I'm playing the Chikki's Leeroy Deck and I don't think I'm playing it right. The issue I have with it is the two Gad's. If thrown out turn 5 I find it just get's burned down even behind taunt because it is only 4 HP, meaning I tend to hold onto it until turn 7/8 when I can drop it and get card draw the same turn. But the problem is having board control for that long. With the rise of hunters I've seen a HUGE spike in control decks and their decks start peaking before I feel this one gets going for me. I usually end up being able to be burned down by spells because I can control but have really low HP.
I also don't really like Nat Pagle in this deck because if you play him early he gets burned down. But if you play him late behind taunt Mana Tide Totem is simply better because you guarantee a card every turn with it.
The other issue is I feel like I'm having to burn spells early to have the rockbiter's for late, but if I hold onto the spells for the card draw then I have to burn the rockbiter's early for board control.
Anyone have any ideas as to why this deck is playing badly for me? I'm sure it's a mistake I'm making, as I've had a few incredible hands with it.
If your opponent spends his cards wiping out your card draw instead of saving it for your late game threats that's a winning trade for you Also, I consider Rockbiter both an early game removal and a late game boost if needed. Point of both statements: don't be afraid to drop something early if you need to. Keep an eye on cards in hand -- if you're unloading your hand every game and your opponent is sitting there holding 10 cards, you're probably losing on tempo (unless you're flat out winning.) If you're constantly holding cards back for "later" and taking it in the face a lot, maybe be more aggressive with playing cards. You'll get a feel for it, different classes will dictate different play styles too.
As Tink is used to counter an ugly threat where a 5/5 is preferable to having whatever it is on the board, you could go Black Knight or even Big Game Hunter. Mana Tide for Nat definitely. I don't run Tink as shaman usually because we have Hex
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
⚙
Learn More
Cosmetics
Related Cards
Card Pools
✕
×
PopCard Settings
Click on the buttons to change the PopCard background.
Elements settings
Click on the button to hide or unhide popcard elements.
If your opponent spends his cards wiping out your card draw instead of saving it for your late game threats that's a winning trade for you Also, I consider Rockbiter both an early game removal and a late game boost if needed. Point of both statements: don't be afraid to drop something early if you need to. Keep an eye on cards in hand -- if you're unloading your hand every game and your opponent is sitting there holding 10 cards, you're probably losing on tempo (unless you're flat out winning.) If you're constantly holding cards back for "later" and taking it in the face a lot, maybe be more aggressive with playing cards. You'll get a feel for it, different classes will dictate different play styles too.
As Tink is used to counter an ugly threat where a 5/5 is preferable to having whatever it is on the board, you could go Black Knight or even Big Game Hunter. Mana Tide for Nat definitely. I don't run Tink as shaman usually because we have Hex