How AWESOME was it to see Gruul in action in the latest Fireside duel? Loved it, was just anticipating it being played all match long. :D
Looks like unconcealed Gruul is pretty good too in a rogue deck. Increasing the card with Cold Blood and setting it loose would have won the game in most cases I feel.
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It seems unlikely to me that Gruul will get 1/1 for your opponents turn, just yours. If he got 1/1 for both then he would very quickly spin out of control. I mean your opponent would have to deal 2 damage just to stay even, if he can't take Gruul out that turn. You'd pretty much have a card on the table that could only be taken out by specialized cards like Big Game Hunter or Corruption if that were the case. (And it's allready looking like that even with 1/1 only at the end of your turn.)
It could be though that Gruul gains after every turn, though. We'll have to get final confirmation from the team/beta.
I'm pretty sure it's after each turn. Look at the wording on Questing Adventurer for example. He can just as easily go out of control and he's not even a Legendary.
Yes, pretty much. Gruul is 7/7 to start though so he's not a minion you take out all that quickly to start with.
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The only thing that leads me to believe that Gruul earns +1/+1 after each player's turn is not only the wording on the card, but if you look on many other cards like Nat Pagle, it says "At the end of your turn..." If this card works as I hope, than +1/+1 after each player's turn would be incredible.
Mhmm, and it's a legendary card, which is making me start to lean towards it indeed being after each and every turn, friend or foe. Otherwise it'd be a bit underwhelming even, maybe, for a Legendary card.
If it's true then this is suddenly a card I'd love to have in my deck. There's something cruely fun in putting out a minion that just completely spins out of control if you don't handle it a.s.a.p.
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You get Fireball regardless of if you have any (left) in your deck.
I don't know about Malygos and Spellpower influencing non-damage cards.
EDIT: Just remembered this: Linky to Blue reply. They were going to get more answers about Spell Power, so keep an eye on that thread, maybe. :D
It seems unlikely to me that Gruul will get 1/1 for your opponents turn, just yours. If he got 1/1 for both then he would very quickly spin out of control. I mean your opponent would have to deal 2 damage just to stay even, if he can't take Gruul out that turn. You'd pretty much have a card on the table that could only be taken out by specialized cards like Big Game Hunter or Corruption if that were the case. (And it's allready looking like that even with 1/1 only at the end of your turn.)
It could be though that Gruul gains after every turn, though. We'll have to get final confirmation from the team/beta.
How AWESOME was it to see Gruul in action in the latest Fireside duel? Loved it, was just anticipating it being played all match long. :D
Looks like unconcealed Gruul is pretty good too in a rogue deck. Increasing the card with Cold Blood and setting it loose would have won the game in most cases I feel.
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
Well that answers that question: http://us.battle.net/hearthstone/en/forum/topic/8769367053?page=12#239
So he is just *that* freaking amazing. I'd love to have this guy in a deck now, he could completely rampage.
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Yes, pretty much. Gruul is 7/7 to start though so he's not a minion you take out all that quickly to start with.
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Mhmm, and it's a legendary card, which is making me start to lean towards it indeed being after each and every turn, friend or foe. Otherwise it'd be a bit underwhelming even, maybe, for a Legendary card.
If it's true then this is suddenly a card I'd love to have in my deck. There's something cruely fun in putting out a minion that just completely spins out of control if you don't handle it a.s.a.p.
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
You get Fireball regardless of if you have any (left) in your deck.
I don't know about Malygos and Spellpower influencing non-damage cards.
EDIT: Just remembered this: Linky to Blue reply. They were going to get more answers about Spell Power, so keep an eye on that thread, maybe. :D
It seems unlikely to me that Gruul will get 1/1 for your opponents turn, just yours. If he got 1/1 for both then he would very quickly spin out of control. I mean your opponent would have to deal 2 damage just to stay even, if he can't take Gruul out that turn. You'd pretty much have a card on the table that could only be taken out by specialized cards like Big Game Hunter or Corruption if that were the case. (And it's allready looking like that even with 1/1 only at the end of your turn.)
It could be though that Gruul gains after every turn, though. We'll have to get final confirmation from the team/beta.
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!