This is probably what I'll be playing most with for the first week or so of the expansion. I've used Warrior more than any other class since the dawn of Hearthstone so I'll always take a crack at a decent Warrior brew every expansion. Kobolds & Catacombs is no exception! It's a much more promising expansion for Warrior than the current meta, I'm sure.
I made a couple changes to the original list: Shield Block was too durdly of card draw so I replaced them and Lone Champion with Acolyte of Pain and Inner Rage. I threw in a Fight Promoter as well to get some more value from the hand buffs and the fact that the deck has unconditional 6 mana 5/9's with taunt but that I could see that getting cut for Grommash or something; it might be overkill on the card draw.
Another version of this brew could still run Lone Champion but it would require more not-durdly card draw as Warrior cards often have really specific uses (which is the reason why the deck runs more 1-of's than duplicates).
Removed the Recruiters and a few other certain big minions/spells. While they did help thin the deck, Dopplegangster is already a durdly 5drop.
Added the BUSTED combination of Drywhisker Armorer + Cornered Sentry + Shield Slam. These cards are absolutely amazing together and practically make up the deck's early game on their own!
A brew for Kobolds & Catacombs!
This is probably what I'll be playing most with for the first week or so of the expansion. I've used Warrior more than any other class since the dawn of Hearthstone so I'll always take a crack at a decent Warrior brew every expansion. Kobolds & Catacombs is no exception! It's a much more promising expansion for Warrior than the current meta, I'm sure.
I made a couple changes to the original list: Shield Block was too durdly of card draw so I replaced them and Lone Champion with Acolyte of Pain and Inner Rage. I threw in a Fight Promoter as well to get some more value from the hand buffs and the fact that the deck has unconditional 6 mana 5/9's with taunt but that I could see that getting cut for Grommash or something; it might be overkill on the card draw.
Another version of this brew could still run Lone Champion but it would require more not-durdly card draw as Warrior cards often have really specific uses (which is the reason why the deck runs more 1-of's than duplicates).
One last big hunk of changes:
Removed the Recruiters and a few other certain big minions/spells. While they did help thin the deck, Dopplegangster is already a durdly 5drop.
Added the BUSTED combination of Drywhisker Armorer + Cornered Sentry + Shield Slam. These cards are absolutely amazing together and practically make up the deck's early game on their own!