Anyone else find it odd that these cards are rated so low by Hearth Arena and other tierlists?
Especially for the current meta, where most of the decks you draft are going to be really really bad, I would think they would be rated much higher. Think about it, if you draft a bad deck, converting bad cards into potentially great cards could probably get you at least a few more win each run.
I understand that the effects are random, and they probably don't work well for specific classes, but I've found great success with it in both Mage and Demon Hunter especially. Runs that I though would only last a couple wins at the most would go 6-8 wins specifically because of one of these cards.
Anyone else feel the same way? In any case, I think they make arena sooo much more enjoyable considering the state of arena currently.
Both are pretty good in arena. Random legendary can be pretty shite thou. I saw better results with wyrmrest as priest. I drew 2 hero cards in a row once and ended up with 8 wins. The new neutral cards are pretty strong and very Arena friendly thou. Just take ram commander and bunker sergeant for example.
There's actually a Blizz Confirmed bug in Arena that makes it Epic are offered at a significantly higher rate than they should have.
And frankly, Wyrmrest Purifier is in almost every deck, making most of your Arena matches into Random Clown Fiestas. It's more of a tavern brawl rn
Purifier is a fun card for arena thou. I've played a lot of arena over the years. I didn't like the DoD arena "meta" that much, but this time the cards feel less forced and more forgiving in case of a bad draft :)
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Anyone else find it odd that these cards are rated so low by Hearth Arena and other tierlists?
Especially for the current meta, where most of the decks you draft are going to be really really bad, I would think they would be rated much higher. Think about it, if you draft a bad deck, converting bad cards into potentially great cards could probably get you at least a few more win each run.
I understand that the effects are random, and they probably don't work well for specific classes, but I've found great success with it in both Mage and Demon Hunter especially. Runs that I though would only last a couple wins at the most would go 6-8 wins specifically because of one of these cards.
Anyone else feel the same way? In any case, I think they make arena sooo much more enjoyable considering the state of arena currently.
Check out www.arenacasual.com, a dedicated blog for Hearthstone Arena!
Both are pretty good in arena. Random legendary can be pretty shite thou. I saw better results with wyrmrest as priest. I drew 2 hero cards in a row once and ended up with 8 wins. The new neutral cards are pretty strong and very Arena friendly thou. Just take ram commander and bunker sergeant for example.
There's actually a Blizz Confirmed bug in Arena that makes it Epic are offered at a significantly higher rate than they should have.
And frankly, Wyrmrest Purifier is in almost every deck, making most of your Arena matches into Random Clown Fiestas. It's more of a tavern brawl rn
Purifier is a fun card for arena thou. I've played a lot of arena over the years. I didn't like the DoD arena "meta" that much, but this time the cards feel less forced and more forgiving in case of a bad draft :)