My overall experience of running two copies of it has been underwhelming. Sure, it's a pretty good play against a big Christmas tree, but that hasn't been good enough against the many other tools that Hunter has been wielding. Against any other deck it's just a 5-mana 4/6 which is mediocre at best. After about three days of trying this, I've only had one time where Chief Inspector managed to provide enough of a tempo swing to help me win a game against a Hunter, but I was also accompanied with a lot luck. Thoughts?
Use 2x Gluttonous Ooze for hunter hate instead. 3 mana 3/3 is a lot less crappy when it doesn't hit the right matchup and hits relevant matchups (maly druid, cubelock, kingsbane, rogues w/hench-clan thug, cube/controlock) more often. IMO, the big secret tree isn't all that annoying if you can navigate it right. Ooze stops the bow from getting value as you try to clear them and a bit of armor is always nice vs hunter
Most importantly, Chief inspector is a 5 drop. The most threatening thing spell hunters do is play spellstone on turn 5. You want to be responding to the 3/3s that turn, not playing a 4/6
Dilemma is that you're generally staring down a huge board at that point and you've probably just taken a bunch of face damage from Huffer rolls. If you can clear the board with your other five mana and stay safely out of lethal range, it's a nice play. That's not always the case, though.
It's really satisfying to hit it, but that's kind of the fallacy of tech cards to begin with: that immense satisfaction you get from blowing up a bunch of secrets and swinging a game makes you forget about all the times it sat in your hand as a dead card.
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Has anybody tried to run Chief Inspector against Zul'jin? Is anybody willing?
My overall experience of running two copies of it has been underwhelming. Sure, it's a pretty good play against a big Christmas tree, but that hasn't been good enough against the many other tools that Hunter has been wielding. Against any other deck it's just a 5-mana 4/6 which is mediocre at best. After about three days of trying this, I've only had one time where Chief Inspector managed to provide enough of a tempo swing to help me win a game against a Hunter, but I was also accompanied with a lot luck. Thoughts?
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Use 2x Gluttonous Ooze for hunter hate instead. 3 mana 3/3 is a lot less crappy when it doesn't hit the right matchup and hits relevant matchups (maly druid, cubelock, kingsbane, rogues w/hench-clan thug, cube/controlock) more often. IMO, the big secret tree isn't all that annoying if you can navigate it right. Ooze stops the bow from getting value as you try to clear them and a bit of armor is always nice vs hunter
Most importantly, Chief inspector is a 5 drop. The most threatening thing spell hunters do is play spellstone on turn 5. You want to be responding to the 3/3s that turn, not playing a 4/6
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Dilemma is that you're generally staring down a huge board at that point and you've probably just taken a bunch of face damage from Huffer rolls. If you can clear the board with your other five mana and stay safely out of lethal range, it's a nice play. That's not always the case, though.
It's really satisfying to hit it, but that's kind of the fallacy of tech cards to begin with: that immense satisfaction you get from blowing up a bunch of secrets and swinging a game makes you forget about all the times it sat in your hand as a dead card.