Heyy all, I recently found a variation of this deck list online/through the occasional match up, and its been a blast to learn and play. I'm sure I'm not the first one to call this Infinite Nzoth Rogue, but I was hoping for some feedback to improve the pretty signficant match ups against Even Shaman and Odd Rogue. The deck seems to perform pretty well across the board, but when it loses board control it can really struggle to get back into it. I've messed around with the thought of adding a Vanish and I've swapped Vilespine Slayers for Walk the Plank for mixed success. But the board control problem definitely seems to be its biggest trouble spot. Any advice on how this could be improved?
Thanks in advance for any and all insights!
EDIT: Credit goes to HackFin for putting together what is probably the best guide for this style of deck. Linked below for reference:
I can imagine you also checked my guide on this deck?! If I had to name my favourite playstyle it would totally be this - both combo and control in one deck :)
I am looking forward for your list tho and maybe get inspired with some things!
While I think mill rogue players are scum of the earth (ranked slightly below freeze mage and big priest), I'm not sure cutting Vilespine slayers for Walk the plank is gonna improve your board control/tempo.
Vilespine slayer is insane tempo for 5 mana so I'd add that back in immediately.
Maybe get rid of the fan of knives (odd paladin is gone and you have plenty of carddraw with your oracles) and something else and add in Preparation + Vanish if you struggle with wide boards.
Edit: and what exactly do you need Sonya Shadowdancer for? She seems a little greedy. You could also add Saronite taskmaster/Zombie chow or Mistress of mixtures for some early board pressure.
Vilespine slayer is insane tempo for 5 mana so I'd add that back in immediately
My only concern with vilespine is the combo condition and not always being able to meet it. Granted the deck does run backstabs but is that enough? WTP is 1 mana cheaper too but does not come with the benefit of a minion attached so i definitely see your point there.
Holy moly, i just read your guide and I am most certainly giving you cred in my re-edited post because damn that guide is both informative and extensive. Im thinking about what to cut for preps and vanishs just to give the deck more breathing room. I was thinking of cutting the 2 walk the planks for vilespine slayers, but doomsayers seriously might just do more work overall.
The other changes I was considering were -1 deathlord -1 lab recruiter for +2 Vanish
-1 umbra -1 sonya for 2 Elven Minestrels
and -1 Slyvanas for a prep, it still leaves me 1 prep short though so im not sure whats worth the cut :/
Missing only Valeera, cause my Kingsbane was good enough 60% wr. But at rank 7 too much Big priests, so I actually thinking about crafting it for the deck. Only concern is how to survive to turn 10, seems a long way to go!
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Heyy all, I recently found a variation of this deck list online/through the occasional match up, and its been a blast to learn and play. I'm sure I'm not the first one to call this Infinite Nzoth Rogue, but I was hoping for some feedback to improve the pretty signficant match ups against Even Shaman and Odd Rogue. The deck seems to perform pretty well across the board, but when it loses board control it can really struggle to get back into it. I've messed around with the thought of adding a Vanish and I've swapped Vilespine Slayers for Walk the Plank for mixed success. But the board control problem definitely seems to be its biggest trouble spot. Any advice on how this could be improved?
Thanks in advance for any and all insights!
EDIT: Credit goes to HackFin for putting together what is probably the best guide for this style of deck. Linked below for reference:
https://www.hearthpwn.com/decks/1193771-wild-guide-millzoth-rogue-legend
Infinite Nzoth Mill Rogue Decklist:
Backstab × 2
Shadowstep × 2
Eviscerate × 2
Gang Up × 2
Lab Recruiter × 2
Sap × 2
Fan of Knives × 2
Sonya Shadowdancer × 1
Walk the Plank × 2
Valeera the Hollow × 1
Neutral Cards (12)
Brann Bronzebeard × 1
Coldlight Oracle × 2
Deathlord × 2
Spiritsinger Umbra × 1
Antique Healbot × 1
Rotten Applebaum × 1
Sludge Belcher × 2
Sylvanas Windrunner × 1
N'Zoth, the Corruptor × 1
I do look forward to this deck too. Just gonna reply to hear some thoughts.
Doomsayer and Vanish are core cards in Mill Rogue.
But the deck has historically been vulnerable to Tempo. There's no fixing to that.
I'm not even sure old school Mill is a decent option anymore, considering stuff like Mecha'thun, Immortal Prelate, and Void Contract...
It is surprisingly powerful, I face it even in legend when I play renolock... And it's a really dope deck, a bit too strong tbh
Skidaddle skidoodle your Milhouse manastorm is now a noodle
I can imagine you also checked my guide on this deck?!
If I had to name my favourite playstyle it would totally be this - both combo and control in one deck :)
I am looking forward for your list tho and maybe get inspired with some things!
https://www.hearthpwn.com/decks/1193771-wild-guide-millzoth-rogue-legend
While I think mill rogue players are scum of the earth (ranked slightly below freeze mage and big priest), I'm not sure cutting Vilespine slayers for Walk the plank is gonna improve your board control/tempo.
Vilespine slayer is insane tempo for 5 mana so I'd add that back in immediately.
Maybe get rid of the fan of knives (odd paladin is gone and you have plenty of carddraw with your oracles) and something else and add in Preparation + Vanish if you struggle with wide boards.
Edit: and what exactly do you need Sonya Shadowdancer for? She seems a little greedy. You could also add Saronite taskmaster/Zombie chow or Mistress of mixtures for some early board pressure.
If you hate big priest so much you should love us mill rogue players that kleep that deck in check..
My only concern with vilespine is the combo condition and not always being able to meet it. Granted the deck does run backstabs but is that enough? WTP is 1 mana cheaper too but does not come with the benefit of a minion attached so i definitely see your point there.
@HackFin
Holy moly, i just read your guide and I am most certainly giving you cred in my re-edited post because damn that guide is both informative and extensive. Im thinking about what to cut for preps and vanishs just to give the deck more breathing room. I was thinking of cutting the 2 walk the planks for vilespine slayers, but doomsayers seriously might just do more work overall.
The other changes I was considering were -1 deathlord -1 lab recruiter for +2 Vanish
-1 umbra -1 sonya for 2 Elven Minestrels
and -1 Slyvanas for a prep, it still leaves me 1 prep short though so im not sure whats worth the cut :/
Missing only Valeera, cause my Kingsbane was good enough 60% wr. But at rank 7 too much Big priests, so I actually thinking about crafting it for the deck. Only concern is how to survive to turn 10, seems a long way to go!
The goal of all life is death.