I'm normally an exclusive Standard player, but I wanted to jump into Wild after making legend in Standard for the first time this month. I was looking at different discussions across this release season, but even before then peeking into Wild discussions to see what you guys are posting/linking/signature-ing advocating towards trying wild. I came across one deck I was extremely close to having even with ZERO CARDS FROM WILD AT THE TIME. That deck was the Even Oil Pirate Rogue, and I wish I remember the conversation to go back and credit the user that shared his/her deck. I remember the post saying "Wild doesn't mean expensive, here is a fun and flavorful deck". Well dude/dudette: Thank you. Thank you for a ton of fun and a great grind. Here is some info... ### Even Pirate # Class: Rogue # Format: Wild # # 2x (0) Backstab # 2x (0) Preparation # 2x (2) Bloodsail Raider # 2x (2) Eviscerate # 2x (2) Goblin Auto-Barber # 2x (2) Sap # 2x (2) Sharkfin Fan # 2x (2) Ship's Cannon # 2x (4) Dread Corsair # 2x (4) Naga Corsair # 2x (4) Southsea Squidface # 2x (4) Ticket Scalper # 2x (4) Tinker's Sharpsword Oil # 1x (4) Walk the Plank # 1x (6) Cursed Castaway # 1x (6) Genn Greymane # 1x (8) Captain Hooktusk # AAEBAYO6AgTf7wLN9ALOjAPWjAMNtAHNA+4GiAfnB4YJxA/7D68Qqa8Cub8Cqv8Cz4kDAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Many of you may already be aware of this deck, but for those that aren't give it a look. Tinker's Sharpsword Oil is the boss card in this deck. I got finishers all the time with it and it felt so finesse. Being an even deck also added some modern flavor to an older style. Also, having only two legendaries, two epics, and a single rare makes this maybe one of the cheapest Wild decks that I've come across with this level of performance. I'll link a proven success rate. (My apologies for the potato quality). Please discuss and let me know where you see upgrades if possible. Making it all the way to 5 in 80 games was an extreme accomplishment. I'm hoping you all find the same or better success!
thats awesome that you had such a great experience.
I myself usually play wild, and I have been grinding from rank 10 and so far have gotten rank to rank 8. so I moved to standard, started playing odd warrior, and I have gone from rank 20 to 10, with only 3 loses. hopefully I can make 5!
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Rejoice, for even in death, you have become children of Thanos.
wild is so easy to climb compaired to standard, i just tried it again for along time, got to rank 5 from 20 with 4 different decks in 2 days, 3 loses with each deck.
wild is so easy to climb compaired to standard, i just tried it again for along time, got to rank 5 from 20 with 4 different decks in 2 days, 3 loses.
Yeah I noticed the climb seemed to be a ton easier. The 80 I played in Wild probably equate to about 150 that I would have to play in standard to climb the same rate. I am a bit surprised though. Since Wild is the full game I figured that would mean a harder climb. Also, I recorded probably the nicest curve of classes played. 6/9 classes between 11%-17% for played-rate. If I did the same analysis in Standard it would be horribly skewed towards the usual OP suspects (Paladin and Hunter primarily).
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Hello Wild players!
I'm normally an exclusive Standard player, but I wanted to jump into Wild after making legend in Standard for the first time this month. I was looking at different discussions across this release season, but even before then peeking into Wild discussions to see what you guys are posting/linking/signature-ing advocating towards trying wild. I came across one deck I was extremely close to having even with ZERO CARDS FROM WILD AT THE TIME. That deck was the Even Oil Pirate Rogue, and I wish I remember the conversation to go back and credit the user that shared his/her deck. I remember the post saying "Wild doesn't mean expensive, here is a fun and flavorful deck". Well dude/dudette: Thank you. Thank you for a ton of fun and a great grind. Here is some info...
### Even Pirate
# Class: Rogue
# Format: Wild
#
# 2x (0) Backstab
# 2x (0) Preparation
# 2x (2) Bloodsail Raider
# 2x (2) Eviscerate
# 2x (2) Goblin Auto-Barber
# 2x (2) Sap
# 2x (2) Sharkfin Fan
# 2x (2) Ship's Cannon
# 2x (4) Dread Corsair
# 2x (4) Naga Corsair
# 2x (4) Southsea Squidface
# 2x (4) Ticket Scalper
# 2x (4) Tinker's Sharpsword Oil
# 1x (4) Walk the Plank
# 1x (6) Cursed Castaway
# 1x (6) Genn Greymane
# 1x (8) Captain Hooktusk
#
AAEBAYO6AgTf7wLN9ALOjAPWjAMNtAHNA+4GiAfnB4YJxA/7D68Qqa8Cub8Cqv8Cz4kDAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Many of you may already be aware of this deck, but for those that aren't give it a look. Tinker's Sharpsword Oil is the boss card in this deck. I got finishers all the time with it and it felt so finesse. Being an even deck also added some modern flavor to an older style. Also, having only two legendaries, two epics, and a single rare makes this maybe one of the cheapest Wild decks that I've come across with this level of performance. I'll link a proven success rate. (My apologies for the potato quality). Please discuss and let me know where you see upgrades if possible. Making it all the way to 5 in 80 games was an extreme accomplishment. I'm hoping you all find the same or better success!
thats awesome that you had such a great experience.
I myself usually play wild, and I have been grinding from rank 10 and so far have gotten rank to rank 8. so I moved to standard, started playing odd warrior, and I have gone from rank 20 to 10, with only 3 loses. hopefully I can make 5!
Rejoice, for even in death, you have become children of Thanos.
wild is so easy to climb compaired to standard, i just tried it again for along time, got to rank 5 from 20 with 4 different decks in 2 days, 3 loses with each deck.
Yeah I noticed the climb seemed to be a ton easier. The 80 I played in Wild probably equate to about 150 that I would have to play in standard to climb the same rate. I am a bit surprised though. Since Wild is the full game I figured that would mean a harder climb. Also, I recorded probably the nicest curve of classes played. 6/9 classes between 11%-17% for played-rate. If I did the same analysis in Standard it would be horribly skewed towards the usual OP suspects (Paladin and Hunter primarily).