I would tone down a handful of these cards. But I like the whole "Frozen" concept. It would encourage a handful of neutral minions that almost never see constructed play such as (I hope i'm saying the right card here) Frost Elemental. That 5/5 minion that freezes target minion. A few of these cards seem to be ripping off of other classes though. Such as the Lich King card clearly working JUST like Jaraxxus with a different hero power which I am not a fan of. I think Sindragosa is the best Legendary here and the most fair. I would debate even making it an 8/8 for 8 mana instead of 9 mana.
I also like how your cards encourage controlling the board and not some ridiculous cheese gimmick where you dump like 5 cards and win that turn (aka no OTK stuff).
Cards I would adjust and why: -{All Secrets}- I won't lie when I say a card costing 0 mana is just too much. Make them all 1 mana. Fixed.
-Strangulate : Make this silence the minion that gets buffed. Making the buff essentially wasted and whatever effects the card innately has. For 1 mana; this is fair. Otherwise that's simply too good for quick removal because there's almost no way to play around it without losing at least 1 card.
-Shadowmourne : Make this a 3/1 with the same effect. 2 damage just isn't enough. The card seems fine in concept but that power just isn't enough. I personally would skip over this card entirely if it were actually in the game since I wouldn't want to sacrifice my own creatures to buff up a weak weapon. This thing won't be like fiery war axe on warrior. Playing it is a risk without immediate reward.
-Vampiric Runeblade: I'm sorry but this card doesn't work in Hearthstone mechanics. Change the card to say "Gain health equal to minion's attack that was slain.". And it'd be fair somewhat. To make it a tad less ridiculous I would make it a 2/3 instead of a 3/2. But that's just me.
-Shatter : Make this 2 mana instead of 1. Too easy to combo early on. Pushing it back a turn for the potential combos would make it far less annoying. In reality; the amount of freeze (I would personally run) would make this such easy removal while retaining total board control. Potentially making such a high value trade I almost want to laugh at how easy it would be. Like when a warrior does any form of 1 damage to your massive minion and then executes it. Yea. Like that.
-Corpse Explosion: Keep the mana cost but make it 2 damage to adjacent minions. It's direct removal for 7 mana on top of dealing 3 damage for free to both minions next to the target? It's like a better but slower version of Explosive shot. It has to be toned down. Or you could potentially make it this:
-Corpse Explosion: 6 mana - Destroy target minion (not enemy minion, any; including your own) and deal 1 damage to all minions on that side of the board. I see heavy potential combo with the token-buffing cards.
The rest of the cards are relatively fair and not annoying. There are no "ultra-cheap" cards that are utterly devastating and the deck style I'm looking at here encourages board control and comboing your cards together in a clever way to maximize cards such as Frost Wyrm.
I personally think the Hero power is... too much like paladin's, but it's different enough for it to be okay. I'm assuming this would count as a token unit.
In short I appreciate the style you took to death knights in how they should be played. I think this took a lot of work and I appreciated and enjoyed looking at each of the cards and I hope someone from Blizzard themselves notices. This deck type would actually be balanced and I don't see anything devastating that would have to be addressed.
To conclude, this is actually a deck I would play myself. I love control decks and constantly fighting for the board and would drastically change the meta off of this all-aggro crap since enemy minions would be easily taken care of or frozen. And that's coming from someone who plays aggro warlock like it's Black/Red rush down from MTG. The way death knight feels is like Blue/Black from MTG. It has removal and control that have synergy instead of some stupid gimmick involving saving all of your cards for one big turn. It promotes CONSTANT back and forth between you and your opponent fighting for control. And seeing the direction blizzard clearly wishes to take this game (outright nerfing any form of OTK and so on) that this would fit right in.
Well done sir.
Who said that it is a buff? What about, say Novice? Or ERF?
Read battlecry carefully: When this card is PLAYED FROM YOUR HAND, something happens. Hand.
75% of these cards are terrible, broken, both, and altogether unplayable. There is no way Blizz would make you discard things. It is "Un-fun".
Who said that it is a buff? What about, say Novice? Or ERF?
????? You need a lvl 60 character to play as a Death Knight..
Blizz would need to make a new card type... equipment?
Heh.
1) Yes.
2)It is.
3)Absolutely.
4)NO! Jesus man! Now we have an imba!
5)This is true.
6)It wouldn't work anyways.
Frostmourne would not work. Read the Battlecry text carefully and you will see why.