I want to discuss the reason for stale meta. The hearthstone community is the real reason for this. All plyers share deck lists and guides so quickly that the meta is solved in a few weeks. It is like using cheat code. It makes the game boring as everyone just netdecks and there is no variation on ladder. Even the skill level of players is same after rank 5 so it makes it very boring.
Let us resolve to not post any decks or guides after the rotation. At least hold on for 2 months after the release of new expansion before we cheat our way to solving the meta.
Is inviable as most people , if none deck in any page is posted simply watch a pro player via twicth and copy the deck they see in stream. or you are too that they dont stream for 2 months?
is a bad idea as world dont work this way and will never work. The first day of Wog i actualize my old pirate warrior deck ( 1 year playing it as t3 deck) and it diferenced from a streamlined deck of that type now in maybe 2-3 cards. Some deckbuidings are intuitive.
I want to discuss the reason for stale meta. The hearthstone community is the real reason for this. All plyers share deck lists and guides so quickly that the meta is solved in a few weeks. It is like using cheat code. It makes the game boring as everyone just netdecks and there is no variation on ladder. Even the skill level of players is same after rank 5 so it makes it very boring.
Let us resolve to not post any decks or guides after the rotation. At least hold on for 2 months after the release of new expansion before we cheat our way to solving the meta.
False. The reason for the stale meta is a ridiculously large portion of the card pool doesn't compete with the rest. This is on Blizzard and nobody else.
essentially all complaining I see on here is "he had rock I had scissor deck how can I possibly win!?" Well u can't
Not my point. You can always win it is just the chance for it to happen is not very high.
Just that the meta feel stale because you always meet the same deck for each class.
Meet a warrior, 90% that is a pirate warrior
Meet a druid, 90% that it is a Jade druid
Meet a priest 95% chance to have dragon in the deck
Meet a shaman 95% to have jade in the deck
Meet a warlock 95% chance to have reno in the deck
Meet a mage 95% chance to have a reno in the deck
If you meet a paladin 95% chance to be an anyfinladin
If you meet a Hunter 70% chance of a freewin
Where are the other archetypes ?
Zoo / buff / tempo / midrange / patron / Otk ?
You got it. Very stale and extremely predictable. That's why the skill factor is mostly gone. You either draw answers or you don't. Whoever takes the initiative pretty much wins the game. The othervextreme is obnoxious kazakus/Reno decks that just suck the fun right out of the game even worse than aggro does. You can NOT skill your way out of pirates smashing your face to death by turn 3 or never ending board clears combined with dooshbag Jackson. It's simply impossible. Hopefully they get this right but they've had three years now and it's worse than ever. Wtf?
False. The reason for the stale meta is a ridiculously large portion of the card pool doesn't compete with the rest. This is on Blizzard and nobody else.
I'm rather sure netdecking isn't the problem. I'm no experienced player / deckbuilder, before MSoG I created a PW deck myself for fun play in Casual, that after adding STB and Patches would have been the usual PW suspect we see today (btw I refused to do so, I dislike this deck now ;-)). There's no magic and no need to netdeck there. Same goes for a lot of the other decks, Jade Druid & Dragon Priest decks I guess are auto-builds too, maybe the last two or three of 30 cards are not so obvious for everyone or not available to everyone.
I think Whateverwithu (reply #6) has a point here. As a follow-up, Un'Goro has to be rather good in replacing the three sets rotating out, or we have an even smaller pool of competitive cards and a stale meta...again.
It's mostly infrequent change. There were twice, maybe three times as many viable decks a year ago, and it was stale because nothing changed for five months, and despite being decent LoE wasn't an expansion, so much went the same for eight months. Specific to the current state, it's compounded by the overly polarizing archetypes that are just too oppressive and limit creativity. Deviate from an "optimal" deck and it auto-loses to Pirates, Jades, or Renozakus.
- YES updates are not frequent enough. This is the biggest digital CCG on the market and the company behind it is huge and very experienced so the delays of several months to fix obvious balance issues are not acceptable.
It's mostly infrequent change. There were twice, maybe three times as many viable decks a year ago, and it was stale because nothing changed for five months, and despite being decent LoE wasn't an expansion, so much went the same for eight months. Specific to the current state, it's compounded by the overly polarizing archetypes that are just too oppressive and limit creativity. Deviate from an "optimal" deck and it auto-loses to Pirates, Jades, or Renozakus.
They call it 'netdecking' now, but it has been around as long as these card games have existed and it will always be around. Back in the day, people got lists from magazines and forums like this one (although they were e-mail based and had no graphics.) It isn't anyone's fault and you should be glad that there is more equal access to the information instead of being salty about it.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
I'm quite curious about the netdecking, it's an interesting topic. The meta gets stale due to netdecking, that's a fact, but why players netdeck?
Obviously, they netdeck because they want to win. They want to win so they could get gold. They need gold so they can buy packs and craft new cards. Hypothetically, if everyone had all the cards, would all those players still netdeck or enjoy making their own decks? Just a reminder that human nature (greed) also plays a great role in this, people have tendecy for hoarding, even if it's just a digital card they'll never use.
With the increasing number of cards we are about to get every year, i can see the number of netdeckers only increasing so the players can catch up, especially new ones. But i must say i'm pretty content with the state of things in wild, and it will probably only get better there. Even with netdecking, there's so much variety and decks countering each other that the things are getting quite balanced.
Lmao it's because Hearthstones development are a bunch of monkeys.Jade mechanic is so fucking boring, Highlander cards were unimaginative , and the aggro decks are the same theme;pirates. The people who still play this game..lmao wtf is wrong with you?shadowverse,Gwent,Elder Scrolls,Faeria,duelyst are all miles better right now.Year of the kraken was one of the worse sets of card I've ever seen released in years of playing card games.And come on, have you seen Volcano? I feel like a newborn chimp made that card.
I'm quite curious about the netdecking, it's an interesting topic. The meta gets stale due to netdecking, that's a fact, but why players netdeck?
Obviously, they netdeck because they want to win.
No, they netdeck because there is no way a regular gamer can come up with solutions not already found and tested by the full time dudes who make a living of showing the decks they use. You can't compete in research timewise, so either you netdeck or you lose. There is no alternative. that "super ubah" new deck yidea ou just thought about has been tested and ditched by pros long before you even thought about it. You can, of course, stick to it and lose. If a deck isn't a meta deck, there is a reason, it was tested by people with more time than you and it didn't hold up. You can be in denial or just rely on other people information and tests. To me *not* netdecking when wanting to be competitive and not being one of the players paid to play is stupid.
I made a Reno N'Zoth Priest, it's about as solid as any other Reno Priest deck (not very)
Made a Curator Zoo Reno Priest after I saw the Reno Zoolock deck. It was surprisingly good and could get a win but it's not enough for this meta (people go crazy when they see Patches)
Made a Midrange N'Zoth Priest, probably the best homebrew deck I've made. Just won a game against Reno Mage. Had a full board all game that they just could not clear (sticky minions ftw) and got Alex from Shifting Shade. I dropped him to 3 health the same turn he played Reno, would have been lethal if he didn't Sheep my 4/4. He conceded. Glorious.
I mainly play casual becAuse I get ladder anxiety, floors didn't help, now I just can't drop below 15... yay. But I think there's still some undiscovered decks that can give the meta a run for it's money
I want to discuss the reason for stale meta. The hearthstone community is the real reason for this. All plyers share deck lists and guides so quickly that the meta is solved in a few weeks. It is like using cheat code. It makes the game boring as everyone just netdecks and there is no variation on ladder. Even the skill level of players is same after rank 5 so it makes it very boring.
Let us resolve to not post any decks or guides after the rotation. At least hold on for 2 months after the release of new expansion before we cheat our way to solving the meta.
i know hs is like a baby 1st card game so let me break it to you: this is how card games work, there are deck builders, and deck users, mtg, pokemon, digimon whatever the game. same rules apply. someone made a deck and won an fnm or regionals or whatever - it got popular, people started to use it, maybe tweak a bit, welcome to card games 101.
There are far more good players than there are good deckbuilders, and the designs space for the deckbuilders is limited by the cardpool.
If you want diversity, play wild mode, its more diverse, or play arena, where every deck is different, and some of the brawls are also really cool.
Rigth, one of the difficulties with Hearthstone is the number of cards in play, especially the number of constructed level cards. Three expansion instead of two and one adventure makes more cards, more chance to have cards which create new decks.
I want to discuss the reason for stale meta. The hearthstone community is the real reason for this. All plyers share deck lists and guides so quickly that the meta is solved in a few weeks. It is like using cheat code. It makes the game boring as everyone just netdecks and there is no variation on ladder. Even the skill level of players is same after rank 5 so it makes it very boring.
Let us resolve to not post any decks or guides after the rotation. At least hold on for 2 months after the release of new expansion before we cheat our way to solving the meta.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
that is:
a) inviable
b) bad idea.
Is inviable as most people , if none deck in any page is posted simply watch a pro player via twicth and copy the deck they see in stream. or you are too that they dont stream for 2 months?
is a bad idea as world dont work this way and will never work. The first day of Wog i actualize my old pirate warrior deck ( 1 year playing it as t3 deck) and it diferenced from a streamlined deck of that type now in maybe 2-3 cards. Some deckbuidings are intuitive.
two class are not played already
most class have (almost) only one competitive deck :
At least when we had warrior stone just after WOG warrior had like 4 or 5 viable archetype.
Currently the meta feels like a rock scissor paper meta with shaman being the joker (same as rogue but rogue is not that consistent)
Cards in play currently are too polarized
essentially all complaining I see on here is "he had rock I had scissor deck how can I possibly win!?" Well u can't
Where are the other archetypes ?
Zoo / buff / tempo / midrange / patron / Otk ?
I win due to skill and lose due to bad RNG. :D
I'm rather sure netdecking isn't the problem. I'm no experienced player / deckbuilder, before MSoG I created a PW deck myself for fun play in Casual, that after adding STB and Patches would have been the usual PW suspect we see today (btw I refused to do so, I dislike this deck now ;-)). There's no magic and no need to netdeck there. Same goes for a lot of the other decks, Jade Druid & Dragon Priest decks I guess are auto-builds too, maybe the last two or three of 30 cards are not so obvious for everyone or not available to everyone.
I think Whateverwithu (reply #6) has a point here. As a follow-up, Un'Goro has to be rather good in replacing the three sets rotating out, or we have an even smaller pool of competitive cards and a stale meta...again.
It's mostly infrequent change. There were twice, maybe three times as many viable decks a year ago, and it was stale because nothing changed for five months, and despite being decent LoE wasn't an expansion, so much went the same for eight months. Specific to the current state, it's compounded by the overly polarizing archetypes that are just too oppressive and limit creativity. Deviate from an "optimal" deck and it auto-loses to Pirates, Jades, or Renozakus.
CCGing since '98.
It's a combinaison of reasons really. In no particular order :
- YES aggro is too strong (1 drops and face dmg)
- YES jade kills variety and needs a fix --> http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/187356-how-to-fix-jade-for-dummies
- YES updates are not frequent enough. This is the biggest digital CCG on the market and the company behind it is huge and very experienced so the delays of several months to fix obvious balance issues are not acceptable.
- YES it's Shamanstone every expansion now.
- YES threats are too strong and cheap compared to answers --> https://www.youtube.com/watch?v=Wh7XCtjnnDI
- YES deck cores/archetypes are too pushed (since WOTG and even more since Meme Streets)
- YES too many cards are weak and a few cards shape the meta
Agree 100%.
They call it 'netdecking' now, but it has been around as long as these card games have existed and it will always be around. Back in the day, people got lists from magazines and forums like this one (although they were e-mail based and had no graphics.) It isn't anyone's fault and you should be glad that there is more equal access to the information instead of being salty about it.
Free to try and find a game, dealing cards for sorrow, cards for pain.
I'm quite curious about the netdecking, it's an interesting topic. The meta gets stale due to netdecking, that's a fact, but why players netdeck?
Obviously, they netdeck because they want to win. They want to win so they could get gold. They need gold so they can buy packs and craft new cards. Hypothetically, if everyone had all the cards, would all those players still netdeck or enjoy making their own decks? Just a reminder that human nature (greed) also plays a great role in this, people have tendecy for hoarding, even if it's just a digital card they'll never use.
With the increasing number of cards we are about to get every year, i can see the number of netdeckers only increasing so the players can catch up, especially new ones. But i must say i'm pretty content with the state of things in wild, and it will probably only get better there. Even with netdecking, there's so much variety and decks countering each other that the things are getting quite balanced.
Lmao it's because Hearthstones development are a bunch of monkeys.Jade mechanic is so fucking boring, Highlander cards were unimaginative , and the aggro decks are the same theme;pirates. The people who still play this game..lmao wtf is wrong with you?shadowverse,Gwent,Elder Scrolls,Faeria,duelyst are all miles better right now.Year of the kraken was one of the worse sets of card I've ever seen released in years of playing card games.And come on, have you seen Volcano? I feel like a newborn chimp made that card.
I made a Reno N'Zoth Priest, it's about as solid as any other Reno Priest deck (not very)
Made a Curator Zoo Reno Priest after I saw the Reno Zoolock deck. It was surprisingly good and could get a win but it's not enough for this meta (people go crazy when they see Patches)
Made a Midrange N'Zoth Priest, probably the best homebrew deck I've made. Just won a game against Reno Mage. Had a full board all game that they just could not clear (sticky minions ftw) and got Alex from Shifting Shade. I dropped him to 3 health the same turn he played Reno, would have been lethal if he didn't Sheep my 4/4. He conceded. Glorious.
I mainly play casual becAuse I get ladder anxiety, floors didn't help, now I just can't drop below 15... yay. But I think there's still some undiscovered decks that can give the meta a run for it's money
If you can't deal with netdecking, you should stay away from HS.
And card games in general.