This has got to be one of the most frustrating tavern brawls ever. I can't be the only one to think that. I've been trying to get the pack for like an hour now and I want to point out some of the things that are really driving me mad.
First, I've played co-op tavern brawls before and I'm aware of the fact that when you leave your board full, mechazod kills your entire board, but there is no way to communicate this message to the other player. This mechanic isn't explained anywhere else either. Maybe some kind of warning at the beginning of the match would be appropriate? It's really annoying to see your opponent lose their entire board like 3 games in a row...
Second, if mechazod starts ramping its attack from very early on in the game, there's almost no way for you to win - maybe the attack boosts shouldn't start occurring until like turn 4?
Is this an US specific thing? Everyone is whining about the difficulty. I played 4 games in EU and won 3 out of 4 even when my partner used Millhouse incorrectly. The brawl is a bit more challenging now (Aviana 10 mana), but I can’t believe in 1 hour you could not land a win. Maybe bad luck.
what's even more annoying is that you get matched with some absolute pumpkin heads using savage roar with 2 1-1s on board while the boss is at 90 life... took me like 3 to 4 attempts as well
I believe i only have bad co-op players. Been trying for an hour now, but my partner plays Millhouse turn 2, uses the double spell damage for 2 damage and so on.
I really love those co-ops, but until now i just brought mechazod to 8 health because of shitty playstyle.
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Current Golden Heroes: Shaman, Warrior, Druid, Warlock, Rogue
Is this an US specific thing? Everyone is whining about the difficulty. I played 4 games in EU and won 3 out of 4 even when my partner used Millhouse incorrectly. The brawl is a bit more challenging now (Aviana 10 mana), but I can’t believe in 1 hour you could not land a win. Maybe bad luck.
I'm on EU and have tried 3 times with no luck. The main issue for me is each time my opponent and I have played just fine, no rookie mistakes, co-operating well but there's not enough healing... Mechazod hits you in the face a few times with buffed attack and you can't do anything about it.
Guys - stop complaining about your co-op players. You've got to accept that some guys just come home from work and do the brawl after a long day while not being fully focused.
I lost the first two or three games due to bad plays on my part, took me a while to get how to optimize plays. I then played many additional brawls and won most of them, on two servers and for quests (playing druid cards etc). Towards the end I was carrying the team and making up for my co-op player's misplays.
If you can't win in an hour, perhaps you're not playing that well.
Great brawl, love coop, sure, there's the communication issue and sometimes players don't pay atention to the full board detail, but overall I'm having fun
I find this brawl realy fun to play. I won after 2 tries. First one i had good cooperation with my ally but we wer a bit unlucky. Second try i lost due to bad cooperation and on the third try we both did what was needed and won.
I think (correct me if i am wrong) that you can taunt the boss not to attack you if you drop high stat minions on board. Not sure if this is correct but in both 3 games i played saw this actualy happen. It might be a coincidence anyhow.
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Believe in potential; the multiverse blesses some beings with extraordinary traits, with the potential to do—to be—great things.
Brawls like this are another reason to have friends, even if they are randomly added.
I was lucky playing mage to have opponent who know how to play and set up Cho and Millhouse JUST RIGHT so I got my pack from the very first run of this brawl.
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EU 11/2015+ , f2p 03/2021+: DK 63/ DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
12 strait loses and counting. The overpower 3 turns in a row then always face is just stupid. I never see zod do prioritize until a beefy minion comes down. I just can't win this brawl and it's a complete waste of time to me.
I've played something like 30 games and won 1. I've been playing the game since it came out and I know I'm playing relatively well, at this point it seems like a joke to me.
I lost my first game because the other player kept trying to face me down, and I was hovering over Mechazod and emoting in the hopes that he would get the message... lmao.
Won second game though, me and the other player burst him down in one turn when he filled his board with moonkins and drakes and I played Lorewalker Cho.
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This has got to be one of the most frustrating tavern brawls ever.
I can't be the only one to think that. I've been trying to get the pack for like an hour now and I want to point out some of the things that are really driving me mad.
First, I've played co-op tavern brawls before and I'm aware of the fact that when you leave your board full, mechazod kills your entire board, but there is no way to communicate this message to the other player. This mechanic isn't explained anywhere else either. Maybe some kind of warning at the beginning of the match would be appropriate? It's really annoying to see your opponent lose their entire board like 3 games in a row...
Second, if mechazod starts ramping its attack from very early on in the game, there's almost no way for you to win - maybe the attack boosts shouldn't start occurring until like turn 4?
It shouldn't take like 7 games to get the pack...
I just had to get this off my chest...
I don't get all the complaints about the brawl, I won second time on America and first try on Asia
As far as I know you don't get the pack if you do the brawl with a friend. I play EU.
Is this an US specific thing? Everyone is whining about the difficulty. I played 4 games in EU and won 3 out of 4 even when my partner used Millhouse incorrectly. The brawl is a bit more challenging now (Aviana 10 mana), but I can’t believe in 1 hour you could not land a win. Maybe bad luck.
what's even more annoying is that you get matched with some absolute pumpkin heads using savage roar with 2 1-1s on board while the boss is at 90 life... took me like 3 to 4 attempts as well
I believe i only have bad co-op players. Been trying for an hour now, but my partner plays Millhouse turn 2, uses the double spell damage for 2 damage and so on.
I really love those co-ops, but until now i just brought mechazod to 8 health because of shitty playstyle.
Current Golden Heroes: Shaman, Warrior, Druid, Warlock, Rogue
I'm on EU and have tried 3 times with no luck. The main issue for me is each time my opponent and I have played just fine, no rookie mistakes, co-operating well but there's not enough healing... Mechazod hits you in the face a few times with buffed attack and you can't do anything about it.
Frustrating.
Unbowed. Unbent. Unbroken.
Guys - stop complaining about your co-op players. You've got to accept that some guys just come home from work and do the brawl after a long day while not being fully focused.
I lost the first two or three games due to bad plays on my part, took me a while to get how to optimize plays. I then played many additional brawls and won most of them, on two servers and for quests (playing druid cards etc). Towards the end I was carrying the team and making up for my co-op player's misplays.
If you can't win in an hour, perhaps you're not playing that well.
I agree on the lack of communication about full boards (Although it's been like this in EVERY co-ops brawl) also agree on the attack ramp restriction
I'll take any co-op over any RNG fest. First try, thanks mate.
EZ win at first try.
Great brawl, love coop, sure, there's the communication issue and sometimes players don't pay atention to the full board detail, but overall I'm having fun
I find this brawl realy fun to play. I won after 2 tries. First one i had good cooperation with my ally but we wer a bit unlucky. Second try i lost due to bad cooperation and on the third try we both did what was needed and won.
I think (correct me if i am wrong) that you can taunt the boss not to attack you if you drop high stat minions on board. Not sure if this is correct but in both 3 games i played saw this actualy happen. It might be a coincidence anyhow.
Believe in potential; the multiverse blesses some beings with extraordinary traits, with the potential to do—to be—great things.
Brawls like this are another reason to have friends, even if they are randomly added.
I was lucky playing mage to have opponent who know how to play and set up Cho and Millhouse JUST RIGHT so I got my pack from the very first run of this brawl.
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
12 strait loses and counting. The overpower 3 turns in a row then always face is just stupid. I never see zod do prioritize until a beefy minion comes down. I just can't win this brawl and it's a complete waste of time to me.
I understand the frustration. Relying on randoms to do this Brawl is not ideal. I suggest getting some friends to help you out.
Also, why is a nerfed Aviana in this Brawl? SMH
I've played something like 30 games and won 1. I've been playing the game since it came out and I know I'm playing relatively well, at this point it seems like a joke to me.
Won it my first time around!
it is co op just hope for competent player
I lost my first game because the other player kept trying to face me down, and I was hovering over Mechazod and emoting in the hopes that he would get the message... lmao.
Won second game though, me and the other player burst him down in one turn when he filled his board with moonkins and drakes and I played Lorewalker Cho.