Another instance in the Emerald nightmare with a boss as a primary legendary card + at least 3 tokens:
This Seed guy is kinda like Sherazin, Seed in that it cannot be interacted with. While the seed is in play, you cannot play any cards, but will instead have powerful minions summoned for you each turn. On each turn, 1 out of 4 possible spawns can happen with each type of spawn happening once (so all 4 spawns are guaranteed as long as you survive but the order will be random every time):
Possibility #1 : 6 Corrupted Wisps
Possibility #2 : 2 Nightmare Ancients
Possibility #2 : 2 Rotten Drakes
Possibility #4 : 4 Twisted Sisters
After the Seed has spawned all 4 waves of minions, the seed will be automatically destroyed.
Next: A class-specific Legendary minion with Taunt. Stonehill Defender hype!
Woah, Feather Axe has to be one of the most creative cards I've seen. Nice lol
As for Stampede! I think the first version is very strong while the second one is fairly weak. For the first version, it's unlikely that your opponent will ever have any beasts unless your in the mirror matchup, so I see it as a Consecration that does extra damage. For the second version, it's only useful against aggro decks, and turn 5 is way too late for AoE to be useful. It could be useful against Zoolock or Shaman though, but I'm struggling to think of many scenarios outside of that where it'd be better than Explosive Shot.
The idea is to use this card to fill your opponent's hand with crap and then Naturalize or Coldlight Oracle him. This card would also probably work in token druid too.
Well, Adapt most certainly cannot be applied to weapons because of how not weapons nor heroes can be given taunt or stealth, or extra health so I'm guessing you mean a weapon that contains the keyword itself which can mean it gives Adapt to something. Plus, your vague wording doesn't help specify what you want either, so I'll try to interpret it in the most logical way possible.
I kinda assumed that the +Health would be converted into Durability and Heroes could get Taunt and Stealth even though there aren't any current cards that do it haha. I still like Bone Knife though
A card that uses both the adapt keyword and the elemental tag:
I know the card itself isn't strictly an Elemental but I think this counts.
Next: A card that costs 3-mana and has something to do with plants.
Could be busted OP, but I think it's difficult to activate without casting spells on your own minions. Shadow Bolt and especially Power Overwhelming worry me though. I don't think the combo is consistent enough to cheese every game though, so it might be fine?
Another instance in the Emerald nightmare with a boss as a primary legendary card + at least 3 tokens:
This Seed guy is kinda like Sherazin, Seed in that it cannot be interacted with. While the seed is in play, you cannot play any cards, but will instead have powerful minions summoned for you each turn. On each turn, 1 out of 4 possible spawns can happen with each type of spawn happening once (so all 4 spawns are guaranteed as long as you survive but the order will be random every time):
Possibility #1 : 6 Corrupted Wisps
Possibility #2 : 2 Nightmare Ancients
Possibility #2 : 2 Rotten Drakes
Possibility #4 : 4 Twisted Sisters
After the Seed has spawned all 4 waves of minions, the seed will be automatically destroyed.
Next: A class-specific Legendary minion with Taunt. Stonehill Defender hype!
Something that helps quests:
Next: A Hunter card that has synergy with 1-Cost minions. (ie: Desert Camel, Tol'vir Warden, Small-Time Recruits)
A 0-mana Elemental for Warlock:
Next: A card that has synergy with Elementals (merely being an Elemental doesn't count).
A 0-mana Dragon for Warrior:
Next: A Dragon for Hunters that costs less than 5 mana.
A spell that produces Elementals:
Elusive is a keyword I made up that means the same thing as "Can't be targeted by spells or Hero Powers".
Next: A class-specific 'Reno' card for a class other than Warlock, Priest, or Mage.
Woah, Feather Axe has to be one of the most creative cards I've seen. Nice lol
As for Stampede! I think the first version is very strong while the second one is fairly weak. For the first version, it's unlikely that your opponent will ever have any beasts unless your in the mirror matchup, so I see it as a Consecration that does extra damage. For the second version, it's only useful against aggro decks, and turn 5 is way too late for AoE to be useful. It could be useful against Zoolock or Shaman though, but I'm struggling to think of many scenarios outside of that where it'd be better than Explosive Shot.
A mill Druid tool:
Token: Sapling.
The idea is to use this card to fill your opponent's hand with crap and then Naturalize or Coldlight Oracle him. This card would also probably work in token druid too.
Next: A new Secret for Hunter.
Next: A famous Dragon from outside the Warcraft universe.
Two cards with extreme synergy that would probably never be played together:
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Next: A class-specific 5-mana Dragon.Oh shit, I'm so slow that I got ninja'd by 3 people.
EDIT: A Legendary Shaman Elemental for Un'Goro:
This is probably OP, but fuck it; long live our Shaman overlords.
Next: A class-specific 5-mana Dragon.
The second card is a token.
Could be busted OP, but I think it's difficult to activate without casting spells on your own minions. Shadow Bolt and especially Power Overwhelming worry me though. I don't think the combo is consistent enough to cheese every game though, so it might be fine?
NEXT: A weapon with Adapt.
A card that counteracts Quests:
NEXT: A quest that rewards you with a Spell.
A Protoss Tribe card for Priest:
I forgot the Tribe, but you get the idea lol.
NEXT: A 4-mana removal card for Warrior.
Make a card that contains the letters "U","N","G","O", and "R" in its name, text, or if you have to, flavor text:
NEXT: A Silithid card for Hunter.
Another Un'Goro crater card but for Mage:
NEXT: Let's keep with the Un'goro theme, but a Shaman card this time.