Good lord, these decks that people are getting are on crack. I just came back to hearthstone a little while ago and round after round some of the combos that come out are unbelievable. It feels like the flow of a game just changes on a whim and next thing I go from in control to getting pounded into oblivion.
Its not even fun to play, at any moment some stupid thing can happen and the game is lost because my deck didn't have the RNG at draft time to extract 1,000 extra value of a standard card.
You should see wild. There really is no point to trying anything fun anymore because the aggro is so overpowered. If you do not face aggro, you face a control deck that you have no chance against
You should see wild. There really is no point to trying anything fun anymore because the aggro is so overpowered. If you do not face aggro, you face a control deck that you have no chance against
Its kind of sad.
You literally just implied that there are many viable decks of the game's two main archetypes lol.
If you're losing with some homebrew that has no synergy or wincon, but is fun, that's the nature of the game. Most people are going to play to both win and have fun, and with that, established decks will be prominent.
Fun is also completely arbitrary, so it's difficult to discuss because there's no proof or validity to any one argument. Fun is what we interpret it to be.
Good lord, these decks that people are getting are on crack. I just came back to hearthstone a little while ago and round after round some of the combos that come out are unbelievable. It feels like the flow of a game just changes on a whim and next thing I go from in control to getting pounded into oblivion.
Its not even fun to play, at any moment some stupid thing can happen and the game is lost because my deck didn't have the RNG at draft time to extract 1,000 extra value of a standard card.
Do you own said cards and are playing with them yourself? If not, of course it's going to be unenjoyable. But other than galakrond the majority of new decks utilize mostly cards of past expansions, along with some of this. It's just about using the best cards plain and simple.
But yeah if you just came back and built a deck absent cards of the last 1-2 expansions, you're definitely playing an outdated version.
Good lord, these decks that people are getting are on crack. I just came back to hearthstone a little while ago and round after round some of the combos that come out are unbelievable. It feels like the flow of a game just changes on a whim and next thing I go from in control to getting pounded into oblivion.
Its not even fun to play, at any moment some stupid thing can happen and the game is lost because my deck didn't have the RNG at draft time to extract 1,000 extra value of a standard card.
Do you own said cards and are playing with them yourself? If not, of course it's going to be unenjoyable. But other than galakrond the majority of new decks utilize mostly cards of past expansions, along with some of this. It's just about using the best cards plain and simple.
But yeah if you just came back and built a deck absent cards of the last 1-2 expansions, you're definitely playing an outdated version.
I agree, this arena meta is the worst I've ever seen (and I've played since the beginning in pretty much every expansion). Way too many neutral cards that you need to play around, Twin Tyrant and Evasive Drakonid especially, but then you have shit like Faceless Corruptor that is also a huge swing turn so you can't leave any minion alive (try play a cheap stealth minion and leave it like that until turn 5, pretty broken). And that's not even mentioning all the class cards you have to play around like Aeon Reaver (don't play any big minion that can get one shot) and the usual cards like Flamestrike, Deathwing (especially common in this meta) etc.
The other thing is 30 health for heroes is too low in this meta, since there seems to be no problem at all drafting a deck where you can play great cards on curve and just aggro down anything in your path. If you manage to recover after a long time then your health is already too low to recover because you can be sure your opponent has enough burn damage from hand or random discovers for the last face damage. Maybe you feel like you have the game in your hands... well, say hello to Dragonqueen Alexstrasza that can pull out the most insane two dragons for 0 mana and there goes your lead/game.
Blizzard introduced fine-tuning pick rates for overperforming cards, but looking at how long we had to endue the dragon bullshit and the fact that Paladin sits at a 54% win rate right now, it's pretty clear that they have abandoned arena for the way more popular Battlegrounds.
Good lord, these decks that people are getting are on crack. I just came back to hearthstone a little while ago and round after round some of the combos that come out are unbelievable. It feels like the flow of a game just changes on a whim and next thing I go from in control to getting pounded into oblivion.
Its not even fun to play, at any moment some stupid thing can happen and the game is lost because my deck didn't have the RNG at draft time to extract 1,000 extra value of a standard card.
You should see wild. There really is no point to trying anything fun anymore because the aggro is so overpowered. If you do not face aggro, you face a control deck that you have no chance against
Its kind of sad.
Bunch of whiny babies
You literally just implied that there are many viable decks of the game's two main archetypes lol.
If you're losing with some homebrew that has no synergy or wincon, but is fun, that's the nature of the game. Most people are going to play to both win and have fun, and with that, established decks will be prominent.
Fun is also completely arbitrary, so it's difficult to discuss because there's no proof or validity to any one argument. Fun is what we interpret it to be.
Do you own said cards and are playing with them yourself? If not, of course it's going to be unenjoyable. But other than galakrond the majority of new decks utilize mostly cards of past expansions, along with some of this. It's just about using the best cards plain and simple.
But yeah if you just came back and built a deck absent cards of the last 1-2 expansions, you're definitely playing an outdated version.
Opponent: Plays Card
Hearthpwn Forums: Hearthstone is a dying unbalanced RNG fest
This was posted in the Arena forum FYI
I agree, this arena meta is the worst I've ever seen (and I've played since the beginning in pretty much every expansion). Way too many neutral cards that you need to play around, Twin Tyrant and Evasive Drakonid especially, but then you have shit like Faceless Corruptor that is also a huge swing turn so you can't leave any minion alive (try play a cheap stealth minion and leave it like that until turn 5, pretty broken). And that's not even mentioning all the class cards you have to play around like Aeon Reaver (don't play any big minion that can get one shot) and the usual cards like Flamestrike, Deathwing (especially common in this meta) etc.
The other thing is 30 health for heroes is too low in this meta, since there seems to be no problem at all drafting a deck where you can play great cards on curve and just aggro down anything in your path. If you manage to recover after a long time then your health is already too low to recover because you can be sure your opponent has enough burn damage from hand or random discovers for the last face damage. Maybe you feel like you have the game in your hands... well, say hello to Dragonqueen Alexstrasza that can pull out the most insane two dragons for 0 mana and there goes your lead/game.
Blizzard introduced fine-tuning pick rates for overperforming cards, but looking at how long we had to endue the dragon bullshit and the fact that Paladin sits at a 54% win rate right now, it's pretty clear that they have abandoned arena for the way more popular Battlegrounds.