I was planning to create a new thread, but found this one already existing, so I'm sharing my ideas here (hopefully someone from Blizzard will read...:)) Feel free to comment or suggest new ones - who knows, someday they might become a reality.
- The Meek Shall Inherit - decks consist only of 0 and 1-mana drops. Wisp MVP anyone? - Brute force - spells (and weapons, for balancing purposes) are excluded, decks can only consist of minions. Trading and battlecry shenanigans ahoy! - You have no power here - hero powers and class cards are excluded. Only neutrals are allowed. - Recession - you start with 10 mana, and your mana crystals decrease each turn until you reach 1. Your late game would be your early game and vice-versa. - Drunken brawl - all minions always have a 50% chance to attack the wrong enemy - Blind stakes - you create your deck like normal, but when playing you only get to see the mana cost of your cards, and not the actual cards. So you will have to be careful when creating your deck, you'll have to make blind stakes and educated guesses - Ice Age - all minions have the Freeze ability - Ninja town - all minions are summoned with the Stealth ability - Depreciation - when a minion dies, a new minion is summoned, which costs 1 less than the minion which died. When a 0-mana minion dies, no other minions are summoned. This one is going to be pretty interesting imo, I wonder if fatigue will be the winning factor here...
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I was planning to create a new thread, but found this one already existing, so I'm sharing my ideas here (hopefully someone from Blizzard will read...:)) Feel free to comment or suggest new ones - who knows, someday they might become a reality.
- The Meek Shall Inherit - decks consist only of 0 and 1-mana drops. Wisp MVP anyone?
- Brute force - spells (and weapons, for balancing purposes) are excluded, decks can only consist of minions. Trading and battlecry shenanigans ahoy!
- You have no power here - hero powers and class cards are excluded. Only neutrals are allowed.
- Recession - you start with 10 mana, and your mana crystals decrease each turn until you reach 1. Your late game would be your early game and vice-versa.
- Drunken brawl - all minions always have a 50% chance to attack the wrong enemy
- Blind stakes - you create your deck like normal, but when playing you only get to see the mana cost of your cards, and not the actual cards. So you will have to be careful when creating your deck, you'll have to make blind stakes and educated guesses
- Ice Age - all minions have the Freeze ability
- Ninja town - all minions are summoned with the Stealth ability
- Depreciation - when a minion dies, a new minion is summoned, which costs 1 less than the minion which died. When a 0-mana minion dies, no other minions are summoned. This one is going to be pretty interesting imo, I wonder if fatigue will be the winning factor here...
Oops...