That's the most stupid statement I've seen in a while. Do you literally dismiss [card]Thunder Bluff Valiant[/card] just because it has inspire? I don't think that would make any sense. You can't put this card in the anti-tempo category just because most inspire cards aren't suited for that. The card is in fact very, very good IMO and would work perfectly with any type of Shaman deck especially because when you spawn a new totem the effect applies to it as well. Just my 2 cents...
Good job mate, you have rated the cards very well except one thing which I really disagree with - Beneath the Grounds. Believe me, while it may look decent at best, it is actually a hidden gem which in the proper deck (Mill) may turn into one of the most OP cards - literally! Just imagine running 2 of those! That's frickin 24/24 for 6 and combined with a mill deck the stats are almost guaranteed to work!
Plus, you may ask now - how is it going to work for Mill when you are adding extra 3 cards to the opponents deck?Well, I got good news for you, it actually doesn't stop the draw since the Ambush card (pretty sure I saw that somewhere) actually draws you a card afterwards as well!
I don't know for you guys but I am having high hopes on this one. I really wish it works just as I am expecting it to because that would be the first Mill deck to be ever viable in Hearthstone (this is something I always wanted and enjoyed - always had some space in my heart for milling :P)