Opponent thinks he's safe thanks to his heavily-magnetized Annoy-o-Module against my pogo hoppers.
Luckily I had discovered Betrayal early on meaning I could use his Silver Hand Recruit to get rid of the divine shield and then smash away the module and then smash his face for 23 damage exact lethal.
Pogo-Hoppers might not be tier 1 in strength but by God they are tier 1 in fun!
When Rafaam gives you 3x Hakkar, Tirion Fordring, Malygos and Princess Talanji. Then after opponent has killed off everything you top deck Archivist Elysiana.
I've been playing a new Secret Hunter deck with Sunreaver Spy, Sunreaver Warmage, and Subject 9. Opponents do not expect it at all. I've been torturing Rogues and Mech Hunters with it, and hunting down Conjurer Mages as long as the game doesn't go past turn 8. Rat Trap is amazing in the Rogue matchup, they can trigger it as soon as turn 3 with all of their combo shenanigans. I'm 10-4 with the deck so far, it's been really fun.
Secret Hunter is very strong in current meta. Like you said, people just don't expect it...
What high-cost spells do you run in order to trigger the Warmage?
Just Baited Arrow and Unleash the Beast, the latter is especially good because of its twinspell mechanic that assures you'll still have a 5+ mana card in hand.
Ah of course, I forgot about Baited Arrow.. despite running it myself..
Might give the Warmage a try once I figure out what to drop for it
I've been playing a new Secret Hunter deck with Sunreaver Spy, Sunreaver Warmage, and Subject 9. Opponents do not expect it at all. I've been torturing Rogues and Mech Hunters with it, and hunting down Conjurer Mages as long as the game doesn't go past turn 8. Rat Trap is amazing in the Rogue matchup, they can trigger it as soon as turn 3 with all of their combo shenanigans. I'm 10-4 with the deck so far, it's been really fun.
Secret Hunter is very strong in current meta. Like you said, people just don't expect it...
What high-cost spells do you run in order to trigger the Warmage?
Playing as burgle rogue against Bomb Warrior. Get the new Dr Boom from Blink Fox. Next turn I play Tak and shuffle 7 of my opponents Clockwork Goblins into my deck, also adding 5 to my hand. Next turn play 3 goblins then play Dr Boom the turn after he does. Both of us have Dr Boom and 6 boom bots. The fireworks go off leaving him on 19 health and me on 12. Next turn I shuffle three more bomb into his deck.
He draws 3 bombs next turn and I finish him with a Grommash I got from Academic Espionage. Wonderful.
Also, another Pepper for me was yesterday playing as a budget Espionage Rogue against a Khadgar Mage.
I had two cards left in hand after playing Espionage. They had 3 or 4 minions on the board. Looked a certain loss. Until I drew Stargazer Luna giving me a near-endless draw. Constant 0 or 1 mana cards coming out, including a second Luna, so I could completely refill my hand. Every time he got anything on the board, I could kill it off with a combination of discovered spells and Mage class spells.
Ended up winning after 3 or 4 turns of playing 7-8 cards per turn. Insane. She basically turned my deck into some kind of miracle rogue.
Big Beast Warrior is a lot of fun! The late-game synergies are fantastic if you can survive the early turns, which isn't that much of a problem with Warrior's control tools (unless you draw really badly).
Here, Archmage Vargoth sticks on the board so he re-casts Dimensional Ripper. Not as big a board as I'd hoped, but fun to pull off nonetheless.
I'm running a budget-friendly version of this at the moment (I don't have Boomship, Dr Boom, Boom Reaver or Oondasta) but having a LOT of fun when it works out.
Made a version of the Wizzbang deck based around big minions (when I made it I didn't realise it was something that already existed) and so far dominating a lot of people on the ladder. Only lost once and that was against a Mage where both my brawls and both cards to summon 2 copies of minions were stuck in the last 6 cards of my deck.
Highlight so far has to be summoning 2 Archmage Vargoth who in turn each summoned 2 Mountain Giants and 2 Gromash Hellscreams. Wonderfull.
Just beat a Master's Call Hunter in the tavern brawl with a Gonk Druid. Absolutely hilarious. Would definitely recommend.
Opponent thinks he's safe thanks to his heavily-magnetized Annoy-o-Module against my pogo hoppers.
Luckily I had discovered Betrayal early on meaning I could use his Silver Hand Recruit to get rid of the divine shield and then smash away the module and then smash his face for 23 damage exact lethal.
Pogo-Hoppers might not be tier 1 in strength but by God they are tier 1 in fun!
I got the three packs for the second chapter despite losing to the 6th boss.
I thought we had to complete the chapter to get the packs?
Not complaining though, clearly.
My Rafaam gave me 4 (FOUR!) Whizbangs. Four!
Not sure if pepper or salt....
Rafaam giving me Khadgar and 2 Jan'alai. Two turns later 4 Ragnaros' on the board.
Next game managed to use Lord Jaraxxus to finish off a Token Druid. Satisfying.
When Rafaam gives you 3x Hakkar, Tirion Fordring, Malygos and Princess Talanji. Then after opponent has killed off everything you top deck Archivist Elysiana.
Enjoy those Corrupted Bloods buddy...
Ah of course, I forgot about Baited Arrow.. despite running it myself..
Might give the Warmage a try once I figure out what to drop for it
Secret Hunter is very strong in current meta. Like you said, people just don't expect it...
What high-cost spells do you run in order to trigger the Warmage?
Just played against a Warrior who coined out Kalecgos.
The 20-seconds of watching him hovering over all of his cards before conceding was amazing.
I salute you, Lazarus, for one of the best battles I've had in a long time last night.
My friend request was purely to talk about the battle, not to gloat or anything.
Having a lot of fun playing Control/Handlock in standard the last few days. Seems strong against everything except if aggro draws perfectly.
Playing as burgle rogue against Bomb Warrior. Get the new Dr Boom from Blink Fox. Next turn I play Tak and shuffle 7 of my opponents Clockwork Goblins into my deck, also adding 5 to my hand. Next turn play 3 goblins then play Dr Boom the turn after he does. Both of us have Dr Boom and 6 boom bots. The fireworks go off leaving him on 19 health and me on 12. Next turn I shuffle three more bomb into his deck.
He draws 3 bombs next turn and I finish him with a Grommash I got from Academic Espionage. Wonderful.
Also, another Pepper for me was yesterday playing as a budget Espionage Rogue against a Khadgar Mage.
I had two cards left in hand after playing Espionage. They had 3 or 4 minions on the board. Looked a certain loss. Until I drew Stargazer Luna giving me a near-endless draw. Constant 0 or 1 mana cards coming out, including a second Luna, so I could completely refill my hand. Every time he got anything on the board, I could kill it off with a combination of discovered spells and Mage class spells.
Ended up winning after 3 or 4 turns of playing 7-8 cards per turn. Insane. She basically turned my deck into some kind of miracle rogue.
I'm running a budget-friendly version of this at the moment (I don't have Boomship, Dr Boom, Boom Reaver or Oondasta) but having a LOT of fun when it works out.
Yesterday I pulled 2 Archmage Vargoth from Dimensional Ripper who in turn pulled two Mountain Giant and two Hecklebot respectively.
Nothing much my opponent could do against that...
Actually having fun playing Warrior :o
Made a version of the Wizzbang deck based around big minions (when I made it I didn't realise it was something that already existed) and so far dominating a lot of people on the ladder. Only lost once and that was against a Mage where both my brawls and both cards to summon 2 copies of minions were stuck in the last 6 cards of my deck.
Highlight so far has to be summoning 2 Archmage Vargoth who in turn each summoned 2 Mountain Giants and 2 Gromash Hellscreams. Wonderfull.
Murloc Shaman turns all of his murlocs into legendaries.
One of them becomes Duskfallen Aviana allowing me to Pyroblast him dead on turn 8.