It doesnt matter if it's the agressive or passive version, mech hunter just feels unbeatable, have yet to get even close to a victory. Is there any tech choice for Warrior in this matchup? Or mulligan priority? Thanks in advance.
Of all the decks, Mech Hunter is your problem? Wow, not a complaint thread about Token Druid!
Now for the real analysis:
Mech Hunter, like all hunters, is a deck that can quickly run out of steam. It gets value mainly from Mechanical Whelp, with the combo of either Fireworks Tech or Oblivitron. Depending on what kind of Bomb Warrior you use, it is usually a favorable matchup. Aggro Bomb is not as good as Control Bomb, so if you're playing Aggro, I recommend you switch if you have the dust. Aggro versus Aggro though, Hunter is the best SMOrcer their is. Just try not to let them get too much value from the Whelp and mulligan for tempo, since the Fireworks Tech + Mechanical Whelp is 8 mana, you have plenty of time to get ahead of the board, which isn't too hard considering most of their minions are Goblin Bomb. I don't have much experience with either deck, but Hunter is not gonna beat control.
Well, the big deal is that Mech Warrior's best pre-10 removal options are shut down. Mech hunter laughs at Brawl as all of its threats have deathrattles. On top of that, Dyn-O-Matic has ZERO relevant targets in that deck since they're all Mechs. That's why the matchup is so hard.
Right now I play with a homebrew Bomb Warrior deck that draws most of the deck quickly and focuses on playing bomb cards + Elekks ASAP instead of playing to fatigue - it runs Witchwood Pipers and even Jepetto. It has a much better time against Mech Hunter than classic control Bomb Warrior would. Granted the matchup against Control Bomb Warrior has been rough and against Token Druid it's been like walking on pins and needles haha.
Of all the decks, Mech Hunter is your problem? Wow, not a complaint thread about Token Druid!
Now for the real analysis:
Mech Hunter, like all hunters, is a deck that can quickly run out of steam. It gets value mainly from Mechanical Whelp, with the combo of either Fireworks Tech or Oblivitron. Depending on what kind of Bomb Warrior you use, it is usually a favorable matchup. Aggro Bomb is not as good as Control Bomb, so if you're playing Aggro, I recommend you switch if you have the dust. Aggro versus Aggro though, Hunter is the best SMOrcer their is. Just try not to let them get too much value from the Whelp and mulligan for tempo, since the Fireworks Tech + Mechanical Whelp is 8 mana, you have plenty of time to get ahead of the board, which isn't too hard considering most of their minions are Goblin Bomb. I don't have much experience with either deck, but Hunter is not gonna beat control.
Token Druid is pretty easy really, Warrior has all the tools to prevent their crazy boards.
I play control bomb warrior, I cant outlast against any mech hunter build and I can never win the smorc race, so it just feels hopeless. Is running double silence the only way? Pretty hard to fit in weapon removal with silence, too many situational techs for a bomb deck.
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It doesnt matter if it's the agressive or passive version, mech hunter just feels unbeatable, have yet to get even close to a victory. Is there any tech choice for Warrior in this matchup? Or mulligan priority? Thanks in advance.
Of all the decks, Mech Hunter is your problem? Wow, not a complaint thread about Token Druid!
Now for the real analysis:
Mech Hunter, like all hunters, is a deck that can quickly run out of steam. It gets value mainly from Mechanical Whelp, with the combo of either Fireworks Tech or Oblivitron. Depending on what kind of Bomb Warrior you use, it is usually a favorable matchup. Aggro Bomb is not as good as Control Bomb, so if you're playing Aggro, I recommend you switch if you have the dust. Aggro versus Aggro though, Hunter is the best SMOrcer their is. Just try not to let them get too much value from the Whelp and mulligan for tempo, since the Fireworks Tech + Mechanical Whelp is 8 mana, you have plenty of time to get ahead of the board, which isn't too hard considering most of their minions are Goblin Bomb. I don't have much experience with either deck, but Hunter is not gonna beat control.
Well, the big deal is that Mech Warrior's best pre-10 removal options are shut down. Mech hunter laughs at Brawl as all of its threats have deathrattles. On top of that, Dyn-O-Matic has ZERO relevant targets in that deck since they're all Mechs. That's why the matchup is so hard.
Right now I play with a homebrew Bomb Warrior deck that draws most of the deck quickly and focuses on playing bomb cards + Elekks ASAP instead of playing to fatigue - it runs Witchwood Pipers and even Jepetto. It has a much better time against Mech Hunter than classic control Bomb Warrior would. Granted the matchup against Control Bomb Warrior has been rough and against Token Druid it's been like walking on pins and needles haha.
Yep, I get a relaxed feeling when I see Garrosh. The deck has a weak tempo in the midrange, and Boom is too little too late.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Token Druid is pretty easy really, Warrior has all the tools to prevent their crazy boards.
I play control bomb warrior, I cant outlast against any mech hunter build and I can never win the smorc race, so it just feels hopeless. Is running double silence the only way? Pretty hard to fit in weapon removal with silence, too many situational techs for a bomb deck.