck is shuffled the wrong way. When the wrong cards show up in your hand, maybe already after the mulligan, you sometimes want to concede right after the game has started.
Gral, the Shark is a card I've never been impressed with. Even if you have a Spirit of the Shark on the board, he's mediocre - a big beast that begs to get killed, and you are even more frustrated when it gets transformed or silenced, because you lost two cards in one. Myra's Unstable Element, on the other hand, can be very impactful, and is a card that feels pretty good in the right deck (like Kingsbane). I don't use it often, because I don't play Rogue often, but it's one of the better legendaries the class has.
Pocket Galaxy, Myra's, Windlord and Black Knight are the best of the bunch but I have a sneaky feeling that Plot Twist Warlock is about to get some help in the next expansion and Dorian is going to be a centrepiece of it. It's never quite made the grade but it's not too far off being viable if Warlock is brought out of the gutter next expansion. The power potential of the card is quite high it just lacks a bit of support right now.
Just out of curiosity how would you spend your 4000 between these choices (i do like to collect as well but i only play Wild format). Any experience or good tips on how to play these would be appreciated...thanks :)
HUNTER
a) Halazzi the Lynx
b) Knuckles
c) Prof. Putricide
d) Gah'zrilla
MAGE
a) Luna's Pocket Galaxy (now worth 5 mana)
b) Anomulas (only elemental i dont have)
c) Rhonin
ROGUE
a) Shaku, The Collector
b) Gral, The Shark
c) Myra's Unstable Element
d) Capt. Hooktusk
SHAMAN
a)The Mistcaller
b) Neptulon (only Murloc related card i dont have)
c) Al'Akir the Windlord (worth it?)
NEUTRAL
a) Arfus
b) Dollmaster Dorian
c) Illidian Stormrage
d) The Black Knight
e) Don Han Cho
f) Skycapn Kragg (only pirate i dont have)
g) Troggzor the Earthinator
h) Gruul
Sorry i know its a long list but ,ight get people talking about their different experiences which different cards and how much fun they were.
Cheers Everyone
Bro none of these are worth it and I am collector like you and never DE even crappy legendaries. I think someone should never craft classic legendaries because you get them through the pity timer.
So from what you listed Myra's Unstable is a good one with Pogo/Aggro/Pirate/Odd Rogues so its not bad, even thief rogue can use it.
The second legendary can be Mistcaller with greedy Shudderwock deck featuring price Keleseth too or Don Han Cho for a handbuff type of deck and hand buff paladin.
Probs a dumb question but the one thing I guess that bothers me about Myra's is you draw ALL your cards...so basically the payoff of getting those cards outweighs Fatigue?
You look some cards that sound great but not quite great to pull off regularly like Professor. Dollmaster I had but dusted before expansion...bad move i think and I havent let it go since lol
I guess Myra is looking good to craft but didnt realise the payoff of drawing your whole deck was worth it against fatigue (basically enough cards in hand for a finishing move?)
CHeers Dunscot and thanks for going into dome detail for me.
You make a pretty awesome point around LPG as I did have it before but could never execute it even with Inkmaster in the deck to cheapen it but wasnt sure with the new buff if it would be worthwhile again. You're right, most of the time you're drawing the big minions only to find LPG in the last 5 cards of your deck (along with Reno Jackson).
fatigue is not an issue if you are aggro and looking for lethal in Odd/Pirate rogue, or if you have Kings Bane you can never fatigue. Also thief rogue with DK Valeera can shuffle 40 espionage cards!
So yes go for Myra as the first one as everyone noted. The 2nd will depend on what other legendaries you have
It has many combo like nomi, full board of 6/6 minion, combo with kingsbane with inifinite weapon (you draw you play it you hit and you make your hero power so KB go back in your deck, no fatigue ever and it cost only 3 mana), combo also with lab recruiter and toggwaggle scheme who put a specific cards in multiple in your decks so you can make stupidly fun combo (like poggo or coldlight oracle) and others combo, myra is great and fun!
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Hey Guys
Just out of curiosity how would you spend your 4000 between these choices (i do like to collect as well but i only play Wild format). Any experience or good tips on how to play these would be appreciated...thanks :)
HUNTER
a) Halazzi the Lynx
b) Knuckles
c) Prof. Putricide
d) Gah'zrilla
MAGE
a) Luna's Pocket Galaxy (now worth 5 mana)
b) Anomulas (only elemental i dont have)
c) Rhonin
ROGUE
a) Shaku, The Collector
b) Gral, The Shark
c) Myra's Unstable Element
d) Capt. Hooktusk
SHAMAN
a)The Mistcaller
b) Neptulon (only Murloc related card i dont have)
c) Al'Akir the Windlord (worth it?)
NEUTRAL
a) Arfus
b) Dollmaster Dorian
c) Illidian Stormrage
d) The Black Knight
e) Don Han Cho
f) Skycapn Kragg (only pirate i dont have)
g) Troggzor the Earthinator
h) Gruul
Sorry i know its a long list but ,ight get people talking about their different experiences which different cards and how much fun they were.
Cheers Everyone
golden nat pagle.
I approve this message.
Myra's Unstable Element maybe The Black Knight, all other cards bad or situational. Black Knight too not good for now and very situational in wild. Luna Pocket Galaxy ok, but Taurissan is better. element playble in any tempo rogue deck, but you must ask yourself - do you like aggro rogues like pirate rogue or odd rogue?
I would recommend you wait new expansion, i have too many dust too, and i want craft some legs like Brightwing or Whitemane, but i think, i will wait 1 month before new expan.
I wouldn't craft classic ones, because you'll get from Quest and Brawl packs anyways
I would go with Luna's Pocket Galaxy if you like Combo and control decks
+ Myra's Unstable Element - really great for Tempo and Pogo decks
Shaku, The Collector - a good card sees play in different rougue archetypes
Other legs you have listed are pretty weak, except for classic ones (Black Knight and Al'akir)
Luna's Pocket Galaxy
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
pocket galaxy or unstable element.
i think that Shaku and Mira are great to craft
The Great Bubun
Out of all these I'd say I've had the most fun with Myra's Unstable Element or Dollmaster Dorian, Prof. Putricide is a car I really wanted to make work and tried for a while but he just isn't that great
These are my experiences with the cards from the list I have:
Al'Akir the Windlord is cool, but I usually end up not using him, both in Big and Even Shaman. Cards like Ragnaros the Firelord, The Lich King or even Walking Fountain are either as good or better. Al has been nerfed twice indirectly already (Rockbiter Weapon and Flametongue Totem) and is just not that great as a finisher anymore. At best, he can synergize with Earthen Might in that he generates an Elemental and make extra use of the attack boost, but I really don't think he's worth crafting.
Luna's Pocket Galaxy is a card I still haven't used, even after the buff. Not because I think it's weak, but because I don't have the three or four legendaries that it interacts best with. However, I had mixed results with other decks that focus on one specific card in your deck, like Spiteful Druid or OTK Paladin or Maylgos-Decks, and to me, it's always a double edged sword. I had way too many games, where the missing piece was in the last 10 cards or less, or cards were drawn too early that were supposed to benefit from a deck-effect. and then I wonder whether I want to play a deck where specific cards need to show up earlier and others have to show up later. LPG is one of those cards. It's certainly fun if these strategies work out, but the total opposite when your deck is shuffled the wrong way. When the wrong cards show up in your hand, maybe already after the mulligan, you sometimes want to concede right after the game has started.
Gral, the Shark is a card I've never been impressed with. Even if you have a Spirit of the Shark on the board, he's mediocre - a big beast that begs to get killed, and you are even more frustrated when it gets transformed or silenced, because you lost two cards in one. Myra's Unstable Element, on the other hand, can be very impactful, and is a card that feels pretty good in the right deck (like Kingsbane). I don't use it often, because I don't play Rogue often, but it's one of the better legendaries the class has.
I'd go Shaku, Al Akir, and half of The Black Knight
Pocket Galaxy, Myra's, Windlord and Black Knight are the best of the bunch but I have a sneaky feeling that Plot Twist Warlock is about to get some help in the next expansion and Dorian is going to be a centrepiece of it. It's never quite made the grade but it's not too far off being viable if Warlock is brought out of the gutter next expansion. The power potential of the card is quite high it just lacks a bit of support right now.
Bro none of these are worth it and I am collector like you and never DE even crappy legendaries. I think someone should never craft classic legendaries because you get them through the pity timer.
So from what you listed Myra's Unstable is a good one with Pogo/Aggro/Pirate/Odd Rogues so its not bad, even thief rogue can use it.
The second legendary can be Mistcaller with greedy Shudderwock deck featuring price Keleseth too or Don Han Cho for a handbuff type of deck and hand buff paladin.
Hope this helps
Yeah good point Drageren
Might wait and see if there is any new ones worth waiting for
Thanks for the combo ideas on how to use them AAZ
Probs a dumb question but the one thing I guess that bothers me about Myra's is you draw ALL your cards...so basically the payoff of getting those cards outweighs Fatigue?
Thanks Addisono
You look some cards that sound great but not quite great to pull off regularly like Professor. Dollmaster I had but dusted before expansion...bad move i think and I havent let it go since lol
I guess Myra is looking good to craft but didnt realise the payoff of drawing your whole deck was worth it against fatigue (basically enough cards in hand for a finishing move?)
CHeers Dunscot and thanks for going into dome detail for me.
You make a pretty awesome point around LPG as I did have it before but could never execute it even with Inkmaster in the deck to cheapen it but wasnt sure with the new buff if it would be worthwhile again. You're right, most of the time you're drawing the big minions only to find LPG in the last 5 cards of your deck (along with Reno Jackson).
Hey Souhaib
Yeah that helps a lot. Good to see how these cards can be used in which deck archetypes.
By the sound of it, everyone is going Myra's, I guess the fatigue factor is NOT that big of an issue with drawing your deck...
fatigue is not an issue if you are aggro and looking for lethal in Odd/Pirate rogue, or if you have Kings Bane you can never fatigue. Also thief rogue with DK Valeera can shuffle 40 espionage cards!
So yes go for Myra as the first one as everyone noted. The 2nd will depend on what other legendaries you have
It has many combo like nomi, full board of 6/6 minion, combo with kingsbane with inifinite weapon (you draw you play it you hit and you make your hero power so KB go back in your deck, no fatigue ever and it cost only 3 mana), combo also with lab recruiter and toggwaggle scheme who put a specific cards in multiple in your decks so you can make stupidly fun combo (like poggo or coldlight oracle) and others combo, myra is great and fun!